I ran across a bug twice now involving timers. They both specifically involved finding escape pods. They list as having 6-7 hours time limits but fail after 90 minutes. I'm honestly wondering why missions have timers at all, or why they don't at least last for a few days?
Some of us work full time, go to school full time, and have kids. We just want a nice game to sit back and unwind with but getting these missions done in time is turning into a major buzz kill.
For the mean time, I think I'm just going to find the pods first and then grab the missions while I already have them.
Why?
Some of us work full time, go to school full time, and have kids. We just want a nice game to sit back and unwind with but getting these missions done in time is turning into a major buzz kill.
For the mean time, I think I'm just going to find the pods first and then grab the missions while I already have them.
Why?