Hi all o7
I have just graduated from a computer games course at university, and I have to say the hype and discussion around space legs and atmospheric landings really bugs me.
Both of these things are monumental undertakings, they are MAJOR alterations to the established capabilities and design of the game and will no doubt take immense amounts of resources, time, and effort to create. Spacelegs (debatably) has no place in a space flight sim, and will add very little to the gameplay even if it was implimented. Atmospheric landings on the other hand would be astronomically power hungry and require unparalleled game technologies and asset counts to work alongside already established mechanics. We're talking cloud cover, atmospheric readings, weather patters, countless assets for numerous different environments (cities, towns, villages, jungles, water bodies, populous, desserts, ice caps etc), water generation system, and much much more. That's without even considering life forms in earth-like worlds, we'd need hundreds if not thousands of varieties to cover the galaxy.
Even setting aside all of these obsticles, I may be wrong, but I don't recall the devs ever saying they plan on doing either of these sought after features. The most I've ever heard was a brief mention of them in the very early access stages of development, and plans are changed and cancelled in the games industry more than any other.
So I'd really like to know, why are players so invested in the concept of space legs and atmospheric landings? If we DO get them it certainly won't be in anything resembling a foreseeable future, and it's more likely in my opinion that they would have just been scrapped altogether (if there was any serious consideration for them early on in the first place). I can understand the passion, hype, and desire for these things. But the blunt truth is that I just don't see it happening, both from a technical and practical perspective.
I have just graduated from a computer games course at university, and I have to say the hype and discussion around space legs and atmospheric landings really bugs me.
Both of these things are monumental undertakings, they are MAJOR alterations to the established capabilities and design of the game and will no doubt take immense amounts of resources, time, and effort to create. Spacelegs (debatably) has no place in a space flight sim, and will add very little to the gameplay even if it was implimented. Atmospheric landings on the other hand would be astronomically power hungry and require unparalleled game technologies and asset counts to work alongside already established mechanics. We're talking cloud cover, atmospheric readings, weather patters, countless assets for numerous different environments (cities, towns, villages, jungles, water bodies, populous, desserts, ice caps etc), water generation system, and much much more. That's without even considering life forms in earth-like worlds, we'd need hundreds if not thousands of varieties to cover the galaxy.
Even setting aside all of these obsticles, I may be wrong, but I don't recall the devs ever saying they plan on doing either of these sought after features. The most I've ever heard was a brief mention of them in the very early access stages of development, and plans are changed and cancelled in the games industry more than any other.
So I'd really like to know, why are players so invested in the concept of space legs and atmospheric landings? If we DO get them it certainly won't be in anything resembling a foreseeable future, and it's more likely in my opinion that they would have just been scrapped altogether (if there was any serious consideration for them early on in the first place). I can understand the passion, hype, and desire for these things. But the blunt truth is that I just don't see it happening, both from a technical and practical perspective.
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