Why do I get pulled in by non-existent gravity when approaching every USS?

This is one thing that has never made sense to me and continues to be a little irksome. No matter what USS I am approaching I get pulled into it as if I am approaching an object of great mass that is effecting some kind of gravitational pull on my ship.

This doesn't make much logical sense, considering I am exiting in empty space with some floating cargo, or 1-3 small ships.

Anyone have any thoughts on this, or that can give me a logical explanation for it?

Cheers!
 
can't say I've been pulled in but they do have an affect on your FSD and slow you down once you've locked on them unless the ships computer automatically does this?
 
Are you talking about when your in supercruise and your ship slows down seemingly for no reason. Is this cause you flew near a USS?
 
Yea it's kinda irritating. Especially when, in comparison, I can quickly zoom away from a massive star that's ~2ls away.
 
Yeah, noticed that too. It is really weird gravity thing, and it does not matter at what speed you go, but rather the whole distance to USS in time. The gravity kicks in between 6 and 5 seconds to the USS and at that point you can't accelerate and deceleration is weirdly altered, like something is really pulling you toward the USS. And it also goes for planets and stations.
 
It's actually stranger to pick up acceleration - going back to supercruise from a USS- way faster than any other time entering supercruise. I mean, you can enter supercruise and put back on 15-20Ls within a matter of a 2-3 seconds.
 
In a system with one star point your ship outward and just go you will randomly slowdown never understood it. Random umseen black holes who knows
 
Never experienced this at all, the only time you get the slow down of SC is if you target the USS and the computer decides you are going too fast.

The other effect you get in SC is if you are passing a real object but it is something like an asteroid cluster which wont appear directly on your HUD unless you select it.
 
If you are locked on to a USS: I think the ship's navigation computer and engines are 'simulating' the ship as if it were being affected by mass & gravity to assist pilots with dropping out of supercruise near a USS.

Because you don't get this assist when locked on to a low energy wake... and those can be quite hard to stop at for some pilots.

One night me and my friends were flying from USS to USS shooting up the wanted rats. And the only way to follow someone into their random lookup table USS is to follow them in through their low energy wake. One of us always overshot it and never got the hang of how to stop at the wake... So we eventually just let him drop into all the USSes (because the ship / engine simulates the mass/gravity to assist pilots with dropping out of super cruise at a specific location) and the rest of us would follow in his wake.

ANYWAY, THAT'S HOW I EXPLAIN IT AWAY FICTIONALLY IN MY MIND! :cool:
 
Yeah, the engine will start to over spool like your heading toward a planet or star. Overspeeding on USS is not realistic at all.

This is exactly what I mean. Once you hit a certain distance from the USS, if you are going slightly faster than 'blue', you cannot decelerate and you will overshoot the USS as if it were an object of great mass sling-shotting you away from it.

It's something that has quietly bothered me from the first beta, but several hundred visits to USS sites later and it makes absolutely no logical sense to me as to why it should happen.
 
can't say I've been pulled in but they do have an affect on your FSD and slow you down once you've locked on them unless the ships computer automatically does this?
you are right. it's not gravity but the ship computers adjusting speed on approach.
 
I can understand there is a computer assist to approach the target, but if the USS has very little mass compared to a moon, then why is it possible to over shoot them by being unable to decelerate in time, unless you de-target them and stop on a dime re target them and proceed.
Why could the ships computer sim the effects of the gravity well it then struggles against.
 
Stations and USS's are generally moving. When you target a USS like a station the ship locks SC to the target; now I noticed as you get close within say 20 mm you can accelerate from 7sec to 2 sec and still hit the blue safe drop out fine. This is because the relative top accel speed and bottom speeds are limited to the target distance, the target speed is greater in relation to your own speed as you decelerate and get close to the moving target and the top and bottom thresholds tighten to the point that your average approach speed, compared to the top and bottom thresholds is now lower than average. Thus means you can increase your approach speed without overshooting. Often Stations and USS's are travelling at some speed, stations are often quite fast speeds in tight orbits.

I know it sounds complex but I see it rather than being drawn in like a tractor beam it's actually a readjustment of thresholds of max and lower speeds as the relational speeds become closer.
 
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