Why can't we 3d print limpets?

Infinite Probes.

Synth'd (lots of stuff) inside the relevant module (weapon, AFMU, heatsinks, ...)

Synth'd limpets in the cargo hold.

Limited 3-d printed SLF's.

Limited non-replaceable SRV's.

----

Huge storage for materials in your flight suit? Check.
Materials survive death? Check.

Unlimited data storage for discoveries? Check.
Discoveries survive death? Um, no.

----

Unlimited distance instant teleport on death? Check.
Escape pods for crew? Um, no.

----

Unlimited distance telepresence? Check.
Sell exploration data at distance? Um, no.

----

I could go on...

Consistency? Elite Dangerous? Bwaahahahaahahaahahaaaaa!!!!
 
Infinite Probes.

Synth'd (lots of stuff) inside the relevant module (weapon, AFMU, heatsinks, ...)

Synth'd limpets in the cargo hold.

Limited 3-d printed SLF's.

Limited non-replaceable SRV's.

----

Huge storage for materials in your flight suit? Check.
Materials survive death? Check.

Unlimited data storage for discoveries? Check.
Discoveries survive death? Um, no.

----

Unlimited distance instant teleport on death? Check.
Escape pods for crew? Um, no.

----

Unlimited distance telepresence? Check.
Sell exploration data at distance? Um, no.

----

I could go on...

Consistency? Elite Dangerous? Bwaahahahaahahaahahaaaaa!!!!

Surely you understand that Elite is a game, right? The features only have to be consistent with the intended design and purpose.
 
Surely you understand that Elite is a game, right? The features only have to be consistent with the intended design and purpose.

Yes, of course; I was just highlighting this fact to the OP that none of it has rhyme nor reason these days. It's all down to gameplay mechanics. Ok, so arguably there is some reason, even if it escapes us mere plebs of players.

When the game launched it was a heck of a lot more internally consistent than now though; every patch chips away at that and overall Elite makes less and less pretence of being "just" a game. It at least used to try to give the illusion of being a cohesive environment.
 
Discoveries survive death? Um, no.
Sell exploration data at distance? Um, no.

Could be that the exploration data gets corrupted. The station or where you deliver it wants to verify it by having you personally deliver the data.

Escape pods for crew? Um, no.

Escape pods for crew would be nice. So they don't die permanently if you rescue them.
 
Could be that the exploration data gets corrupted. The station or where you deliver it wants to verify it by having you personally deliver the data.
We have technology right now that can still pick up data from Voyager 1, which is only transmitting at ~20W. By the time it reaches Earth, the signal is one-tenth of one billion-billionth of a watt. But with error correction technology (preventing corruption) and a big- antenna we can still get verifiable science and engineering data from it.

We also have technology to digitally sign and verify data (online banking etc) as well as building tamper-proof hardware (self destructs via digital fuses if any unauthorised attempt is made to inspect or modify it).

What we don't have (and will never have without breaking currently understood laws of physics) is the capability to send real-time bidirectional high-bandwidth data to the Moon, let alone the furthest reaches of the galaxy.

----

So let's just agree it's a game, and that it is what it is for gameplay reasons. The fact that it keeps throwing its own consistency to the wind in the pursuit of new game mechanics is a crying shame.
 
We have technology right now that can still pick up data from Voyager 1, which is only transmitting at ~20W. By the time it reaches Earth, the signal is one-tenth of one billion-billionth of a watt. But with error correction technology (preventing corruption) and a big- antenna we can still get verifiable science and engineering data from it.

cough, cough, excuse me..
https://en.wikipedia.org/wiki/Quantum_Experiments_at_Space_Scale

also:
https://en.wikipedia.org/wiki/Quantum_entanglement
Read last paragraph of 'Testing a system for entanglement'
 
Last edited:
That is pretty neat! +1 for that as I wasn't aware of these practical developments.

But the chinese experiments are about quantum cryptography, not FTL comms.

Counter: https://en.wikipedia.org/wiki/Faster-than-light_communication

So afaik (but I'm not a physicist), there are still no plausible mechanisms by which we can achieve FTL comms.

But the quantom crypto would give the authenticity and accountability of the discoveries, not needing a visual acknowledgement from the cartographic service to accept and author the findings :)

The QUESS mission is not only about quantum crypto, it has 14 missions including quantum teleportation technology.

The paradox of sending information FTL meaning it could be sent back in time is.. something :)
 
The paradox of sending information FTL meaning it could be sent back in time is.. something :)
Without further derailing this thread,I read up about that recently a bit (FTL comms means sending information "back in time") and I literally can't wrap my head around that. I'm lacking the maths to understand it "properly", and the "real world" explanations with past and future "light cones" just don't make sense to me.

