Why can you route past the "spiderweb"?

When you are in areas of low stellar density, why is it you can route to stars that are beyond the "spiderweb"? Does the system "give up" after a while and refuses to draw any more connections?

On another issue, in areas of low density, you commonly cannot plot routes to stars that are clearly part of the spiderweb! If you plot routes in small successive increments on a spiderweb path, you can create a route that would otherwise be refused.


Very weird...
 
The spider web is the plotable routes

Uh, no, that's one of the points of the thread! ;) In a lot of cases, you can't plot a route to a star directly on the spiderweb!

I think it might hove something to do with the potential route having too wide a deviance from the "centerline" of the projected path (ie, it won't route "backwards" to the go forwards, even though it's technically possible)
 
Isn't the spiderweb your jumprange,
with full lines for maximum jumprange current and broken lines
for max jumprange empty?

Imagine how many routes the galmap has to compute for the spiderweb you see,
expanding that would only increase the amount of data needed to compute,
thus slowing the whole map down.
 
I assume the web is a relic from when the max plotting range was 100ly and therefore doesn't display beyond that. Somebody didn't bother to update it when they pushed it to 1000ly. Could be worth testing.
 
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Isn't the spiderweb your jumprange,
with full lines for maximum jumprange current and broken lines
for max jumprange empty?

Nope, the spiderweb solid/dotted lines show how far you can go without refueling.

Just like route calculations, it will only show spiderweb links that are within your fully-fueled configuration. You can try this yourself by picking a star at the end of a "web" that is within your low-fuel jump range, and then waste fuel going back & forth somewhere, and you'll see that even though you can jump there, it won't draw the line. (only assuming minimum jump range makes sense, since it would easily strand you somewhere if you refueled after arriving! You could burn-off fuel in supercruise, but that's a really slow process...)
 
Efficiency - scanning every star out to 1000LY to work out fastest/most efficient route would be incredibly time consuming (it takes a few seconds for me to plot a single 1000 LY route in reasonable conditions once I've selected the destination). I get the impression it's slightly quicker to draw the web on efficient routing.
 
Uh, no, that's one of the points of the thread! ;) In a lot of cases, you can't plot a route to a star directly on the spiderweb!

I think it might hove something to do with the potential route having too wide a deviance from the "centerline" of the projected path (ie, it won't route "backwards" to the go forwards, even though it's technically possible)

The expanding web is the plotable routes , thats how its been from the start.
Might not allways work but that would just be another bug
 
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The expanding web is the plotable routes , thats how its been from the start.
Might not allways work but that would just be another bug

Get out of the bubble and head towards the edge/top of the galaxy and try it! You'll find it a rather frustrating experience...

It's not a "bug" as such, but it's more like the system is designed to allow a certain "cone/tube" of plotting in the direction you want to go, and if a viable route does not fit within that cone, it won't plot it, even though you can get there. This system makes sense if you have a lot of stars, but in areas of very low density, the "filtering" process in not efficient, nor helpful.

Really just a matter of the designers not anticipating how the system would work in more uncommon circumstances (obscene plotting times near the core is a similar issue; not anticipating failure modes that can easily occur)
 
Routing IS a little odd in sparse areas of the galaxy.

You can get route unavailable messages even though when you hover over the end star in a web "branch" the little halo hat thing appears on the star you were trying to plot to, proving there is a route there and one that the system has nearly plotted already.
 
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