It may not have static loading screens in the form of a conventional pretty picture and "Loading..." but Supercruise is still a loading screen. It's an interactive loading screen nonetheless, as is Frameshift Drive between stars. I'll give them Frameshift drive though, 30 seconds of load time isn't exactly too bad. However, with supercruise it is pretty bad. Supercruise has always been something I've been investigating. I, and many other players have spent the time manually flying to a star. I left my computer on for 8 real world hours, and when I got to the star... there was nothing. Unless I'm mistaken about this, and cruiser is just another temporary instance, then that means that the game won't load in the system until you engage the final jump into Frameshift, which is to say, the initiation to load the rest of the things in the system.
If I'm not understand how this clearly indicates either horrible instancing, or a loading screen disguised as, actually no, I take it back, because if it was simply loading then we'd be able to supercruise into stations like we saw in the trailer. It is just instancing, nevermind in that regard. The rest of my points though, still stand.
I won't know how this might change, because well I can't predict the future. Suppose it NEVER changes from the way I've described it here. That means there's no point in trying to fly anywhere manually except if you're going after unidentified signal sources and the like, which makes it just a very oddly instanced game.
If I'm not understand how this clearly indicates either horrible instancing, or a loading screen disguised as, actually no, I take it back, because if it was simply loading then we'd be able to supercruise into stations like we saw in the trailer. It is just instancing, nevermind in that regard. The rest of my points though, still stand.
I won't know how this might change, because well I can't predict the future. Suppose it NEVER changes from the way I've described it here. That means there's no point in trying to fly anywhere manually except if you're going after unidentified signal sources and the like, which makes it just a very oddly instanced game.