Why do people want puzzles?

That is the puzzle to me. I was reading the somewhat toxic comments on Obsidian Ant's video about the Guardian site puzzle and man oh man what a lot of awful people and awful comments on there! Talk about self-interested!

I don't want puzzles. If I want puzzles I'll go and play a puzzle-solving game. I want to play a space game for the experience. I want to see new and exciting things and bang stuff up and be a trader for a while and then a miner and then a bounty hunter and then an explorer and then do some missions for the military or a faction and all the while "experiencing" what it is like to do those things and trying to get better at it, and so on. Making some decisions that will affect whether or not I survive the encounters. I don't want to solve puzzles. What if I can't solve it? That then locks content out of the game for me.

In my view the mysteries should be solved by the various interests that exist in the world and we, as players, should be given stuff to do that furthers these objectives - not be trying to solve this stuff ourselves. We should be along for the ride so to speak and have the opportunity to perform tasks and reap rewards accordingly. You have to allow for the complete gamut of players - not just the geniuses amongst us. I consider myself average and there is no way that I am going to be able to spend the time or admittedly have the capacity to solve this stuff by myself - and I am a solo player so that is the only way I am able to play - or even want to play for that matter.

Am I alone in this? What do you think? Because it seems the most vocal are screaming about more and better puzzles and frankly I am a bit aghast at this because that is not what I signed up for. I wouldn't want the impression to be that we all want what they are wanting - if that is not the case.
 
That is the puzzle to me. I was reading the somewhat toxic comments on Obsidian Ant's video about the Guardian site puzzle and man oh man what a lot of awful people and awful comments on there! Talk about self-interested!

I don't want puzzles. If I want puzzles I'll go and play a puzzle-solving game. I want to play a space game for the experience. I want to see new and exciting things and bang stuff up and be a trader for a while and then a miner and then a bounty hunter and then an explorer and then do some missions for the military or a faction and all the while "experiencing" what it is like to do those things and trying to get better at it, and so on. Making some decisions that will affect whether or not I survive the encounters. I don't want to solve puzzles. What if I can't solve it? That then locks content out of the game for me.

In my view the mysteries should be solved by the various interests that exist in the world and we, as players, should be given stuff to do that furthers these objectives - not be trying to solve this stuff ourselves. We should be along for the ride so to speak and have the opportunity to perform tasks and reap rewards accordingly. You have to allow for the complete gamut of players - not just the geniuses amongst us. I consider myself average and there is no way that I am going to be able to spend the time or admittedly have the capacity to solve this stuff by myself - and I am a solo player so that is the only way I am able to play - or even want to play for that matter.

Am I alone in this? What do you think? Because it seems the most vocal are screaming about more and better puzzles and frankly I am a bit aghast at this because that is not what I signed up for. I wouldn't want the impression to be that we all want what they are wanting - if that is not the case.

Puzzling isn't it?!
 
Why not both have puzzles and community goals in parallel?
Clearly, there are players interested in either or both aspects.
 
Puzzles add mystery, they add non-combat things to do, and some find them fun. So yeah I'm totally on board with the puzzles.

What's the difference between other people solving the puzzles and 'the various interests that exist in the world' doing it? You're not currently prevented for accessing anything other than lore by not doing puzzles.
 
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But if I couldn't solve the Guardians puzzle does this not lock out all the materials that come from this? And consequently all the corresponding goodies? And if other people solve the puzzle then I am then required to access these solutions out of game - and of course only if those other people are good enough to publish their solution - AND if I am able to locate those publications. Shouldn't the game be moving towards everything and all capability in-game?
 
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The UA and UP mysteries were awesome, original and generated huge player interest, even a bit of media interest.

But the Ram Tah 'scan obelisk' and carry boxes around thing is just excruciating (and before anyone says 'this puzzle us not for you', I know and have chosen not to waste my time).

Someone at FD has some very strange ideas (circa 1850) about what players find interesting. Like the time we were encouraged to log in for the reveal of an awesome new mystery and it turned out to be a horrible riddle solving thing.
 
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But if I couldn't solve the Guardians puzzle does this not lock out all the materials that come from this? And consequently all the corresponding goodies? And if other people solve the puzzle then I am then required to access these solutions out of game - and of course only if those other people are good enough to publish their solution - AND if I am able to locate those publications. Shouldn't the game be moving towards everything and all capability in-game?
It’s not a puzzle. It’s a mini-game. You shoot the glowing things until they light up. How is that puzzling?
 
Because a puzzle is to your brain what exercise is to your muscles.

