why do i have to wait for my scanner to finish if i know he's wanted?

this mechanic is ridiculous, is there a reason it's like this? i can't think of a rational reason for this mechanic to behave like this, especially if they plan to make players wait a few days before paying off bounties. that would result in alot of small bounties on alot of bounty hunters. if that becomes the case then those who want to find any little reason to gank other players will have bountiful reasons to do so. it would quickly negate any desire for some to bounty hunt at all, especially with bigger ships cause gankers would kill you and the insurance will ruin much profit from bounty hunting. i would like to think FD will change this before they add the timer to bounty paying
 
Currently Elite Dangerous implements a broken mechanic where you have to scan a ship and have it show up as wanted or you get a bounty even if the ship actually is wanted.

The game is effectively making you tell on yourself.

While, simultaneously the game has an option that explicitly shows that the victim is in control of telling on the offending player (via turning crime reporting that are against you off).

So which is it FD? Is the victim in control of crime reporting or the perpetrator? If this "need to scan a wanted ship or you get a bounty" nonsense is to remain, then that option should be removed because it would be pointless. If the option is to remain, then the act of shooting a ship that you know is wanted before you scan it should not result in a bounty on your head.
 
what are you talking about? :p

When a ship is wanted... and you know it is... you still have to wait for your sensors to actually SHOW that he is. If you shoot a ship before your sensors finish scanning the ship, you get a 400 credit bounty on you, no matter if your action against the ship was "legal" or not. I don't know if that's intended behaviour or not, but it can be pretty frustrating sometimes, shooting a wanted ship and getting a bounty on your head for it...
 
this mechanic is ridiculous, is there a reason it's like this? i can't think of a rational reason for this mechanic to behave like this, especially if they plan to make players wait a few days before paying off bounties. that would result in alot of small bounties on alot of bounty hunters. if that becomes the case then those who want to find any little reason to gank other players will have bountiful reasons to do so. it would quickly negate any desire for some to bounty hunt at all, especially with bigger ships cause gankers would kill you and the insurance will ruin much profit from bounty hunting. i would like to think FD will change this before they add the timer to bounty paying

You are playing a bounty hunter. This means that some faction somewhere is willing to pay you for destroying a certain ship, AND they are willing to exempt you from the normal laws regarding assault and murder for a certain ship. First though your ship has to identify the other ship and contact the local authorities to see if it's wanted. That takes about five seconds.

You can't just go around shooting random ships "just in case they might be wanted". How would you feel if I decided to shoot you up "just in case there was a reward for it" and then I expected to not get in trouble for it and you're not allowed to shoot me back?

If you seriously can't think of a reason for this mechanic, you're really not trying very hard. It takes five seconds to do a basic scan of a ship, are you really in that big a hurry? Plus if you are actually interested in the money you should also be doing a KWS scan which can triple your reward, and you can't do that without a basic scan first. If you're not interested in the money and just want a fight but you don't want a.bounty, go to a combat zone, don't bounty hunt.
 
I'm in a RES and a wing pops in, two out of the three in the wing are already showing as red on my radar because they are hostile and they start shooting at me, both of them at the same time, I start shooting back before I finish scanning them ( i shot in self defense) and I still got a bounty on me because I didn't wait for the scan. How is that ok?

Do I have to lose my shields before its ok to shoot back, this is just stupid.
 
I saw a "Green" ship , means he's a friendly faction been attacked around a nav point, I scanned the ship , WANTED , oh I thought a bad apple , so I open fire and kill him , back at the station my rating for that faction drops

Now if he's not Wanted then why is it showing wanted for me, ? given I'm friendly with that faction,

I should instead be able to defend that green ship , and be thanked for it, Scan ship , not wanted "Defend" instead
 
I'm in a RES and a wing pops in, two out of the three in the wing are already showing as red on my radar because they are hostile and they start shooting at me, both of them at the same time, I start shooting back before I finish scanning them ( i shot in self defense) and I still got a bounty on me because I didn't wait for the scan. How is that ok?

Do I have to lose my shields before its ok to shoot back, this is just stupid.

That's a different issue. You get shot, the shooter should automatically be flagged as wanted (assuming it didn't fall under the friendly fire rules). That I'd agree needs to be changed, but needing to scan a ship to show it's wanted status when it's just tootling around should still take some time (otherwise there's no way to evade detection when you may be the one who's wanted).
 
I don't even think it takes 5 seconds for the scan to take. And that scan works for me before they even get into my effective firing range, so I'm not sure why you would come flying in guns blazing before you're even near them.
 

2chill

Banned
I don't even think it takes 5 seconds for the scan to take. And that scan works for me before they even get into my effective firing range, so I'm not sure why you would come flying in guns blazing before you're even near them.

When you have 'hostile' status with a minor faction in a system and they spawn multiple wings on you, all showing as red on your radar, to scan each one when there are 4 or more angry red (flashing white) triangles firing at you... it's hostile, why should you need to wait for a scan?
 
I don't even think it takes 5 seconds for the scan to take. And that scan works for me before they even get into my effective firing range, so I'm not sure why you would come flying in guns blazing before you're even near them.

5 seconds would be nice. It takes 10 - which is a damn long time when one of your fire groups is taken up by scanning...

I think the KWS should simply be a passive scan that takes affect with the regular scan when you point at a ship.

Z...
 
When you have 'hostile' status with a minor faction in a system and they spawn multiple wings on you, all showing as red on your radar, to scan each one when there are 4 or more angry red (flashing white) triangles firing at you... it's hostile, why should you need to wait for a scan?

That's a special circumstance that I would agree with you, their status is already known. It's the normal situations, where no one is hostile to you yet, that a scan should be needed first.
 

2chill

Banned
That's a special circumstance that I would agree with you, their status is already known. It's the normal situations, where no one is hostile to you yet, that a scan should be needed first.

That's very much the problem... you know they are wanted, yet your passive scanner has not finished it's twirling until long after you have spun round quickly to show you are not happy with their conduct. Whoops, a 400Cr fine and tsunami of angry red triangles washes across your radar = back to base with tail between legs, and you have lost a productive instance.
 
it's 300cr i believe. And i'm not sure what anyone who doesn't see this as a problem doesn't understand.

The game is giving you two contradicting mechanics.

1. there is an option that lets you disable reporting crimes against you. Thus the victim of a crime is the one reporting to the authorities.

2. There is the act of getting a bounty if you shoot a ship that you know is wanted but haven't let your scanner finish it's scan to show up in your client as wanted. This means that the offensive ship is in control of reporting the crime, not the victim.

They both can't exist simultaneously, yet do.

This is the definition of a broken game mechanic. End ... there is nothing further to discuss. FD needs to pick one, not do both whenever it suits them.
 
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