Can FDev review CZ implementation and consider placing them around star ports or at Hi/Low RES points.
In a war the idea is you control choke points, these are places of trade ie. star ports or planetary settlements or Resource Extraction sites..
Currently, ifa system is in some form of conflict, unless you head to the random CZ locations you don't even notice that a war is on.
Ideally, even if you are just trading, landing at a Coriolis should be a dangerous pastime that affects all players.
The CZ's should spawn around these and not some lonely point in the back of beyond.
Also upon jumping in players should be forced to select faction, that remains until they high wake out(not the current upon entering CZ instance, which gets reset after you low wake out). So enemies will aggro on you and supported faction will ignore you throughout the system.
Checkpoints should be removed and instead interdictions should be higher with the interdictees being faction based who will either shower you with propaganda or hot laser death.
I really thinkn thsi woudl make war systems more dangerous, as well as implementing a way to enforce consequences for players decisions.
In a war the idea is you control choke points, these are places of trade ie. star ports or planetary settlements or Resource Extraction sites..
Currently, ifa system is in some form of conflict, unless you head to the random CZ locations you don't even notice that a war is on.
Ideally, even if you are just trading, landing at a Coriolis should be a dangerous pastime that affects all players.
The CZ's should spawn around these and not some lonely point in the back of beyond.
Also upon jumping in players should be forced to select faction, that remains until they high wake out(not the current upon entering CZ instance, which gets reset after you low wake out). So enemies will aggro on you and supported faction will ignore you throughout the system.
Checkpoints should be removed and instead interdictions should be higher with the interdictees being faction based who will either shower you with propaganda or hot laser death.
I really thinkn thsi woudl make war systems more dangerous, as well as implementing a way to enforce consequences for players decisions.