Look, it might be because I came here from MechWarrior Online, where players are very used to handling three or even four groups of weapons at the same time. Especially Assault mechs, where autocannon/missiles/lasers are pretty much the standard outfitting in most cases.
So it surprised me that there are only two fire solutions per firegroup in E: D. Not only does it make things unnecessary complicated, it is also really annoying. If I was in a Cobra with standard lasers+MC loadout, if I'm doing it the low-risk way and wanna use hatch breaker, I'll have to either re-profile firegroup mid-flight or switch to another firegroup. It's an unnecessary annoyance even more so on larger ships - it would totally make sense for a three-solution firegroup on an Anaconda: one for class-4 main gun, one for the three class-3 harpoints, one for the rest of smaller hardpoints.
Um, why is there only two then?
So it surprised me that there are only two fire solutions per firegroup in E: D. Not only does it make things unnecessary complicated, it is also really annoying. If I was in a Cobra with standard lasers+MC loadout, if I'm doing it the low-risk way and wanna use hatch breaker, I'll have to either re-profile firegroup mid-flight or switch to another firegroup. It's an unnecessary annoyance even more so on larger ships - it would totally make sense for a three-solution firegroup on an Anaconda: one for class-4 main gun, one for the three class-3 harpoints, one for the rest of smaller hardpoints.
Um, why is there only two then?