Why do our ships auto-leave a planet's surface?

Ding ding ding, we have a winner.

I believe this is the correct answer. I'm sure they could keep it on the ground for a longer distance if they wanted. There is just no point.

And why would you want to keep it on the ground? Nasty NPCs out there who might bimble along and blast the ship. 99% of the time, i immediately dismiss my ship as soon as i'm out of it.

I don't think so... at least not 2km... weapons have longer ranges than that! The instance range must be larger than that.

I usually dismiss my ship (Asp Explorer) because more often than not I get stuck under it on lumpy terrain. Have also had my ship "land" with engines and thrusters still running, on top of a peak that I had to boost up in the SRV to get back in (that took a few attempts, let me tell you)... once in, there was no spool up time and it was off to the next moon.
 
This should be on a t-shirt...

... in fact... voilà. The power of technology eh :D

http://i.imgur.com/gwU6yFE.jpg
Ha. Elite: Jackers - maybe a thing when we get legs ... and controllable hands with which to hotwire with.

I think it takes off when you get too far away when you reach a point that you could no longer defend it using the SRV, or get back in it in time to defend yourself.

Its better that it takes off.

If the signal drops out, and you don't have a coordinate written down, you're not going to find it anyway!
You may laugh but that was almost exactly my first experience of landing near a planetary base camp. It was the first ground mission I ever did (I started my ED experience with Horizons) and it said something like "sneak into the base and download data from a comm relay". At least it sounded like it would be an infiltration job. Little did I know that ED doesn't have any stealth mechanics or that it sends your ship away!

So I land my ship on the outskirts of said base, thinking I've hidden it behind a mountain, and proceed to sneak in around the mountain via SRV - turned headlights off, lowered heat signature by switching off non essentials and everything, real night time infiltration stuff! Base disregards my stealthy tactics, opens fire. So I locate something that looks vaguely like the Google image of an ED comms relay I quickly researched in the heat of the moment (gotta love having no in-game explanations) then high tail it outta there in the general direction from where I assume I left my ship.

Only no ship to be found. No sign of it on radar. And I'm sitting there wondering, "Oh crap, where's my ship, where's my SHIP? How could there be no way to locate your ship on the radar!? What kind of game is thi-Oh wait.... Recal ship button. Ohhhhh... Jerks." :p

It's actually not as daft as it might sound. The ship launched fighters use telepresence because that's what the developers have told us. However, it's going to look and feel like you're actually flying the fighter. Right now it looks and feels like you're driving the buggy but it might be controlled by telepresence if that's what the developers decide (ie. for consistency). Get my drift? [where is it]

Do you end up back in your ship when you die in a buggy? (it's never happened to me)
If you explode in an SRV you do indeed end up back in your ship. Many a lazy Commander used it as a quick way to get back into orbit when doing ye old Cubeo ground assaults.

Hmm. That then actually does support the idea of telepresence. But then who's the guy in the spacesuit that I see in the SRV cockpit when in debug camera? Conveniently placed blow up doll? Telepresence hallucination? Interesting. I think we do actually drive the SRV despite somehow teleporting back to our ships if we should go ka-blooey.

All ships have onboard intelligence, when you leave the ship they take it out to play.
You're on to something there. It would explain why at one point when I summoned my ship back it was wearing a pink paint job, suddenly had a gold plated throttle grip and a cargo hold full of hookers.

Ding ding ding, we have a winner.

I believe this is the correct answer. I'm sure they could keep it on the ground for a longer distance if they wanted. There is just no point.

And why would you want to keep it on the ground? Nasty NPCs out there who might bimble along and blast the ship. 99% of the time, i immediately dismiss my ship as soon as i'm out of it.
There's something deeply satisfying about nailing a perfect 'Millenium Falcon style landing' (you know, coming in, rotating a little and landing softly all in one graceful fluid motion) and then knowing your ship will be there, cooling down, venting actual steam (if only :D) waiting for you to climb back on board after your treck. Then you do the preflight warm up (pretend to do a pre-flight warm up) and lift off again like the Falcon from Moss Eisley :)

Come on. You can't tell me that doesn't appeal at least a little?

Just a thought, but will that apply to our ship launched fighters too? If you fly your fighter too far... Um, something happens to our ship?
Good question.
 
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This is a snarky remark right? Because the srv doesn't work by telepresence, you actually get in the thing.

1. You got back to your ship when the SRV explodes

2. If you go to the turret mode in your SRV you even see the the signal of your telepresence in the left bottom corner :)

3. In our university we working on real telepresence and the tethered body on the end of the signal is ideal as close as possible to your real body should be no problem in 3302 it's not even that hard today we alreday very close. That explains you see yourselv in debug camera
 
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1. You got back to your ship when the SRV explodes

2. If you go to the turret mode in your SRV you even see the the signal of your telepresence in the left bottom corner :)

The telepresence is for the turret. That means you are controlling the turret by telepresence aka 'your head is not in it'.