Ever watch a Sherlock Holmes movie? Imagine how boring it would be if you didn't have to put the pieces of the puzzle together but he just had everything in a box and snapped all 4 pieces together just like that. The movie would be 3 minutes long. Sometimes it's the thrill of the chase, not the kill.
 
That is the puzzle to me. I was reading the somewhat toxic comments on Obsidian Ant's video about the Guardian site puzzle and man oh man what a lot of awful people and awful comments on there! Talk about self-interested!

I don't want puzzles. If I want puzzles I'll go and play a puzzle-solving game. I want to play a space game for the experience. I want to see new and exciting things and bang stuff up and be a trader for a while and then a miner and then a bounty hunter and then an explorer and then do some missions for the military or a faction and all the while "experiencing" what it is like to do those things and trying to get better at it, and so on. Making some decisions that will affect whether or not I survive the encounters. I don't want to solve puzzles. What if I can't solve it? That then locks content out of the game for me.

In my view the mysteries should be solved by the various interests that exist in the world and we, as players, should be given stuff to do that furthers these objectives - not be trying to solve this stuff ourselves. We should be along for the ride so to speak and have the opportunity to perform tasks and reap rewards accordingly. You have to allow for the complete gamut of players - not just the geniuses amongst us. I consider myself average and there is no way that I am going to be able to spend the time or admittedly have the capacity to solve this stuff by myself - and I am a solo player so that is the only way I am able to play - or even want to play for that matter.

Am I alone in this? What do you think? Because it seems the most vocal are screaming about more and better puzzles and frankly I am a bit aghast at this because that is not what I signed up for. I wouldn't want the impression to be that we all want what they are wanting - if that is not the case.

It allows for content on the cheap and appeals to some. I've no problem with in game puzzles aiding a storyline provided they are solved or worked out by playing the game. All to often its 3rd party tools and a wild goose chase with the solutions either not present or so esoteric that few can really take part.

What usually happens is the same people solve the 'mystery' over and over and isn't available to most people who don't wish to spend years doing abstract ARG puzzle solving. I'm sure people would like to get involved but its often pointless.

As an example I refer to Drew Wagars puzzle of the Formidine Rift which was frankly ridiculous. Huge hype, a ridiculously veiled vague clue which was as clear as mud, and this thing, this amazing thing that had been in the game for so long.. A bit of text which was later embellished with a megaship and voice.

This sort of stuff should be more accessible to all players.. If thats some sort of personal mission a storyline then so be it
 
I suppose the difference is between a film and game. The two certainly have been blurred lately and I'm not saying that's a bad thing.

But, yes please.. more brain candy. What is it they say.. "you don't have to [insert thing you like but others don't here]"
 
Elite puzzles are crap.

Games like "Talos Principle", "Turing Test", "The Swapper", etc are cool though.
 
That is the puzzle to me. I was reading the somewhat toxic comments on Obsidian Ant's video about the Guardian site puzzle and man oh man what a lot of awful people and awful comments on there! Talk about self-interested!

I don't want puzzles. If I want puzzles I'll go and play a puzzle-solving game. I want to play a space game for the experience. I want to see new and exciting things and bang stuff up and be a trader for a while and then a miner and then a bounty hunter and then an explorer and then do some missions for the military or a faction and all the while "experiencing" what it is like to do those things and trying to get better at it, and so on. Making some decisions that will affect whether or not I survive the encounters. I don't want to solve puzzles. What if I can't solve it? That then locks content out of the game for me.

In my view the mysteries should be solved by the various interests that exist in the world and we, as players, should be given stuff to do that furthers these objectives - not be trying to solve this stuff ourselves. We should be along for the ride so to speak and have the opportunity to perform tasks and reap rewards accordingly. You have to allow for the complete gamut of players - not just the geniuses amongst us. I consider myself average and there is no way that I am going to be able to spend the time or admittedly have the capacity to solve this stuff by myself - and I am a solo player so that is the only way I am able to play - or even want to play for that matter.

Am I alone in this? What do you think? Because it seems the most vocal are screaming about more and better puzzles and frankly I am a bit aghast at this because that is not what I signed up for. I wouldn't want the impression to be that we all want what they are wanting - if that is not the case.

Couldn't disagree more. I love the various puzzles over the years which have been set before us, even the ones that I wasn't actively involved in solving. What you're asking for is less player involvement in the story, which seems strange to me.
 
That is the puzzle to me. I was reading the somewhat toxic comments on Obsidian Ant's video about the Guardian site puzzle and man oh man what a lot of awful people and awful comments on there! Talk about self-interested!

