Why can't we delete the entrance building in franchise mode, or have the option to start without it?

So I recently bought planet zoo and all the DLC's in the steam sale and I've been playing through the career mode and loving it. Today, I decided to start a franchise zoo and I was so so excited to make my own beautifully styled zoo like the career mode ones. But then I come to find out that you can't delete the original new world themed entrance you start with? Why? You don't even start with the new world theme. And it's outside the build area, so I can't even cover it with another building! I read that it used to be possible to remove it but people were gaming the economy/accidentally deleting the entrance, but why make the game worse by just removing the ability altogether? There are so many other solutions like:
  • Give a warning before you delete it
  • Make it possible to delete the building but not the spawners
  • Make deleting the entrance items give no money
  • Have an option to open the zoo with no entrance building
  • Be able to delete it piece by piece
  • Don't start with anything and make the spawners and gates free, but have a maximum number per zoo

This has genuinely made me wish I didn't buy all these theme DLC's because I can't make what I want to with them, but I've played for too long to refund them on steam :(
 
They tried to make it deletable and it was abused in various ways and also broke games fairly often. It evidently was easier to just go back to the entrance being fixed than to figure out how to implement some fixes for it.
 
They tried to make it deletable and it was abused in various ways and also broke games fairly often. It evidently was easier to just go back to the entrance being fixed than to figure out how to implement some fixes for it.
Abused as considerably improved the look of the entrance area in franchise mode?

Deleting the building was always possible with a workaround. When the placeable guest spawners were introduced in franchise, the guest spawner became deletable too. Frontier -aparently not knowing that money is not really a constraint- really didn't like that players could delete the spawerns and poket the cash. They "fixed" the workaround
  • Don't start with anything and make the spawners and gates free, but have a maximum number per zoo
This would be a much better solution. Or just give the funds for a guest spawner and a gate and call it advanced start

This has genuinely made me wish I didn't buy all these theme DLC's because I can't make what I want to with them, but I've played for too long to refund them on steam :(
I understand your frustration. But it is still position to enjoy franchise, even with an ugly entrance. I spend most of my play time - before I learned about the workaround - playing like that.

I think it's even possible to disable the spawners. You could start with a very bare bones zoo, build 3-4 habitats and farm around 300,000 money. Then delete everything and start new on the other side of the zoo. It takes an extra hour but maybe it's worth it if the building anoyes you so much. But test it first in one of your existing zoos if disabling is really possible

Or just build a fake entrance 50m after the starting entrance and cover the uglyness with plants. Use the information center as ticket booth. Thats what I used to to do.
 
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Adding my voice here to say that not being able to delete the entrance in Franchise is an extremely bad feature in my opinion and should be reversed ASAP.

Come on, at this point in game development are we seeking to cater to the odd player who might delete the entrance and be annoyed or to people want to be creative with the game...
 
My grain of salt here would be that if the game detects that there is a blueprint that contains the NPC spawner thing and the ticket thing it should count as an entrance, then let you select it before creating a zoo
 
I don't mind if the guest spawners and the zoo entrance items themselves plus the paths weren't deletable, I'd just like to delete the modern building that does not fit my traditional zoo.
 
I understand your frustration. But it is still position to enjoy franchise, even with an ugly entrance. I spend most of my play time - before I learned about the workaround - playing like that.

I think it's even possible to disable the spawners. You could start with a very bare bones zoo, build 3-4 habitats and farm around 300,000 money. Then delete everything and start new on the other side of the zoo. It takes an extra hour but maybe it's worth it if the building anoyes you so much. But test it first in one of your existing zoos if disabling is really possible

Or just build a fake entrance 50m after the starting entrance and cover the uglyness with plants. Use the information center as ticket booth. Thats what I used to to do.
I've started doing this now and hiding the original entrance, I'm just not good at farming money to make a new one with since the spawners are so expensive. It just seems absolutely insane for a game that prides itself on being highly customisable to limit the players' creativity with a big ugly compulsory building! I still love the game with like 200 hours played, but it was very disappointing buying the game after watching YouTubers play it around when it was released and having less freedom than they did. I really hope they actually read these feedback threads :/
 
It wasn't just that people were farming the spawners, but - for some folks - if you deleted the spawners, it would cause your entire game to crash and you'd lose all zoos.

My guess is that they don't want to go back and make the building deletable separately from the spawners so they've just disabled that function, which is a pity.
 
I wonder if a middle ground where you can delete any non-spawner scenery outside of your zoo, but have to pay for it (similar to removing plants) would work. That way we can remove the ugly new world theme once we have tge funds to do so, but we don't run into accidental zoo deleting errors or cash exploits.
 
The simplest answer, to me, is to have a button at the start of a new game (franchise and sandbox, but not challenge) that says something like 'include spawn building?' which is default on, and if you click it off, you get no building or spawners, and the cost of 1 spawner and ticket gate is added to your initial funds. It's a 'hard mode' in that instead of two, you get one (to avoid people only buying one and using the extra money for the zoo), and have to manage to make enough money to buy any extra despite the choke point of only 1 spawner. But some folks seem to want a harder mode.
 
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