Why cant CZ centre around star ports?

Can FDev review CZ implementation and consider placing them around star ports or at Hi/Low RES points.

In a war the idea is you control choke points, these are places of trade ie. star ports or planetary settlements or Resource Extraction sites..

Currently, ifa system is in some form of conflict, unless you head to the random CZ locations you don't even notice that a war is on.

Ideally, even if you are just trading, landing at a Coriolis should be a dangerous pastime that affects all players.

The CZ's should spawn around these and not some lonely point in the back of beyond.

Also upon jumping in players should be forced to select faction, that remains until they high wake out(not the current upon entering CZ instance, which gets reset after you low wake out). So enemies will aggro on you and supported faction will ignore you throughout the system.

Checkpoints should be removed and instead interdictions should be higher with the interdictees being faction based who will either shower you with propaganda or hot laser death.

I really thinkn thsi woudl make war systems more dangerous, as well as implementing a way to enforce consequences for players decisions.
 
Due to the fact that starports are considered neutral territory and the server risk of collateral damage...plus the fact whoever controls the starport at the time has some the most powerful weaponry I the game...it will be very short if anyone decides to take it on :D

that being said, CZ seem to lack an immersive obstacles to make scenarios more challenging...warzones in asteroid belts could make for some interesting combat. ;) or Planetary conflict Zones with canyons and such. just something with a good background to make the 'empty space' more interesting
 
While a CZ around a starport is a big no no. (Have you seen their guns?!?)

CZs around surfaces, and CQC assets would be fun, and mix up the never ending battle in the middle of nowhere mechanic.
 
+1 great idea.

The station could appeared a bit damaged with laser destroyed and many services closed.
 
Im sure there's reasons why not, but the idea of fighting around a station sounds cool. Even if the station was temporarily shut down while there's a 'change in management' being resolved outside :)
 
What I'd like: When you enter a system where there is a war you should be able to select a faction to support without entering a conflict zone. Wartime operations should not be limited to empty zones that have zero strategic value.

In the first Elite: Dangerous release trailer there is a clip where an enemy ship is pursued to a starport and an epic battle scene takes place with the station as the backdrop. Unfortunately ... we never get to experience this in the actual game.
 
There's a few technical reasons why we can't battle around stations, here's a few I can think of...

Station guns.
They're massively OP, designed for anti greifing. They'd need to be offline or nerfed considerably.

If they're offline/nerfed, then docking and undocking needs to be offline to prevent any issues with stuck NPC ships, and padhogging/greifing.

If all that's offline, what if a CMDR logged off in the station, pre-war, then logs on during it? They'd be unable to undock. What about stored ships and modules?

Not to mention, the AI would need better pathfinding for avoid a rotating station, and you'd need to be barred from the docking slot to avoid having a safe place to hide (Close blast doors?), Or super easily repair and rearm.

I'd still love it, but those, and probably many more issues would need to be addressed.

It'd just be simpler to slap a CZ in a CQC assets instead. Lol
You could eventually tie that in to gameplay as a way to make CZs more meaningful, by "winning" certain CQC assets for your faction, like comms relays, and science stations, etc, which would boost that factions influence, or something.
 
There's a few technical reasons why we can't battle around stations, here's a few I can think of...

Station guns.
They're massively OP, designed for anti greifing. They'd need to be offline or nerfed considerably.

If they're offline/nerfed, then docking and undocking needs to be offline to prevent any issues with stuck NPC ships, and padhogging/greifing.

If all that's offline, what if a CMDR logged off in the station, pre-war, then logs on during it? They'd be unable to undock. What about stored ships and modules?

Not to mention, the AI would need better pathfinding for avoid a rotating station, and you'd need to be barred from the docking slot to avoid having a safe place to hide (Close blast doors?), Or super easily repair and rearm.

I'd still love it, but those, and probably many more issues would need to be addressed.

It'd just be simpler to slap a CZ in a CQC assets instead. Lol
You could eventually tie that in to gameplay as a way to make CZs more meaningful, by "winning" certain CQC assets for your faction, like comms relays, and science stations, etc, which would boost that factions influence, or something.

Station is shut down while the conflict is resolved, it's just a backdrop for the battle - the station would be the contested asset. It also wouldnt be hard to drop a new station, or even mega ship, in with nobody docked specifically for this purpose. AI can path-find around it already, stations have patrols, and AI currently navigate asteroid fields.
 
I agree that active station would be OP as itguns would just chew all NPCs.

I like the idea of the station being shut down for the duration, ie blast doors closed and no online weapons, NPCs have an invisible sphere surrounding the station 5km radius where they won't enter but will shoot into.

That then affects all people entering system, can you imagine a trucker driving into Baghdad at the height of that one sided conflict and asking to refuel and drop off these non lethal weapons? ;-)

I also think that selecting a side should be forced as soon as you jump in and sticks until you jump out. Cheesy players can get massacre missions for both sides and select which side they are pew peeing for only on entry to CZ.

I really think there should consequences for all players when war breaks out in a system and not just for the credit hungry battle mongers ;-)
 
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