That is the puzzle to me. I was reading the somewhat toxic comments on Obsidian Ant's video about the Guardian site puzzle and man oh man what a lot of awful people and awful comments on there! Talk about self-interested!
I don't want puzzles. If I want puzzles I'll go and play a puzzle-solving game. I want to play a space game for the experience. I want to see new and exciting things and bang stuff up and be a trader for a while and then a miner and then a bounty hunter and then an explorer and then do some missions for the military or a faction and all the while "experiencing" what it is like to do those things and trying to get better at it, and so on. Making some decisions that will affect whether or not I survive the encounters. I don't want to solve puzzles. What if I can't solve it? That then locks content out of the game for me.
In my view the mysteries should be solved by the various interests that exist in the world and we, as players, should be given stuff to do that furthers these objectives - not be trying to solve this stuff ourselves. We should be along for the ride so to speak and have the opportunity to perform tasks and reap rewards accordingly. You have to allow for the complete gamut of players - not just the geniuses amongst us. I consider myself average and there is no way that I am going to be able to spend the time or admittedly have the capacity to solve this stuff by myself - and I am a solo player so that is the only way I am able to play - or even want to play for that matter.
Am I alone in this? What do you think? Because it seems the most vocal are screaming about more and better puzzles and frankly I am a bit aghast at this because that is not what I signed up for. I wouldn't want the impression to be that we all want what they are wanting - if that is not the case.
I don't want puzzles. If I want puzzles I'll go and play a puzzle-solving game. I want to play a space game for the experience. I want to see new and exciting things and bang stuff up and be a trader for a while and then a miner and then a bounty hunter and then an explorer and then do some missions for the military or a faction and all the while "experiencing" what it is like to do those things and trying to get better at it, and so on. Making some decisions that will affect whether or not I survive the encounters. I don't want to solve puzzles. What if I can't solve it? That then locks content out of the game for me.
In my view the mysteries should be solved by the various interests that exist in the world and we, as players, should be given stuff to do that furthers these objectives - not be trying to solve this stuff ourselves. We should be along for the ride so to speak and have the opportunity to perform tasks and reap rewards accordingly. You have to allow for the complete gamut of players - not just the geniuses amongst us. I consider myself average and there is no way that I am going to be able to spend the time or admittedly have the capacity to solve this stuff by myself - and I am a solo player so that is the only way I am able to play - or even want to play for that matter.
Am I alone in this? What do you think? Because it seems the most vocal are screaming about more and better puzzles and frankly I am a bit aghast at this because that is not what I signed up for. I wouldn't want the impression to be that we all want what they are wanting - if that is not the case.