The closer to the planet the faster the orbit, so if you're parked in between them and also in a circular orbit then anything closer will seem to be overtaking you, and you'll be overtaking anything further away, so from your frame of reference they'll seem to be going in opposite directions.I was at a ringed planet last night and I 'parked' in the gap between two ring systems,
I noticed a couple of interesting things.
1) that the asteroids do indeed orbit the planet
2) they orbit at differentts speeds.
3) In this particular case the two rings orbited in different directions, im not sure how common that is.
Whilst it would be nice if the bodies in a roid field collided with each other (sometimes) and could be moved by player actions, I think it is unrealistic to expect them to do so in ED.
If it works in the real world it's perfectly fine in a game, don't you think?![]()
One of the immersion breaking mechanics in the game. Before release, and it might still be seen in todays version, the asteroid rings would orbit at different speeds within the entire ring around the planet. As in the original versions of Elite you would have had to match the speed of the orbit, but in this version it is automatic. You'd think once you matched that speed you would follow the orbit around and come out on the other side when leaving the RES area, but again the immersion is broken and you exit where you entered. At least FD tried to simulate it. Has nothing to do with the power of todays PC, but with the choices that were made for ease of development.
Destructible asteroids would be another dream item. Wonder if there is a way FD could do it?
Speed is always relative to your location (frame of reference).
You think you are sitting still right now? That is only true in relation to Earths frame of reference.
The Earth is actually travelling around the Sun at 30,000 m/s.
And the Solar System is at the same time travelling around the Galaxy at 250,000 m/s.
If it works in the real world it's perfectly fine in a game, don't you think?![]()
Worth bearing in mind that 0 speed means 0 relative to the local frame of reference which is a point in orbit around the planet, the same orbit the asteroids around you are taking. Thus you won't see any motion as you're all travelling in orbit around the planet at the same speed.
That's an interesting point. Are the solar systems in game also travelling?
This was asked before and the answer was no. The time it takes for anyone to even notice that happening in a game that runs in realtime would make that movement undetectable, even with timelapse videos. It would be a complete waste of resources since noone would notice it anyway even if it was happening. We're talking hundreds/thousands of years here.
Worth bearing in mind that 0 speed means 0 relative to the local frame of reference which is a point in orbit around the planet, the same orbit the asteroids around you are taking. Thus you won't see any motion as you're all travelling in orbit around the planet at the same speed.
Fun fact: Saturn's ring system can produce new moons due to the boulders slamming into eachother forming a gravitational pull which collects more and more boulders, and eventually this new moon will get kicked out in space and voila Saturn has a new moon.