Honest question. Why do you mode-hop, when there are alternatives?
As a recent example I can use the Smeaton Orbital Credit-mine. There are so many systems around the destination one that have those high-payout passenger mission available. And yet I see a lot of people sitting in just one station, logging in and out, clearly switching between Solo/Group/Open to refresh the mission board.
Why would you do that, rather than actually play the game and travel between a few surrounding systems or even stations within the same system and gather multiple passenger missions?
::EDIT::
UPDATE:
Thanks for the replies all. It seems the trend here is that it's just faster and more convenient. I did suspect that this would be the main case.
(Also, nowhere in my post I have suggested that you should not do that or that it's a bad thing to do.)
So, to carry on then - what would be your idea to make this better? What I've seen so far (also from some other threads on the subject):
- Allow players to request specific types of mission
- Generate many more missions per board for bigger variety (that's already been improved a few patches ago)
- Allow for manual boar refresh via a button
Any other suggestions?
I do it always when im running missions, because i always want to pick up the maximum missions per trip possible.
I've already suggested a change in how the mission system works - to use more advanced, complex and real math on the generation.
Like this:
The board will generate missions based on how many people live in that system, in this exemple will be 1 mission per 10.000 people. (1/10000.)
When the player click on mission board, he get the screen that show how many missions are avaliable in diferent groups: "Cargo","Combat","Mining", "Planetary".
Let's suppose thaat the system have 20milion people, this will generate aprox. 2000 missions, that will be distribuited on those groups (Considering the base economy and the status of that system)
A "boom" state system will have more missions of "cargo" and "mining" groups, while one system in war will have more system on "combat" and "planetary".
other exemple: a refinary base economy system in war will generate more mission on "combat" and "mining" while "cargo" and "planetary" will have less missions. (2/6, 2/6, 1/6, 1/6)
This is a short exemple; that will generate more acurrate mission boards using system avaliable data, not only RGN.
Nobody like to relog and log on again and again... this only happen because we don't have option!