why do cannons have differant shot speeds?

as the title.. each size of cannon has a differant shotspeed.

S1 1200ms
S2 1050ms
S3 959ms
S4 900ms

WHY??
 
as the title.. each size of cannon has a differant shotspeed.

S1 1200ms
S2 1050ms
S3 959ms
S4 900ms

WHY??

IRL canons have different muzzle velocities. Where's the surprise? They *generally* get faster as the calibre goes up, but not necessarily so. And all of IRL canons work in air so you have to have more weight to the shell to go further and already require therefore more propellant. In space you don't need more weight to go further. Extra propellant is needed to get more mass or higher velocity, but you get the same range. Lead times are about the only reason to have higher speed.
 
as the title.. each size of cannon has a differant shotspeed.

S1 1200ms
S2 1050ms
S3 959ms
S4 900ms

WHY??

Larger the bore slower the speed, small bore will have fast speed & long distance but less damage, large bore will have a slow speed & short distance but more damage
 
Larger the bore slower the speed, small bore will have fast speed & long distance but less damage, large bore will have a slow speed & short distance but more damage
yeah sure, but shotspeed can also be determend by the amount of explosion behind it. just having a bigger bore doesnt mean the shotspeed has to be lower.
they are all from the same brand, so you would think they would all have the same shotspeed so you can have multiple sizes on 1 ship without missing half of it.
 
Within 50 m/s is functionally the same for normal combat ranges. I do engineer them with LR to try to match them up though if I have different sizes equipped. Why is it this way? Probably no good answer other than because raisins.
 
yeah sure, but shotspeed can also be determend by the amount of explosion behind it. just having a bigger bore doesnt mean the shotspeed has to be lower.

Well if you want a lore-based explanation I'd assume it's that the increased explosive charge required to propel a huge cannon round at the same speed as a small one would be so powerful it would blow the cannon apart, or that if the breech was reinforced sufficiently to prevent that then either the weapon's mass would be increased so much as to make it not viable, or the weapon would simply no longer fit the hardpoint mounting for its class.

The actual reason is no doubt simple balancing though. Big gun, high damage, harder to hit with at range.
 
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Within 50 m/s is functionally the same for normal combat ranges. I do engineer them with LR to try to match them up though if I have different sizes equipped. Why is it this way? Probably no good answer other than because raisins.
i wanted to make a S4 cannnon and S4 PA. after i last night modded my FAS with S2 cannons with forceshell (-17%shotspeed). making them 876ms and stock PA speed is 875ms. it worked awesome!
but it was somewhat of a buzzkill when i found out that cannnons have differant speed.

im talking about fixed ofcourse, as with gimbled this issue doesnt exist.
 
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