WHY aren't warzone bounties shared with CMDRs?!

Warzones are nothing but money loss at this point. If I am dogfighting with the enemy faction and some other CMDR gets the kill shot, I get nothing after all of my work. Same goes for warzone missions, you won't get credit for it because some other CMDR swoops in and steals it. The low credit amount of 3k for *any* kill, including Anacondas, is one thing, but having someone come in and render any of your work useless is extremely frustrating. If you fire one missile or pull the trigger on any kinetic weapon you automatically lose money if someone steals your kills. The only way to avoid this is to go in to Solo mode, but why should have to do that in this "mmo"?
 
It's a war zone, not a walk in the park.

And why should the bounties be shared if you're not in a group?it's a hell out there, first come, first served.

And if you keep falling on the same routine of getting the hull down and letting the kill be stolen over and over again, it's no ones else fault but....

I know people don't agree, but i love the system, it fits with the rest of the gameplay: you forget to ask permission to dock, you blow up, you idle on an airlock, you blow up, so kill stealing doesn't go that far off with the rest of the game concept.
 
Warzones are nothing but money loss at this point. If I am dogfighting with the enemy faction and some other CMDR gets the kill shot, I get nothing after all of my work. Same goes for warzone missions, you won't get credit for it because some other CMDR swoops in and steals it. The low credit amount of 3k for *any* kill, including Anacondas, is one thing, but having someone come in and render any of your work useless is extremely frustrating. If you fire one missile or pull the trigger on any kinetic weapon you automatically lose money if someone steals your kills. The only way to avoid this is to go in to Solo mode, but why should have to do that in this "mmo"?

Just dont bother with Warzones until they fix it, they're pointless at the moment.
 
It's a war zone, not a walk in the park.

And why should the bounties be shared if you're not in a group?it's a hell out there, first come, first served.

And if you keep falling on the same routine of getting the hull down and letting the kill be stolen over and over again, it's no ones else fault but....

I know people don't agree, but i love the system, it fits with the rest of the gameplay: you forget to ask permission to dock, you blow up, you idle on an airlock, you blow up, so kill stealing doesn't go that far off with the rest of the game concept.

This. The solution is to adapt and overcome.
 
I don't enter a warzone to make money, I do it to serve the Empire (and have fun ;)). Considering other commanders "stealing" kills, well - supposing we've all been shooting the same target for a bit someone has to draw the lucky straw. Some you win, some you lose...
 
It's a war zone, not a walk in the park.

And why should the bounties be shared if you're not in a group?it's a hell out there, first come, first served.

And if you keep falling on the same routine of getting the hull down and letting the kill be stolen over and over again, it's no ones else fault but....

I know people don't agree, but i love the system, it fits with the rest of the gameplay: you forget to ask permission to dock, you blow up, you idle on an airlock, you blow up, so kill stealing doesn't go that far off with the rest of the game concept.


That is ridiculous. Why should someone land one shot and get the bounty for something I put time into? If it was first come first serve...then I was first and should be served. Not some shmuck that fires three shots and steals the kill. The kills should be based on percentage of damage done, not the last shot. And choosing a faction is about as close as you can get to "being in a group" since there is no grouping mechanism.

This is not a case of forgetting to ask permission to dock. That is delibertately knowing what you are doing, doing correctly and being punished for it. Warzones are an absolute waste of time and credits if someone from the *same faction* steals the kill.
 
That is ridiculous. Why should someone land one shot and get the bounty for something I put time into? If it was first come first serve...then I was first and should be served. Not some shmuck that fires three shots and steals the kill. The kills should be based on percentage of damage done, not the last shot. And choosing a faction is about as close as you can get to "being in a group" since there is no grouping mechanism.

This is not a case of forgetting to ask permission to dock. That is delibertately knowing what you are doing, doing correctly and being punished for it. Warzones are an absolute waste of time and credits if someone from the *same faction* steals the kill.

