Why did you take away geological sites

Geological sites were an amazing feature when they first came out. It made hunting for raw materials so much EASIER. No longer landing on a planet a wandering aimlessly hoping to hit a few rocks to smash by pure luck.

Why did you remove it? Can you seriously answer that? I understand what you are trying to do with the heat maps. I do. But they are broken. Did you know when you land in a blue zone, 99% of what you get is just grade 1 materials? GRADE 1. Even from Needle/Crystalline clusters.

Please. This is NOT GOOD. I revert back to Horizons so I can gather what I need, because in Odyssey IT. IS. IMPOSSIBLE. to get higher grade raw materials.

Please. Please. Please. Listen to us, because I am not the only one. It needs fixed.
 
Why put sites where we can travel to and gather grade 5 raw materials....if you're just going to remove them.

I don't know who found Hip 36014 and the Outotz's.(would love to tell them thank you) But to have found this glorious spot where Commanders can travel and grind out those grade 5 raws...then have the games developers take that away. That's pretty ruthless.

I'd also like to really understand whatever logic is claimed to have been used to determine we needed to have these sites removed and replaced. Please enlighten us, developers.
 
Implenting Odyssey meant reseeding all the landable bodies. Since the presence of geo sites is determined by RNG, it is extremely unlikely that the same things will turn up on the same planets. However the conditions that spawned them are likely to still be there so it's probably a case of going out to find them again. They will be there, just in a different system (hopefully).
 
Geological sites were an amazing feature when they first came out. It made hunting for raw materials so much EASIER. No longer landing on a planet a wandering aimlessly hoping to hit a few rocks to smash by pure luck.

Why did you remove it? Can you seriously answer that? I understand what you are trying to do with the heat maps. I do. But they are broken. Did you know when you land in a blue zone, 99% of what you get is just grade 1 materials? GRADE 1. Even from Needle/Crystalline clusters.

Please. This is NOT GOOD. I revert back to Horizons so I can gather what I need, because in Odyssey IT. IS. IMPOSSIBLE. to get higher grade raw materials.

Please. Please. Please. Listen to us, because I am not the only one. It needs fixed.
I found geological sites to be everywhere. A lot more than before. Just land in the darker zones of the planetary map and you find geological poi everywhere around the ship. Then just fly a bit away and land again and again planet of resources.
 
Just my personal feelings on this:

I actually like the way the new Geologicals work, I mean, yeah it’s annoying to not have a set POI to go to to mat grind.
Example, a 953km planet, with only 5x POI is pretty silly if you ask me.

But, the fact Geologicals now cover more of the planet, means you can randomly stumble upon some awesome stuff, in fact more than you would find in Horizons even.
We’re encouraged to actually go and explore and take note of our longitude/latitude coordinates when we find something truly exceptional, like it was in the older days.

o7
 
If only the heat map was easier to read and maybe, oh I don't know, a multi colored heat map where blue was low and red was high levels, like it was in the first phases.
 
Geological sites were an amazing feature when they first came out. It made hunting for raw materials so much EASIER. No longer landing on a planet a wandering aimlessly hoping to hit a few rocks to smash by pure luck.

Why did you remove it? Can you seriously answer that? I understand what you are trying to do with the heat maps. I do. But they are broken. Did you know when you land in a blue zone, 99% of what you get is just grade 1 materials? GRADE 1. Even from Needle/Crystalline clusters.

I got quite a few high grade materials the last time I checked. Not as many as the old sited sure, but there are entire planets of geo not not just small sites.
 
The current implementation is exactly what I was hoping for for years. Whole geological regions with volcanic features spread semi-realistically around them.

We have geological regions like Yellowstone or Iceland in real life, not tight clusters of fumaroles neatly placed in one square field. Even smaller regions like Mount Teide have vents and stuff scattered over several miles.

The current system gives that sense of realism and discovery, and the features are generally common enough they don't take long to find.

It would be nice if the high grade drop rate at fumaroles was bumped up massively though.

