I have been wondering this since I started with the Mac release. There is no drag in space, so why does the ship slow down when landing gear is deployed? The deceleration is actually useful, but is this authentic flight dynamics?
I have been wondering this since I started with the Mac release. There is no drag in space, so why does the ship slow down when landing gear is deployed? The deceleration is actually useful, but is this authentic flight dynamics?
I think the idea is that the computer reduces max speed if you are close to landing so your current setting is therefore lower
Waste of time really.
If there is no drag in space then why is there any kind of speed limit at all, why can't you just keep accelerating
If there is no drag in space then why is there any kind of speed limit at all, why can't you just keep accelerating
1. There is drag (of a sorts) in the sense of aerodynamic atmospheric flight - this is very small in deep space since the particle count per cubic metre is extremely low but is increased the closer one gets to a star. The solar wind of particles emitted from a star is sufficient to power posited mechanisms for asteroid manipulation for example.
2. Non-particulate drag is produced by the action of gravity.
None of that is relevant to landing gear, that's just a game mechanic simulating flight control computer.
The Newtonian physics in ED is flawed because if you use boost to get to an enhanced speed, with FA off, the speed should not decrease.
The physics of "witch space" and hyperspace is not known so E D can postulate whatever conditions they like.
(can you tell the servers are still down? LOL)
I have been wondering this since I started with the Mac release. There is no drag in space, so why does the ship slow down when landing gear is deployed? The deceleration is actually useful, but is this authentic flight dynamics?