Makes sense, given you can pull something out of FS. Doesn't seem too unreasonable that an improved FSDI could do that also.
This was something I suggested several days ago that was then moved to page 339 of the "interdiction discussion" thread. This would partially address your issue and clean up a few other silly things like the low mass of the FDL yet its absurd inhibition value.
Um I kill larger ships fine in my Cobra, Eagle and also the Vulture... just target important systems to prevent/delay them jumping out. You don't have to depend on "mass lock".
Makes no sense? You do realize it's called Mass Lock? That implies Mass has something to do with it. If a smaller mass can lock your ship, logically filling your hold with cargo would do the same thing as it increases the local mass.
It may suck at a gameplay level (subjective), but makes sense from a lore / technobabble perspective.
MASS lock, does exactly what it implies
Ummmm really? It's called 'mass' lock for a reason. The larger the mass of an object, the larger the mass effect. The lesser the mass of an object the lesser effect it has. Otherwise the Earth could or would be orbiting the moon and not visa versa. Get the concept? Earth's mass is much larger than the moon, as the Sun's mass is much larger than the Earth's, thus the Earth orbits the Sun and not visa versa. Makes no sense for a smaller ship to be able to mass lock a larger one does it?
Because the vulture isn't supposed to be the be-all and end-all of spaceships?
The vulture is an excellent brawler, but has the drawback of not being able to hold down targets very well. The FdL is worse, as a brawler, but can hold ships down much better than a vulture. Different ships for different purposes.
If the vulture get's a module to let it mass lock, than my FdL and Anaconda should get modules to let me turn as fast as a vulture.
I would like it if the mass of multiple smaller craft could add up to mass lock a larger vessel; but other than that it's fine as it is and does makes sense.
I'm not talking about NPC's. You will literally never kill an Anaconda in a cobra that doesn't want to be killed. You and 4 other Cobras probably couldn't kill a player Anaconda before it immediately jumps out.