I'm not talking out of my butt. Sandro specifically said this on the stream. I can't remember his exact words but if I paraphrase 'the SRV and the fighters are different in that regard. You actually get in the SRV but you control the fighter with telepresence'.

I want it so much right now for a developer to quote this post and say 'Yes, this is correct'. Not because I care about proven correct but because it is correct and there shouldn't be misinformation about it.

How do we end up in the ship if it explodes? Well, it doesn't make sense but the devs should have thought about that dilemma before Sandro came up and say what I paraphrased in a stream.

The reason he specified it is to explain away the reason the limited range of the fighter and why we couldn't dismiss our main ship just as we can with the SRV.
 
Is there any specific reason why our ships automatically fly away if we get a certain distance away from them in our SRVs? I've always wondered why they were coded that way. It would be much cooler if they stayed on the ground exactly as you left them no matter how far away you get I mean I love looking at my ship in the distance from atop a mountain.

Anyone else feel the same?


Yes and then see it completely anihilated by random pirates, No, it's safer if it just disappears and then you call it back when needed
 
Most likely due to the instance size that surrounds you (10KM IIRC - maybe 15KM) would have to be extended to keep your ship on the surface, otherwise if you move out of range who will keep tabs on it ?
 
Aside from the stuff above. Instance size. An instance is only so big right? Well when you drive away from your ship you eventually leave its instance, now it's in one of its own, the game would basically now have to maintain a second instance for anyone keeping their ship on the ground. What happens when someone else enters that instance and then you re-enter it? What if it can't reconcile the connection? What if you and I both land our ships in separate instances in that location and then come back the game instances us and our ships together? Yeah, space is big, lots of real estate, but there are common places that attract a lot of commanders. In the end it just saves a ton of headache.
The instance is not limited by size AFAIK, the engine can handle players separated by hundred of kms from my experience (I've had seen player joining my instance in the logs while I was very far from a station)

Ding ding ding, we have a winner.

I believe this is the correct answer. I'm sure they could keep it on the ground for a longer distance if they wanted. There is just no point.

And why would you want to keep it on the ground? Nasty NPCs out there who might bimble along and blast the ship. 99% of the time, i immediately dismiss my ship as soon as i'm out of it.
I'd love an option to keep it on the ground, I remember this one time when I've landed near a high security huge base, in the perfect spot and the right orientation for a quick escape, just to see my ship taking off the moment I triggered the defense after a scan in the SRV :D
 
The telepresence ...... the SRV.

Here to back you up. Yes Sandro said in the stream that it's not telepresence. It's probably because of technical reasons that they did it and then you can come up with some canonical reasons for it aka it's not safe to have to ship just sit there or what have you.

As to the question why you spawn back in your ship when your SRV explodes: Well. Why do you spawn at the last station you landed at when you explode at Sag A* with nobody around and rebuy?
 
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The telepresence is for the turret. That means you are controlling the turret by telepresence aka 'your head is not in it'.

I'm not talking out of my butt. Sandro specifically said this on the stream. I can't remember his exact words but if I paraphrase 'the SRV and the fighters are different in that regard. You actually get in the SRV but you control the fighter with telepresence'.

I want it so much right now for a developer to quote this post and say 'Yes, this is correct'. Not because I care about proven correct but because it is correct and there shouldn't be misinformation about it.

How do we end up in the ship if it explodes? Well, it doesn't make sense but the devs should have thought about that dilemma before Sandro came up and say what I paraphrased in a stream.

The reason he specified it is to explain away the reason the limited range of the fighter and why we couldn't dismiss our main ship just as we can with the SRV.

Fighters might have a robot in it you control though the movement of your own body, probably your suit has sensors for that and they control the robot in the fighter like you were in it, VR+ Robotics + AI controlling fighters while you control the mothership
 
Ships are much like dogs. They don't like to be left alone. So they fly off to find other ships and sniff each others thrusters until you come back.

:p
 
Is there any specific reason why our ships automatically fly away if we get a certain distance away from them in our SRVs? I've always wondered why they were coded that way. It would be much cooler if they stayed on the ground exactly as you left them no matter how far away you get I mean I love looking at my ship in the distance from atop a mountain.

Anyone else feel the same?


It is safer if they fly away.
I do encounter pirate ships flying around once in a while.
Imagine coming back to your precious ship and only finding a burning wreck.

But I would not mind if it would be left to the players choice and responsibility.
If you take the risk to leave the ship, then what happens happens.

I would like it to be an option. Would be more exiting I think.


But I suspect there might be other reasons for this mechanism too. Perhaps it lightens the load of the servers?
 
Physical presence makes sense for the SRV; at some point when we get space legs I'm hoping to be able to get out of the SRV and give those legs a stretch, Mark Whatney like. Or at the very least to drive my SRV into a parking structure and get out and walk around that. Getting out of a fighter makes no sense unless it's on fire, in which case I would rather not be in it in the first place, so I have no objection to telepresence for fighters as long as they cover up the cockpit with its superfluous pilot figure. That's kind of annoying.
 
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