Ah; found it again: http://www.theculture.org/rich/sharpblue/archives/000089.html

But we should take this elsewhere if we're going to continue discussing! :)
 
Without further derailing this thread,I read up about that recently a bit (FTL comms means sending information "back in time") and I literally can't wrap my head around that. I'm lacking the maths to understand it "properly", and the "real world" explanations with past and future "light cones" just don't make sense to me.

Ah; found it again: http://www.theculture.org/rich/sharpblue/archives/000089.html

But we should take this elsewhere if we're going to continue discussing! :)

One more OT, sorry.

No. Sending the information FTL WON'T send it back in time.
Simple reason - there is no time. There is space-time. You can't move through space-time and ignore half of the equation.

Nothing physical (like wave propagation) can move faster than light or backwards in time for that simple reason that there is no such thing as moving faster than light or backwards in time. It doesn't make sense physically AND geometrically. (FERMI LAB had a great video about space-time coordinates, you can check it out)
You can either move entirely in time (aka standing still), entirely in space (aka at the speed of light, if you have no mass, of course), or anything in between (if you have non-zero mass and non-zero velocity). But there's nothing beyond.

IF you were able to send information (or and object) faster than light, it would NOT be by moving through space-time. It would have to be a point-to-point reality hack, something like a wormhole. But as it wouldn't be moving THROUGH space-time, relativity would no longer apply. You won't be sending something back in time, nor faster than light in the common sense. It would just disappear in one place and reappear in another and we would need a completely different set of equations, unrelated to anything we know, currently, except maybe quantum mechanics.
 
Last edited:
Well yes, something like that.
I think limpets should be treated rather like 'ammo' with a capacity based on the size/grade of limpet controllers you have installed. In that instance we should probably still retain the ability of fabricate them through the synthesis system, probably still keeping the amount fabricated as now.
We should do something similar with the SRV, this then brings the SLF, SRV and limpets in to line with one another - which seems reasonable to me..

I won't go in to all my other limpet system revision ideas again right now, maybe later..
 
Infinite Probes.

Synth'd (lots of stuff) inside the relevant module (weapon, AFMU, heatsinks, ...)

Synth'd limpets in the cargo hold.

Limited 3-d printed SLF's.

Limited non-replaceable SRV's.

----

Huge storage for materials in your flight suit? Check.
Materials survive death? Check.

Unlimited data storage for discoveries? Check.
Discoveries survive death? Um, no.

----

Unlimited distance instant teleport on death? Check.
Escape pods for crew? Um, no.

----

Unlimited distance telepresence? Check.
Sell exploration data at distance? Um, no.

----

I could go on...

Consistency? Elite Dangerous? Bwaahahahaahahaahahaaaaa!!!!

This is what happens when you pile on new bodgejob placeholder features on top of old bodgejob placeholder features before older features have been replaced with the “final” implementation.
 
One more OT, sorry.

No. Sending the information FTL WON'T send it back in time.
Simple reason - there is no time. There is space-time. You can't move through space-time and ignore half of the equation.

Nothing physical (like wave propagation) can move faster than light or backwards in time for that simple reason that there is no such thing as moving faster than light or backwards in time. It doesn't make sense physically AND geometrically. (FERMI LAB had a great video about space-time coordinates, you can check it out)
You can either move entirely in time (aka standing still), entirely in space (aka at the speed of light, if you have no mass, of course), or anything in between (if you have non-zero mass and non-zero velocity). But there's nothing beyond.

IF you were able to send information (or and object) faster than light, it would NOT be by moving through space-time. It would have to be a point-to-point reality hack, something like a wormhole. But as it wouldn't be moving THROUGH space-time, relativity would no longer apply. You won't be sending something back in time, nor faster than light in the common sense. It would just disappear in one place and reappear in another and we would need a completely different set of equations, unrelated to anything we know, currently, except maybe quantum mechanics.

This explains why the mamba overheats..
 
Surely you understand that Elite is a game, right? The features only have to be consistent with the intended design and purpose.

I dunno, I prefer things to be internally consistent within the game. Doesn't have to be super realistic (or even realistic at all), but it should at least make some sort of logical sense. Ex. What would you think if a random selection of commodities increased your jump range when added to your hold, but the others decreased it? That would be weird, right? Or if say 1t of gold weighed more than 1t of water?

ED as it is isn't too bad, but Micha brought up some good points. I'd like to add that SRVs repair themselves when docked with the mothership, but do not refuel and rearm. Why is repair getting this freebie? You can synth all three, and do all three in a station (although..indirectly), but only repair happens when you dock with the ship? Odd choice. I would have made all three synth/station only for consistency.
 
Back
Top Bottom