This is a snarky remark right? Because the srv doesn't work by telepresence, you actually get in the thing.
So how come if you get blown up in your buggy you end up back in your ship?
This is a snarky remark right? Because the srv doesn't work by telepresence, you actually get in the thing.
Because that is the limit of the instance you're in, if you go beyond 2KM FD can't keep track of it and it teleport back to where it is stored.
Ding ding ding, we have a winner.
I believe this is the correct answer. I'm sure they could keep it on the ground for a longer distance if they wanted. There is just no point.
And why would you want to keep it on the ground? Nasty NPCs out there who might bimble along and blast the ship. 99% of the time, i immediately dismiss my ship as soon as i'm out of it.
Ha. Elite: Jackers - maybe a thing when we get legs ... and controllable hands with which to hotwire with.This should be on a t-shirt...
... in fact... voilà. The power of technology eh
http://i.imgur.com/gwU6yFE.jpg
You may laugh but that was almost exactly my first experience of landing near a planetary base camp. It was the first ground mission I ever did (I started my ED experience with Horizons) and it said something like "sneak into the base and download data from a comm relay". At least it sounded like it would be an infiltration job. Little did I know that ED doesn't have any stealth mechanics or that it sends your ship away!I think it takes off when you get too far away when you reach a point that you could no longer defend it using the SRV, or get back in it in time to defend yourself.
Its better that it takes off.
If the signal drops out, and you don't have a coordinate written down, you're not going to find it anyway!
If you explode in an SRV you do indeed end up back in your ship. Many a lazy Commander used it as a quick way to get back into orbit when doing ye old Cubeo ground assaults.It's actually not as daft as it might sound. The ship launched fighters use telepresence because that's what the developers have told us. However, it's going to look and feel like you're actually flying the fighter. Right now it looks and feels like you're driving the buggy but it might be controlled by telepresence if that's what the developers decide (ie. for consistency). Get my drift? [where is it]
Do you end up back in your ship when you die in a buggy? (it's never happened to me)
You're on to something there. It would explain why at one point when I summoned my ship back it was wearing a pink paint job, suddenly had a gold plated throttle grip and a cargo hold full of hookers.All ships have onboard intelligence, when you leave the ship they take it out to play.
There's something deeply satisfying about nailing a perfect 'Millenium Falcon style landing' (you know, coming in, rotating a little and landing softly all in one graceful fluid motion) and then knowing your ship will be there, cooling down, venting actual steam (if onlyDing ding ding, we have a winner.
I believe this is the correct answer. I'm sure they could keep it on the ground for a longer distance if they wanted. There is just no point.
And why would you want to keep it on the ground? Nasty NPCs out there who might bimble along and blast the ship. 99% of the time, i immediately dismiss my ship as soon as i'm out of it.
Good question.Just a thought, but will that apply to our ship launched fighters too? If you fly your fighter too far... Um, something happens to our ship?
This is a snarky remark right? Because the srv doesn't work by telepresence, you actually get in the thing.
1. You got back to your ship when the SRV explodes
2. If you go to the turret mode in your SRV you even see the the signal of your telepresence in the left bottom corner![]()
Is there any specific reason why our ships automatically fly away if we get a certain distance away from them in our SRVs? I've always wondered why they were coded that way. It would be much cooler if they stayed on the ground exactly as you left them no matter how far away you get I mean I love looking at my ship in the distance from atop a mountain.
Anyone else feel the same?
The instance is not limited by size AFAIK, the engine can handle players separated by hundred of kms from my experience (I've had seen player joining my instance in the logs while I was very far from a station)Aside from the stuff above. Instance size. An instance is only so big right? Well when you drive away from your ship you eventually leave its instance, now it's in one of its own, the game would basically now have to maintain a second instance for anyone keeping their ship on the ground. What happens when someone else enters that instance and then you re-enter it? What if it can't reconcile the connection? What if you and I both land our ships in separate instances in that location and then come back the game instances us and our ships together? Yeah, space is big, lots of real estate, but there are common places that attract a lot of commanders. In the end it just saves a ton of headache.
I'd love an option to keep it on the ground, I remember this one time when I've landed near a high security huge base, in the perfect spot and the right orientation for a quick escape, just to see my ship taking off the moment I triggered the defense after a scan in the SRVDing ding ding, we have a winner.
I believe this is the correct answer. I'm sure they could keep it on the ground for a longer distance if they wanted. There is just no point.
And why would you want to keep it on the ground? Nasty NPCs out there who might bimble along and blast the ship. 99% of the time, i immediately dismiss my ship as soon as i'm out of it.
The telepresence ...... the SRV.
The telepresence is for the turret. That means you are controlling the turret by telepresence aka 'your head is not in it'.
I'm not talking out of my butt. Sandro specifically said this on the stream. I can't remember his exact words but if I paraphrase 'the SRV and the fighters are different in that regard. You actually get in the SRV but you control the fighter with telepresence'.
I want it so much right now for a developer to quote this post and say 'Yes, this is correct'. Not because I care about proven correct but because it is correct and there shouldn't be misinformation about it.
How do we end up in the ship if it explodes? Well, it doesn't make sense but the devs should have thought about that dilemma before Sandro came up and say what I paraphrased in a stream.
The reason he specified it is to explain away the reason the limited range of the fighter and why we couldn't dismiss our main ship just as we can with the SRV.
Is there any specific reason why our ships automatically fly away if we get a certain distance away from them in our SRVs? I've always wondered why they were coded that way. It would be much cooler if they stayed on the ground exactly as you left them no matter how far away you get I mean I love looking at my ship in the distance from atop a mountain.
Anyone else feel the same?
Its because you have better connection to your telepresence when your ship is in the orbit with no mountains in the way to harm the signal![]()