I agree that some bodies are far from their parent stars and consequently darker. Also some settlements or whatever are in permanent darkness due to being situated in the shadow of a crater/mountain or whatever, but I wouldn't say most.Most are waaay out in the back end of a system where there just isn't much light (particularly in the Empire where the stars are dull) plus shadows there the settlement is at the bottom of a cliff/ behind a mountain, if there's a green atmosphere it'll be dark at midday.
True they can be, but 90% of the time on most of them?Planets can be eclipsed...
You can't say that. You need to visit, let's say 500 settlements in-war very fast, let's say during 1 hour. Then calculate %%.True they can be, but 90% of the time on most of them?
I'm not sure about that, it seems to me that the NPCs see you just as well in the dark and completely ignore if you have the torch on..Plenty of places in the daylight I have found.
Sometimes night is a useful cloak ......
Steve
There are many reasons for that. For example on Earth we want to build telescope & base on other side of the Moon to cover it from mobiles' noise.But on those bodies it seems that FDevs have chosen to place most settlements on the dark side.
I understand the telescope part of it, but if I were a colonist on a body in another system somewhere, I would prefer it if there was at least SOME daylight, as we get here on Earth. Not permanent darkness. Professional use telescopes are usually constructed away from cities anyway, so they are not affected by light pollution.There are many reasons for that. For example on Earth we want to build telescope & base on other side of the Moon to cover it from mobiles' noise.
So I see nothing wrong people in the future pick always dark sides.
Hi bb42I would have thought the ratio of day and night would be about 50/50, but no - seems more like 90% night and 10% day...![]()
Actually no it isn’t, it used to be in very old science fiction but not since the 60s/70s.I'm aware of tidal locking, which can mean that half of a planet is in always in darkness, but by the same token should mean that the other half is always in daylight. Our own planet Mercury is of course, just such a planet in real life.
But on those bodies it seems that FDevs have chosen to place most settlements on the dark side.
I've no objection to doing stuff in the dark - it's just when it seems to be the vast majority of it being dark that I'm not a fan of, especially when the point of playing this game is to have fun and for me, doing most stuff in pitch darkness and having to use night vision is nothing like as much fun as it should be, especially when the daylight graphics when they do appear are wonderful (imo.)
I spent several months exploring the galaxy away from the Bubble and scanning plants for Exobiology purposes. Where possible, (which was most of the time,) I would always choose to land on the daylight side of a body and there were plenty where the daylight was nice and bright, so I don't see why the bodies in the Bubble should be any different.
Not all tidal locks are one to one.Mercury facts
- Equator circumference: 15,329km
- Radius: 2,440km
- Average distance from Sun: 58 million km
- Surface temperature: -180°C to 430°C
- Day length: 59 Earth days
- Year length: 88 Earth days
- Average orbital speed: 170,500km/h (47km/s)
- Moons: 0
- Planet type: terrestrial
I'm afraid I don't have any actual data, no. It's just my perception.Hi bb42
Do you have any actual statistical data? IE: counted light vs dark at settlements you land at.
As you say it, "...seems more like..." sounds to me like subjective perception rather than data.
This discussion could be more meaningful if it was about data...
For the ED Forums as a whole: has anyone done any studies of this?
Yes you're right.. I'm out of date on that one aren't I?Actually no it isn’t, it used to be in very old science fiction but not since the 60s/70s.