Why does chaos theory feel like a challenge mode

I had to reset my chaos theory Jurassic world at least 8 times. In same time I have bankruptcy for those 8 times. Every time my t-rex dies right when his fossils are available to dig up on the expedition. At the same time I have to do the mosasaurus mission. My money is low but then a storm hits and then the repairs then bankruptcy. Or all the dinosaurs get sick before the storm.
 
Because CT is supposed to be a challenge? It's not a campaign that you breeze through and JW chaos has a 5 star difficulty rating, so you should expect it to be difficult.

I played it at least three times by now and never had any issues with the storms, Rex dying or otherwise. Usually when I reach that point (if it dies at all) I already have 20mil+ in the bank and a profit of 300k or more. What you want to do is make sure you don't overpay or hire too many scientists, keep checking back with the amenities to make sure they still got max profit and upgrade them as soon as you can since medium and large ones make way more profit than small ones when maxed. And then you only want to put them where the dinos and attractions are, not where the management view tells you to or you'll loose a bunch of money.

As far as the storms go listen carefully for the thunder in the distance or the weather forecast in the park when you're close enough, then you get a bit more time to react and open shelters, close shops etc. Also use double gates so your dinos don't run free as soon as one is demaged by the storm and opens. Assign choppers to the ranger posts so dinos that pose a threat are dealt with right away and make sure to keep at least 1.5-2mil in the bank at anytime to deal with storms, then you shouldn't have much trouble with them.
 
Because CT is supposed to be a challenge? It's not a campaign that you breeze through and JW chaos has a 5 star difficulty rating, so you should expect it to be difficult.

I played it at least three times by now and never had any issues with the storms, Rex dying or otherwise. Usually when I reach that point (if it dies at all) I already have 20mil+ in the bank and a profit of 300k or more. What you want to do is make sure you don't overpay or hire too many scientists, keep checking back with the amenities to make sure they still got max profit and upgrade them as soon as you can since medium and large ones make way more profit than small ones when maxed. And then you only want to put them where the dinos and attractions are, not where the management view tells you to or you'll loose a bunch of money.

As far as the storms go listen carefully for the thunder in the distance or the weather forecast in the park when you're close enough, then you get a bit more time to react and open shelters, close shops etc. Also use double gates so your dinos don't run free as soon as one is demaged by the storm and opens. Assign choppers to the ranger posts so dinos that pose a threat are dealt with right away and make sure to keep at least 1.5-2mil in the bank at anytime to deal with storms, then you shouldn't have much trouble with them.
Seriously I've been bankruptcy so many times to the point where I might quit this game and shove it and let it collect dust
 
Seriously I've been bankruptcy so many times to the point where I might quit this game and shove it and let it collect dust

Well, no one's forcing you to play the challenging modes of the game. You could always just go play in sandbox instead if you don't like that part.
 

Jens Erik

Senior Community Manager
Frontier
I had to reset my chaos theory Jurassic world at least 8 times. In same time I have bankruptcy for those 8 times. Every time my t-rex dies right when his fossils are available to dig up on the expedition. At the same time I have to do the mosasaurus mission. My money is low but then a storm hits and then the repairs then bankruptcy. Or all the dinosaurs get sick before the storm.
Hey Goodies!

I'm sorry to hear you're struggling with finishing the Chaos Theory: Jurassic World level. It can be a bit tricky to finish, but I guess my main tip would be to take things at your own pace and make sure that you always have Amenities that are generating a fair bit of cash for you. Try to avoid spending it too frivolously, and grow out your park bit by bit.
 
Some additional tips for you that'll help though some may be redundant or obvious, but they must be done collectively to optimize your park's profitability.
  • Research Small Power Station immediately
  • Upgrade to Medium/Large Amenity as soon as possible
    • Configure Amenities to optimize profits over guest type
    • Research new amenity modules to aid profit generation
    • Consider disabling amenities during storms as they continuously eat into profits
  • Prioritize Medium/Large carnivores as they increase profits far quicker
  • Pause & tranq your carnivores the second you are alerted to a storm + open all shelters
  • Don't upgrade existing fences without moving dinos to a secure location first or Guest Safety Rating will tank
  • Take advantage of operations buildings upgrades to reduce construction and scientist costs
  • Cheaper to train scientists early on than to recruit too many
  • Bank around 2 million in cash at any given time to weather storms, slows the game but saves you frustration later
  • Hotels are very important if your management views all seem fine your capacity is probably at its limit
  • During post-storm repairs prioritize power, viewing attractions, hotels, and amenities after fencing if necessary
  • Pause and delete damaged gates, you can add new ones without consequence
  • Don't rush into Lagoons/Aviaries they are very very expensive and should be added when your park is comfortably making a profit
  • Dig Yield and Cheaper Expedition upgrades will help substantially to bring in resources you can bank and sell in a pinch
  • Extra Scientist upgrade is deceptively powerful and will help you save on Scientist hiring fees
  • Hatchery upgrade 2 has cheaper genetics which saves a ton on synthesis/incubation costs
  • Plan ahead as Transport rating becomes very important as the park grows in size and can hold your park back
  • Shelter & Restroom coverage is very important near enclosures as this will greatly hurt your profitability if you have gaps in coverage
  • Assign MVU to Ranger Posts to manage injury/disease quicker and easier
 
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Some additional tips for you that'll help though some may be redundant or obvious, but they must be done collectively to optimize your park's profitability.
I'd like to add to this.
If at all possible, hire scientists with the "cheaper trait", especially those involving expeditions, synthesis & incubation.
Those traits stack. If you have 3 scientists with cheaper expeditions, you'll get a discount of 51% IIRC.
 
I played chaos theory and it felt more like a tutorial for me instead anything else... the campaign is supossed to serve as a semi-tutorial so to speak, but i think chaos theory serves that purpose even better...
 
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