Because they use same files some of which cannot be upgraded while in use because OS goes "u no touchie!" when you try
Just start 2.0 over the launcher, when in game, kill the launcher-process, start a new one and upgrade.
I can confirm this works, because that's what I didJust start 2.0 over the launcher, when in game, kill the launcher-process, start a new one and upgrade.
I can confirm this works, because that's what I did![]()
May result with problems when update tries to upgrade resources which are being used
What resources do you think it is sharing? Surely the whole version is in its own sub-folder?
I can confirm this works, because that's what I did![]()
Core files which may have changes. Dll here, dll there. Hard to say since I have no idea of files and references in them.
Usually updates update existing files to some extent.
I think each version is entirely held within its own folder. It would seem bizarre to share crucial files between different versions.
Actually it is common. If you change core functuonality, you have to change core file. Else you end up in horrible mess.
Also, you have to update old files because else there would be no references to new files and no calls to use new methods, services and so on.
Programs cannot augment their functionality on their own. That is why there are updates.
Full reinstallations are another thing of course, but that is criminal waste of space when you install duplicates over and pver again.
Actually it is common. If you change core functuonality, you have to change core file. Else you end up in horrible mess.
Also, you have to update old files because else there would be no references to new files and no calls to use new methods, services and so on.
Programs cannot augment their functionality on their own. That is why there are updates.
Full reinstallations are another thing of course, but that is criminal waste of space when you install duplicates over and pver again.
I think each version is entirely held within its own folder. It would seem bizarre to share crucial files between different versions.
...again... I'm fairly sure each version of ED on your PC is in it's own folder.
And consider the mess that might ensue if coding changes aimed at 2.1 Beta somehow were applied to 2.0 Live? It could be a right mess. So it makes sense they are entirely compartmentalised.
It also explains why folks more inventive than me have worked out a way to install/upgrade one of these comparmentalised versions, while playing another... Now if FD would simply change a couple of IF conditions in the LAUNCHER it would make it all the easier![]()
I downloaded the Beta while playing the live version of 2.0. The update wasn't all that big, so I didn't try to upgrade it while playing.Did you manage to upgrade whole game while playing?
Actually it is common. If you change core functuonality, you have to change core file. Else you end up in horrible mess.
Also, you have to update old files because else there would be no references to new files and no calls to use new methods, services and so on.
Programs cannot augment their functionality on their own. That is why there are updates.
Full reinstallations are another thing of course, but that is criminal waste of space when you install duplicates over and pver again.