Barrier to entry.
Keeps combat ships "local" except for things that run for days.
I would argue that this was a poor game design. There is no benefit to having combat be "local". Having dedicated scout ships with longer range makes sense. But having all combat focused ships with abysmal range is an arbitrary limitation that makes zero sense except to segregate aggressive players from fun by walls of boredom.
Frontier realized this mistake eventually and tried to fix it with instant ship transfer rather than addressing the issue of craptastic jump range directly.
I suspect the WD/NS range increase mechanic is designed to make getting around the bubble much less painful as well. If a bit more dangerous
If you stop to think about it,
The Corvette weighs 2.2x the Anaconda has only 60% of the Armor and jumps 1/4 of the distance. Nothing about this makes logical sense. Logically, a ship with more armor should be heavier and have a shorter jump range!! But apparently the hull of the Corvette is made from leaden silly putty.
The Corvette weighs 2.2x the Anaconda has only 60% of the Armor and jumps 1/4 of the distance. Nothing about this makes logical sense. Logically, a ship with more armor should be heavier and have a shorter jump range!! But apparently the hull of the Corvette is made from leaden silly putty.
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