It has everything to do with it, this game universe isn't fair, it isn't nice, it isn't going to grab your hand abd help you get up if you fall.

I gave you 2 exemples on how harsh this universe is and how easy it is to get you killed. If it is so easy to get you killed, having your bounty stolen is nothing, it's meaningless.

This is a game where everything is fair, trading, mining, smuggling, bounty hunting and pirating. If stealing cargo is valid, why stealing bounties shouldn't be?

And bounties based on damage done?so you want to lower every bounty hunter payout on busy sectors? Sorry but no.

I also dislike getting conda bounties stolen, those 50k bountie are soooo juicy, but i just move on onto the next one.
 
To those saying "this is how it is", the devs have actually suggested they would look into some form of rewards sharing in conflict zones.

It makes sense. Bounty hunting is adversarial but conflict is team based.

Conflicts need a developer pass at any rate. Hopefully this'll happen soon. They're a bit out of whack for risk versus reward right now.
 
That is ridiculous. Why should someone land one shot and get the bounty for something I put time into? If it was first come first serve...then I was first and should be served. Not some shmuck that fires three shots and steals the kill. The kills should be based on percentage of damage done, not the last shot. And choosing a faction is about as close as you can get to "being in a group" since there is no grouping mechanism.

This is not a case of forgetting to ask permission to dock. That is delibertately knowing what you are doing, doing correctly and being punished for it. Warzones are an absolute waste of time and credits if someone from the *same faction* steals the kill.

That's ridiculous. It's a bit like saying if i dribble round 5 players and then shoot but my going wide shot is turned in by another player i should get the goal.
 
An assist system would be super groovy

I was thinking about this the other day funnily enough and thought it would be a good idea to appease those that don't like the last shot thing with bounties.

Personally I'm fine with things as they are but here's how the idea works.

If you deal over a certain % of damage then it's logged as an assist. You don't get credits for it but when you reach so many let's say 25 you get a message saying something along the lines of in recognition of your efforts \ assistance here is x amount of credits. This could be a fixed amount or even better an average of the worth of bounties for those assists.
 
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CloneWarrior85 is coming across as so fanboy and stupid it's just funny. If you want the original Elite games (which were amazing) then you should go play them. They threw out a lot of that 'hardcore' status when they decided to add multiplayer to this game. Especially a multiplayer mode where they, and I quote, "Encourage people to work together." So how is being able to steal a bounty working together? If you've done all the work then it should be yours or at the very least split up based on the percentage of damage done. I'm sorry Clone, but your responses are ignorant and add nothing to a valid point. Move along please.
 

Renso

Banned
I don't believe the word "fair" should be used... Basically because Elite Dangerous isn't about fairness, it's about survival. However the word "balance" comes to my mind.

What about simply sharing? If teamwork is going to be encouraged then why couldn't a basic "assists" system be implemented? Would that break Elite lore?
I mean, basically bonuses for the kill shot, sure, but if a pilot has been pounding at something for 5 minutes, expending missiles and ammo for someone else to simply come in with one last shot and take everything seems a bit imbalanced to me.

Perhaps this:

First shot: minor reward multiplier
Kill shot: major reward multiplier
Highest damage inflicted: highest payout
All assisted damage: percentage payout

And then everyone gets a piece of the 'Conda-pie.

Would this be immersion or lore breaking? At best it would encourage team-play and MMO participation... which is something that seemingly many want.
And if someone doesn't wish to share, they can just go Solo Mode... but, then they would have to take down those ships all by their lonesome and that's hard... ugh.. wait.. no it isn't! Perhaps the problem is there... that NPC's are not hard to take down. :D

So increase the payout and split it up... not hard math to implement me thinks.
Oh and for all that is holy... make NPC ship fly and fight better, otherwise soon pilots will have combat so down pat that it won't be a challenge... and when that happens, interest begins to wane.
 
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