Powerplay Why are there no firm numbers for PowerPlay?

There are currently only two activities that require people to work together: PowerPlay and Community Goals.

With Community Goals you can get live updates of everything, you know how many have participated and you know where your efforts rate in relation to the rest.

With PowerPlay you get ... delayed updates, incorrect final information (for the 100+ weeks of data released, it has never accurately described the end of cycle information), you've no idea how many people are on your side, and you've no idea where your efforts are in relation to others.

Yet, PowerPlay requires constant commitment and insane amounts of planning on part of the organized communities, and those who actively try to make a difference in PowerPlay are ignored and to a large extent treated like ... well, the language I'd like to use isn't allowed on the forums, so you'll have to fill in the blank.
 
Powerplay is Numberwang.

I think its a case of either FD can't or won't. Can't in that PP is not developed enough (yet or ever) or won't (as with CQC- an aspect of ED that some see as failed and should be 'forgotten').

I hope 2.4 brings changes to Powerplay, or removes it entirely as this is the patch to devote proper developer time to it and get it going. Maybe collapse might come in?
 
FDev never wanted us to play PP as a number game. They wanted us to just do our best and see what happens.
Many game devs seem to share this ideology of hiding the numbers and exact mechanics from the players.
It doesn't work out though, in any case I know of. Players always what to have hard facts and exact number and don't like their gameplay to be based around simple guesswork. It might have to with the type of game, because games that fling aroung words like "space" and "simulation" primarily attract the more "sciencey" types of players who simply want to know. And in all these games I know of, the community develops external tools and mods (where possible), to give them as many numbers and as much information as possible - maybe it's time to take the hint, game developers? :p
 
At the very least 2.4 should provide a 'complete' Powerplay. I know Sandro had plans for Collapse that were fully sketched out, but was waiting for PP to settle: if anything needs to go in its this, as once its in there is real danger involved with real consequences.
 
At the very least 2.4 should provide a 'complete' Powerplay. I know Sandro had plans for Collapse that were fully sketched out, but was waiting for PP to settle: if anything needs to go in its this, as once its in there is real danger involved with real consequences.

I don't know if I should admire your optimism or shun the inability to embrace total defeat. At least Vectron seems on board with reality ;-)

PS: Wouldn't expect much PP-wise from 2.4 The Thargoids. And as long as powerplay remains as "stateless" as Ingress (meaning your actions don't matter at all in the grander scheme of things) there is no hope.
 
I don't know if I should admire your optimism or shun the inability to embrace total defeat. At least Vectron seems on board with reality ;-)

PS: Wouldn't expect much PP-wise from 2.4 The Thargoids. And as long as powerplay remains as "stateless" as Ingress (meaning your actions don't matter at all in the grander scheme of things) there is no hope.
By Vectron, you make a good point.

PP needs to come closer to regular game play. Where you can do what you want and have it benefit your power. Trading, exploration, bounty hunting etc. as long as it is against the interests of other powers.
 
I don't know if I should admire your optimism or shun the inability to embrace total defeat. At least Vectron seems on board with reality ;-)

PS: Wouldn't expect much PP-wise from 2.4 The Thargoids. And as long as powerplay remains as "stateless" as Ingress (meaning your actions don't matter at all in the grander scheme of things) there is no hope.

I'm still optimistic, but it depends really what FD want to do- Sandro went into detail about what Collapse would be, how it worked etc and its whats missing. Even having a manual deletion would be better than nothing.

My bigger concern is lore and story, in that regard these tier 1 NPCs *have* been abandoned.
 
By Vectron, you make a good point.

PP needs to come closer to regular game play. Where you can do what you want and have it benefit your power. Trading, exploration, bounty hunting etc. as long as it is against the interests of other powers.

Ahh the much hoped for BGS/PP integration. A real pity, a real missed opportunity.
 
Basically they either need to do something with it or delete it.

I don't think there will be anything for Powerplay in future updates.

In fact, I'm a mirror to rubbernuke's optimism.
 
We did our best, and FDev abandoned us entirely.
"And we won."

Is "won" too strong a word?
Maybe it's time for "stonger" words.

We were given a weapon that is only useful as a tea cozy.
We have no ranks or rewards.
We had our lore wiped and nothing put in its place.
We had the massive shipyards of Alioth retconned out.

And Yet:
The Alliance attracted smart, strategic, committed and consistent CMDRs.
We mopped the floor with the other powers.
We achieve extraordinary things in the BGS.

CG for Federation development in the Pleiades?
- Uh that system is Alliance, and the station is owned by Cooper Research.

Wherever Frontier turn, the Alliance have planted our flag.
 
What happened was the Alliance, Utopia and Sirius were left alone and suffered no lasting attacks and benefited from that. At this point, Mahon and Utopia are untouchable since they are so strong defensively. They could only ever be put down by a surprise attack and several weeks of attacks thereafter on the BGS and undermining.

Mahon benefited due to the Alliance actually existing from previous games, so at least you had *something* to attract people. What have FD done with Pranav, Sirius or Archon?
 
The empire powers attack on the Kumo for 20 odd cycles was a great use of resources in hindsight ;)

Personally I can't see what the point of all that effort is if the power can bounce back.
 
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Its a wider problem than just powerplay, FD appear to have abandoned all in game communities. Community content (if it can be called that) now appears to be limited to CGs. Galnet is a void. I suppose our expectations were raised too high by the Lugh incidents.
 
The empire powers attack on the Kumo for 20 odd cycles was a great use of resources in hindsight ;)

Personally I can't see what the point of all that effort is if the power can bounce back.

Back than we still believed in the possibility of the Kumo Crew's collapse [yesnod]
 
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