Given the right ship wing missions are easily completable by a single player.
Cargo missions can be done in more than one trip by a single ship
Combat missions can be done by a single combat vessel and a semi skilled pilot.
Definitely, let me just... oh.
Of the eight misisons offered by this faction at that time, five were wing mining missions at a "Colony" economy... not even refinery, extraction or industrial.
So the faction is in a Boom state. Courier, Source, Donation, Mining and Delivery missions should usually be common. Throw in Wing Variants for Source/Delivery/Mining, that's eight different mission types.
But instead we have five wing mining missions out of the eight offered. Assuming equal distribution for these missions (considering it's a colony economy, which shouldn't really have a bias in any particular direction[1]).
In case the significance of that is lost... that's got
a 1 in 32768 chance of that happening[2].
Of course, there's a 1 in 32768 chance of any combination of five missions... but the fact that we see multiple, identical wing mission types in this quantity *so often* the RNG around this has gotta be broken. And this isn't even accounting for the other mission types which can occur during Boom, such as Assasination, Massacre, Salvage, Hijack, etc.
[1] given it's a "Colony" presumably with no industrial/refining facities to speak of, and where the only "product" is really scrap and biowaste, I would have expected a natural lean towards Source/Donation missions, as they essentially just consumers of anything, and a scarcity of missions like delivery.
[2] Of course, the way missions are generated are more likely to be based on something other than outright RNG. In which case, it should be fixed to *not* create this kind of situation.