Yeah they're pretty pants. The ones I've seen have only been 14k or so away, but still annoying. (Luckily once I'd done one I was far enough out of the system that it was only like 3mins or so to get to the next one, as could just drop well below the solar plane)
100k away sounds horrendous though. I wonder if they're designed to spawn off the beaten track or something? Sounds like they need another pass for sure...
Also daft that they're just a bowl full of 14 meandering pirates. Who all scan you en masse, then ignore it as you pick them off one at a time. I mean what? Would much prefer if massacre missions led to:
- A bump in the numbers of that crew in RES sites and around Navs
- " for those cruising in SC
- Mission USSes with pirates attacking a target
All of these kinda used to happen in different ways. Guess they had issues with them and tried to simplify ¯\
(ツ)/¯
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Just another system that doesn't allow you to gauge your transit time 'risk' ultimately :/
If you find that issue annoying more generally, and would like a game mechanic that could at least make it fun, come discuss my attempt at a 'skilled inter-sun jump' solution

^^click for suggestion thread^^