I don't want puzzles. If I want puzzles I'll go and play a puzzle-solving game. I want to play a space game for the experience. I want to see new and exciting things and bang stuff up and be a trader for a while and then a miner and then a bounty hunter and then an explorer and then do some missions for the military or a faction and all the while "experiencing" what it is like to do those things and trying to get better at it, and so on. Making some decisions that will affect whether or not I survive the encounters. I don't want to solve puzzles. What if I can't solve it? That then locks content out of the game for me.

In my view the mysteries should be solved by the various interests that exist in the world and we, as players, should be given stuff to do that furthers these objectives - not be trying to solve this stuff ourselves. We should be along for the ride so to speak and have the opportunity to perform tasks and reap rewards accordingly. You have to allow for the complete gamut of players - not just the geniuses amongst us. I consider myself average and there is no way that I am going to be able to spend the time or admittedly have the capacity to solve this stuff by myself - and I am a solo player so that is the only way I am able to play - or even want to play for that matter.

Am I alone in this? What do you think? Because it seems the most vocal are screaming about more and better puzzles and frankly I am a bit aghast at this because that is not what I signed up for. I wouldn't want the impression to be that we all want what they are wanting - if that is not the case.

Are you really complaining about missing out on puzzle-related gameplay when you don't like puzzle-related gameplay? What exactly are you locked out of besides doing something you don't like?
 
Personally, I'm a huge fan of puzzles IRL. I do crosswords, Sudoku, word jumbles, jigsaw puzzles, and even mechanical puzzles made of wood, bent nails, etc. I'm not a huge fan of the puzzles in ED, however. Often, they seem pretty obtuse.
 
But if I couldn't solve the Guardians puzzle does this not lock out all the materials that come from this? And consequently all the corresponding goodies? And if other people solve the puzzle then I am then required to access these solutions out of game - and of course only if those other people are good enough to publish their solution - AND if I am able to locate those publications. Shouldn't the game be moving towards everything and all capability in-game?

No you're not locked out. Want the data / mats? Drive around, shoot panels, scan obelisks. You don't need the right combo to get the data.
 
That is the puzzle to me. I was reading the somewhat toxic comments on Obsidian Ant's video about the Guardian site puzzle and man oh man what a lot of awful people and awful comments on there! Talk about self-interested!

I don't want puzzles. If I want puzzles I'll go and play a puzzle-solving game. I want to play a space game for the experience. I want to see new and exciting things and bang stuff up and be a trader for a while and then a miner and then a bounty hunter and then an explorer and then do some missions for the military or a faction and all the while "experiencing" what it is like to do those things and trying to get better at it, and so on. Making some decisions that will affect whether or not I survive the encounters. I don't want to solve puzzles. What if I can't solve it? That then locks content out of the game for me.

In my view the mysteries should be solved by the various interests that exist in the world and we, as players, should be given stuff to do that furthers these objectives - not be trying to solve this stuff ourselves. We should be along for the ride so to speak and have the opportunity to perform tasks and reap rewards accordingly. You have to allow for the complete gamut of players - not just the geniuses amongst us. I consider myself average and there is no way that I am going to be able to spend the time or admittedly have the capacity to solve this stuff by myself - and I am a solo player so that is the only way I am able to play - or even want to play for that matter.

Am I alone in this? What do you think? Because it seems the most vocal are screaming about more and better puzzles and frankly I am a bit aghast at this because that is not what I signed up for. I wouldn't want the impression to be that we all want what they are wanting - if that is not the case.

I have ALWAYS loathed puzzles in games. Even more so in the internet age. If i wanted puzzles, i would play a puzzle game. Locking weapons and gear in an action game behind puzzles infuriates me, as its so far removed from tnr reason i play the game as to be insulting by its presence.

Its like action game developers have some sort of complex. They are terrified that others willmsee their game as brain dead. So they inesert idiotic puzzles to make themselves feel better about their product.

And then someone solves the puzzle and posts the solution to youtube and a wiki, thankfully saving the rest of us from the abject tedium as best they can.

You are not alone, OP.
 
OP in my experience some of the commenters on OA’s excellent videos appear to want to bash the game at any opportunity.

I have no idea why haters of the game like watching his videos and posting trolling drivel afterwards, but hey ho it’s the internet!

I find the Guardian puzzle is better than it was (previously it didn’t even hint at what item you needed) the challenge is developing puzzle that can be solved with current in game tools, SRV, cargo, weapon and scanner. Dissolving puzzles down to just pointing at item pressing scan and that’s it wouldn’t be fun, at least now you have to search for the right item, sometimes ship it in from elsewhere to reveal some more lore.
 
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