I remember in JWE 1, I was able to make one dinosaur Apex predator by simply letting it fight 1vs1 and win matches. Through winning duels the dinosaur gained attack, defense, etc, and star level according to the competitor dinosaur. And that led the particular dinosaur with a high star rating to shine in glory and attracted lots of quests and profit.
However, in JWE2 I cannot do this. It only gets win streaks, losses, kills status, and nothing else. In my opinion, the dinosaur should be learning how to deal with a particular dinosaur it faced and defeated earlier and making it more attractive to quests by adding bonus "Star" points. Currently, making dinosaurs fight is almost useless and I think we need a cage or a fence that is for the gladiator-like stage for dinosaur fights is needed and quests also need to have a feature to prefer dinosaurs combat and fights.
What do you guys think about it?
However, in JWE2 I cannot do this. It only gets win streaks, losses, kills status, and nothing else. In my opinion, the dinosaur should be learning how to deal with a particular dinosaur it faced and defeated earlier and making it more attractive to quests by adding bonus "Star" points. Currently, making dinosaurs fight is almost useless and I think we need a cage or a fence that is for the gladiator-like stage for dinosaur fights is needed and quests also need to have a feature to prefer dinosaurs combat and fights.
What do you guys think about it?