Why do our ships auto-leave a planet's surface?

Is there any specific reason why our ships automatically fly away if we get a certain distance away from them in our SRVs? I've always wondered why they were coded that way. It would be much cooler if they stayed on the ground exactly as you left them no matter how far away you get I mean I love looking at my ship in the distance from atop a mountain.

Anyone else feel the same?
 
Could be to protect them from getting blown up by NPC or CMDR while you are sightseeing, leaving you stranded on the planet? Just a guess though.
 
Is there any specific reason why our ships automatically fly away if we get a certain distance away from them in our SRVs? I've always wondered why they were coded that way. It would be much cooler if they stayed on the ground exactly as you left them no matter how far away you get I mean I love looking at my ship in the distance from atop a mountain.

Anyone else feel the same?

Because, a ship stuck on the ground with no pilot is a sitting duck, especially near the bubble. Ever watched in horror as pirate NPC's decide to make your ship their latest plaything and it doesn't escape before it can be sent away?
 
True, ship jackers gotta jack if there's ships to be jacked while shipping Jacks... ah... but it still doesn't explain why it's automatic. We should always have the choice to send our ship away but I also want the choice to have the ship stay where it is.
 
Aside from the stuff above. Instance size. An instance is only so big right? Well when you drive away from your ship you eventually leave its instance, now it's in one of its own, the game would basically now have to maintain a second instance for anyone keeping their ship on the ground. What happens when someone else enters that instance and then you re-enter it? What if it can't reconcile the connection? What if you and I both land our ships in separate instances in that location and then come back the game instances us and our ships together? Yeah, space is big, lots of real estate, but there are common places that attract a lot of commanders. In the end it just saves a ton of headache.
 
Its because you have better connection to your telepresence when your ship is in the orbit with no mountains in the way to harm the signal :D
 
Because that is the limit of the instance you're in, if you go beyond 2KM FD can't keep track of it and it teleport back to where it is stored.
 
This:

Could be to protect them from getting blown up by NPC or CMDR while you are sightseeing, leaving you stranded on the planet? Just a guess though.

..... and resulting in your credits being milked for an insurance buyback.

I never leave my ship parked on the surface when I trundle out in the SRV. It's a Dangerous galaxy; safety first!
 
jackers gotta jack

This should be on a t-shirt...

... in fact... voilà. The power of technology eh :D

gwU6yFE.jpg
 
Its because you have better connection to your telepresence when your ship is in the orbit with no mountains in the way to harm the signal :D

This is a snarky remark right? Because the srv doesn't work by telepresence, you actually get in the thing.
 
I think it takes off when you get too far away when you reach a point that you could no longer defend it using the SRV, or get back in it in time to defend yourself.

Its better that it takes off.

If the signal drops out, and you don't have a coordinate written down, you're not going to find it anyway!
 
Its because you have better connection to your telepresence when your ship is in the orbit with no mountains in the way to harm the signal :D
This is a snarky remark right? Because the srv doesn't work by telepresence, you actually get in the thing.

It's actually not as daft as it might sound. The ship launched fighters use telepresence because that's what the developers have told us. However, it's going to look and feel like you're actually flying the fighter. Right now it looks and feels like you're driving the buggy but it might be controlled by telepresence if that's what the developers decide (ie. for consistency). Get my drift? [where is it]

Do you end up back in your ship when you die in a buggy? (it's never happened to me)
 
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Because that is the limit of the instance you're in, if you go beyond 2KM FD can't keep track of it and it teleport back to where it is stored.

Ding ding ding, we have a winner.

I believe this is the correct answer. I'm sure they could keep it on the ground for a longer distance if they wanted. There is just no point.

And why would you want to keep it on the ground? Nasty NPCs out there who might bimble along and blast the ship. 99% of the time, i immediately dismiss my ship as soon as i'm out of it.
 
Ding ding ding, we have a winner.

I believe this is the correct answer. I'm sure they could keep it on the ground for a longer distance if they wanted. There is just no point.

And why would you want to keep it on the ground? Nasty NPCs out there who might bimble along and blast the ship. 99% of the time, i immediately dismiss my ship as soon as i'm out of it.

Well, one reason to be wanting to keep it on the ground, is the very poor ability the auto-pilot has to land on tight spots.
If in a gorge, it's guaranteed that the ship will land anywhere else than in the bottom of it, where YOU are.

It should be an option not to send the ship away.
 
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