Why do limpets blow up after collecting a targeted item?

  • Thread starter Deleted member 110222
  • Start date
Targeted collection is mostly used to pick up canisters. Since limpets occupy the same space, it is more convenient if the collection task automatically replaces the limpet with the collected item - rather than you having to eject limpets to make room.

lol, that makes no sense. If I'm expecting to collect cargo, I don't take a limpet per canister, as I don't target canisters (I just let the limpets collect everything). :)
 
It amazes me how primitive limpets and the controllers are. Why do i need separate dedicated controllers? Like in 1000 years we don't have the technology? Why can't a limpet be reusable? Why can't one controller do any mode?
Same reason the docking computer is a multi-tonne behemoth whereas the docking computer code in your PC client that's doing the "same" job is a slack handful of bytes.

Primitive.
Gameplay. Sometimes one or the other has to take precedence. As a simulation-leaning player I'd much prefer it if more of the in-game universe made sense, but everyone is different and players have to have some choices to make and/or actions to carry out. Sometimes it's necessary to place limits on the technology to achieve that.

If it was taken to the other extreme every ship would be packed with every available piece of hardware and software, and we'd do nothing but instruct the ship what to do and sit back after pressing the "GO" button. It would be a great simulation, but some would argue a lousy game.
 
lol, that makes no sense. If I'm expecting to collect cargo, I don't take a limpet per canister, as I don't target canisters (I just let the limpets collect everything). :)

If you expect to collect one or two black boxes among a pile of junk before being ambushed - or a few hostages from a cargo vessel spilling lots of other junk before succumbing to the retaliation - it makes a whole lot of sense.

Of course it doesn't apply if you just like to spend the time collecting everything. That's why you get to do that as well.
 
If you expect to collect one or two black boxes among a pile of junk before being ambushed - or a few hostages from a cargo vessel spilling lots of other junk before succumbing to the retaliation - it makes a whole lot of sense.

Of course it doesn't apply if you just like to spend the time collecting everything. That's why you get to do that as well.

To be honest, all I'd do is fill up my Python with half a hold of limpets and use them as needed.

Though for black box missions, etc., I try to fight and then collect at leisure (this sometimes works). I also scoop rather than use limpets, as I rarely think to bring them (except when mining). :D
 
Don't listen to them!!!

It's all part of a conspiracy done by the big limpet corporations!!
We have the technology to build better, reusable ones but the corporations keep forcing as to use the old ones because thats the only way they can keep making money off of us!
Thats what they want! Keeping us down and dumb so we buy all the s**t they are putting out!
Once you realise what these Bubblelists are up to, you will see how evil they are!

jones13n-1-web.jpg
 
Last edited:
I would rather like to know why they crash into asteroids all the time and blow up. Or am i doing something wrong?


In addition to shooting at the poles, you can also not laser into any "valleys" and only pull the trigger as the high parts go by.
If no fragments are within the radius of the spinning lobes the limpets cannot get hit.
 
I would rather like to know why they crash into asteroids all the time and blow up. Or am i doing something wrong?

Before you start cutting, position yourself on the asteroid’s axis of rotation and try to cut as close to it as possible. That way no previously hidden outcroppings can swing out of nowhere and bean you collectors.
 
In every situation in this game, the answer isn't always gameplay. It's often grind related, balance through consumable items sales and limited effectiveness per outing/slot.
 
If they didn't blow up, they'd carry on picking stuff up automatically, even stuff you hadn't selected. There are sometimes things you really don't want to pick up: illegal cargo in a Res where police might scan you; corrosive alien things.

The ability to select a target or generally unleash them gives you two different modes in which to use them depending on the situation. I think it's not immediately obvious, but good design.

this actually makes sense! so i learned something today after all ...
 
A Targeted Collector Limpet "overdrives" to 200m/sec in order to collect a single Item as fast as possible - depleting its limited Energy reserves rapidly and causing it to expire upon delivery. Turbo Mode.

As long as SLFs can fly around like crazy for an indefinite amount of time without refueling, I consider any "but the limpet expended its energy" argument invalid. Not that I am complaining about SLFs - but the argument makes little sense in this context.
 
Back
Top Bottom