However, crash sites and distress beacons are now a much better source of rare mats. Those cuttable cargo racks contain canisters of goodies. So it might balance out, I dunno.
 
The current implementation is exactly what I was hoping for for years. Whole geological regions with volcanic features spread semi-realistically around them.

We have geological regions like Yellowstone or Iceland in real life, not tight clusters of fumaroles neatly placed in one square field. Even smaller regions like Mount Teide have vents and stuff scattered over several miles.

The current system gives that sense of realism and discovery, and the features are generally common enough they don't take long to find.

It would be nice if the high grade drop rate at fumaroles was bumped up massively though.

However, crash sites and distress beacons are now a much better source of rare mats. Those cuttable cargo racks contain canisters of goodies. So it might balance out, I dunno.

Same here, and don't dismiss metallic meteorites and deposits as good sources of mats, often when looking for bio I will find 3 or 4 in close proximity.
 
There is absolutely no reason not to have POI and isolated bio/geo stuff happening all over the place.
Sure, having 8 Geo/Bio Spots over an entire planet seems a bit meh, but there is nothing wrong to keep those and add random spawns all over the place.

Not every area is a Yellowstone Park, but certain areas where the features are more prominent should be marked by POIs
 
There is absolutely no reason not to have POI and isolated bio/geo stuff happening all over the place.
Sure, having 8 Geo/Bio Spots over an entire planet seems a bit meh, but there is nothing wrong to keep those and add random spawns all over the place.

Not every area is a Yellowstone Park, but certain areas where the features are more prominent should be marked by POIs

There's a lot more changed than just POI's, the yield has changed, a simple relog will refresh mats, and mat type seems to persists for individual bio, I have been experimenting with bark cones and they seem to drop the same mat each time. So having the old style fields and then allowing regeneration of mats on relog may be a bit much. You can still find plenty around, you just need to look a bit. After finding some widely scattered bark mounds I searched around and found a couple of larger patches;

K13v3MY.jpg
 
There's a lot more changed than just POI's, the yield has changed, a simple relog will refresh mats, and mat type seems to persists for individual bio,

That seems a regression bug

You can still find plenty around, you just need to look a bit. After finding some widely scattered bark mounds I searched around and found a couple of larger patches;

Reverting to Eyeball Mk1 also feel like a regression

So what do we have here? A regression justified by another regression?
Just saying... all this "lets go back to Eyeball stuff" feels really wrong. IMO of course
 
That seems a regression bug



Reverting to Eyeball Mk1 also feel like a regression

So what do we have here? A regression justified by another regression?
Just saying... all this "lets go back to Eyeball stuff" feels really wrong. IMO of course

Well it wouldn't be, if players hadn't found the heat map confusing because then you could drop into areas of high density, instead we just have a location map which tells us very little except that somewhere in that blue bit are scattered bio at varying densities. For instance the first area I dropped into were just scattered individual or pairs of cones, very widely spread, although the radar did have a clear signal that pointed you in the right direction. The second area I looked at I had trouble seeing any but there was lots of vulcanism, almost entirely absent in the first area, the third had scattered clumpings like the two in the image.

There was a clear differentiation in the type of landscape and features, the darker areas were all vulcanism, no Bark Cones, the lighter areas Bark Cones but little vulcanism, so a proper heat map would point you straight at them. I still find it strange they removed the actual heat map in favour of the location map.
 
Here they are, two images, general one first. The first part of the signal on the left shows the ship, the second the Bark Cones on the right. The ship signal is a cleaner signal but even if you find them confusing you only have to drive past the ship, as in the second image where it's just the Brain Trees but now in range to show targets. Geo shows a different signal, not right to the top, about halfway, meteorites and deposits show a line across the bottom.

JsRwVBz.jpg


fxB3PgL.jpg


These are from relatively close, it gets more diffuse from further away and you have to get closer to differentiate, but anything up to a couple of klms away will give a signal.
 
Back
Top Bottom