Why do bulkheads cost SO much?

That is a very complicated mechanic to achieve something that could have been done by setting the insurance rate to 10% for all bigger ships.

Rebuy costs are the only real "money sink" in that game atm. Repair, Refuel and Restock are just negligible.
Increasingly expensive top-end gear the only real incentive to allow any room for improvement.


And as long as interiors can be sold back at the full price, you start "saving up" for any future improvements with your first sidewinder.

The upgrade path is not necessarily -> "nothing Anaconda" (0) to "MGB Anaconda" (130 mio)
it can be "MGB Python" (50mio) -> "MGB Anaconda" (130 mio)

With the *choice* to either interim-upgrade all ships you have to make them more effective, or switch to the bigger ship as soon as the worth of your nearly naked current ship + your savings allow.

Technically, I've had that advanced discovery scanner since my cobra MK III (a huge investment back at the time) re-used in the DB Explorer and now my asp explorer (which I upgraded to "multirole" and then stripped down again to "exploration ship" - also the first time ever I went for an A Class Frame Shift Drive - before that it was *never* worth to me upgrading past B).

Just thought that id mention:
some of us keep our other ships 2.
 
Just thought that id mention:
some of us keep our other ships 2.

Last time I had less than 2 ships in my fleet was the Sidewinder :D
I just don't "stack" ships that fulfill the same role, so the DBE had to go for the Asp.

But again.. that's an individual choice.
Focus on one upgrade path and the steps seems significantly different than with a ship hopping or ship hoarding approach.

One of the assumptions of the initial question seems to be that a ship and it's components always has to be seen by itself - like hull vs. bulkheads vs. shield cost.
 
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