Why does my 34th century spaceship have no autopilot OR how do you accept the hyperjump grind?

So this is the one, big thing that drove me away from Elite at the end of 2016...the interstellar space travel mechanic! I have searched the forums with a bunch of terms to find the myriad of threads i thought must be here by now concerning the space travel grind, but i did not find a lot to be honest. There are a few suggestings here and there of how to improve it, but the majority of users don't seem to be too vocal about it. Quite contrary to the 'engineer' grind or the money grind and such.

So, i do get that the feeling of the vastness of space is desirable and that instant traveling would in all likely be detrimental to this. Thus it seems imperative that space travel takes time, a significant time when travesing the universe. But i don't feel in the slightest way that this means i should waste hours and hours of lifetime doing a repetitive minigame and looking at a loading screen. Not a new complaint, i know.

So why does my 34th centuray spacecraft have no autopilot where i punch in the star system i want to go to and then the entire jump, fuel scoop mini-game is repeated hundreds of times automatically? In real life, no way in hell we'd be doing this ourselves. We'd be watching movies in the ships launch, playing games, sleeping, cooking food, whatever. But the actual driving would be done by the computer. It'll be way more save anyway!

The system i would like to see would (optionally) automate the entire hyperspace travel mechanic with the player being able to logoff and quit Elite. The travel would still take 10, 15, 30 hours like now if you force yourself to bruteforce your way to the galagtic core or even further.

I, for instance, would love to go out to the Formidine Rift and experience the little audio stories at those abandoned settlements. But i cannot justify to myself sitting 3,5,8 hours infront of the screen playing this mini game over and over again. You, Mr. Braben, are responsible for probably millions of hours of precious game time that got wasted on a very poor game design choice! Even worse, most of the content that is in the game is dependent on people using the game mechanic, hence it is kinda locked away behind that grindy mechanic.

Anyway, what are your thoughts in this topic? Do you actually feel enjoyment when doing dozens or hundreds of jumps in one session, and doing it sometimes multiple days in a row?

Do you feel the hurt of it is necessary to have this 'space is vast and empty' feeling? Would this get lost if the process was automated and happing while we are not playing Elite? The mechanic exists for ship and module transfer already, why not for traveling also?

I know this is a pretty negative OP but it comes from frustration of having to make a very tough choice....let Elite rest or waste tons of hours on a very bad game design decision.
 
Is it enjoyable? no.
Is it going to change? I doubt it.

I think the best we can hope for is more to do along the way.
But don't expect them to ever implement some sort of 'fast travel' or 'offline travel'.

Going somewhere far is partly an attrition challenge. It's certainly not for everyone, but some do enjoy it.
For the rest of us, there's the same gameplay mechanics available within the bubble. So you're not missing much by not doing the extended jump-honk fest. Other than maybe a few cool vistas, and to say you did it. :)
 
There's no realistic alternative to loading the next system in a hyperjump. There are too many systems in range so you'd either get a much longer wait if you are jumping or not, or a small delay during the jump as it is now.

Not interested in an autopilot, I like flying my spaceship.
 
Get ready for the exploration white knights to attack you. There's a slightly deranged segment of the community who take great pride in pressing J for hours and actually believe the manual jumping system adds prestige to exploration. You have touched on a taboo subject. You will in all likelihood get a large number of snide replies from very dense "explorers". Its how they convince themselves they didn't waste hours of their life watching the same repetitive loading screen, regardless of the fact you don't actually discover anything until you start scanning planets in SC.
 
Get ready for the exploration white knights to attack you. There's a slightly deranged segment of the community who take great pride in pressing J for hours and actually believe the manual jumping system adds prestige to exploration. You have touched on a taboo subject. You will in all likelihood get a large number of snide replies from very dense "explorers". Its how they convince themselves they didn't waste hours of their life watching the same repetitive loading screen, regardless of the fact you don't actually discover anything until you start scanning planets in SC.

Because spending the same amount of time WATCHING the game play itself is soooooo much more fulfilling and worthwhile.
 
Short answer: It's a game about flying around in space. If you can set the autopilot, walk away from the computer (or log out) and end up where you are going...

Lore answer: Years (200-300 if I recall correctly, I really need to look that up) ago computer AIs automated many of the function of human life. Then they tried to take over. The loss of life was staggering. Now, computers are limited to the most basic of functions.

To your point, Yes, I think it would absolutely ruin the sense of the vastness of space if you could set a destination, walk away (or log off) and end up all the way across the galaxy.

The mechanic in place for ship and module transport is paying someone to transport your property, and importantly it costs more and takes more time the further away your gear is. I think it would be awesome if someone requesting a module transfer would generate a transport mission at the source station a CMDR could pick up. Of course, that would increase the delay in moving ships/modules and I'm pretty sure the screaming would be deafening...
 
I wouldn't trust an autopilot to fuel scoop without burning me to a crisp. And definitely trust it to fly around the star and not through it. Or evade that cheeky interdiction one second before engaging jump.

P.S. Automating grind does not make the grind go away, it only removes you from the picture.
 
Get ready for the exploration white knights to attack you. There's a slightly deranged segment of the community who take great pride in pressing J for hours and actually believe the manual jumping system adds prestige to exploration. You have touched on a taboo subject. You will in all likelihood get a large number of snide replies from very dense "explorers". Its how they convince themselves they didn't waste hours of their life watching the same repetitive loading screen, regardless of the fact you don't actually discover anything until you start scanning planets in SC.

Where's the supposed "extra fun' in setting a course and watching the computer do it for you?
 
just search Jumponium!

I suffered jump burnout. I'm over at SAG A, and i have no motivation or will power to come 'home'. I don't have any problem playing ED, I just for the love of all that is holy cannot bring myself to the point I want to make all those jumps back.

Daaaamn!
 
The one rule that E|D has followed from the beginning is: You must fly your ship.

It's a good rule. My Auto-Pilot is a stable control set up there I can point my ship where I'm going, and it stays on course until I change something. It's all good.
 
All the pit stops are basically redundant. There is no real reason the ships need to redrop into systems everytime their "jump range" was used up. Instead of having to load the system gazillions of times it would have been better to convert jump range into jump speed and have ships only drop into systems for refueling. The rest should have been a travel in hyperspace or whatyogonnacallit, seemless, with big tanks you'd even watch the stars come closer and notice how features like nebulae change with different aspects. Might reduce workload for the servers and cuts down on data packets going to and fro, too.
 
No auto-pilot but I would like to see transportation hubs in certain parts of the bubble. Like if I have a fleet in Colonia I would just fly to a hub world, pay a shuttle fee and a few days later I'm in Colonia. You would still need a ship stationed at your destination though. And it would only go to the main locations like Sol, Achenar, Colonia and Aloith.
 
''P.S. Automating grind does not make the grind go away, it only removes you from the picture.''

Sure, but that would be sufficient. I have no problem waitin a day or 2 or even longer for that automated travel to finish. It still feels the majority of people posting here really like that traveling grind. ED seems to cater to players that enjoy grinding on all levels. I reckon the game is for that type of person not the others then.
 
''P.S. Automating grind does not make the grind go away, it only removes you from the picture.''

Sure, but that would be sufficient. I have no problem waitin a day or 2 or even longer for that automated travel to finish. It still feels the majority of people posting here really like that traveling grind. ED seems to cater to players that enjoy grinding on all levels. I reckon the game is for that type of person not the others then.

Yes it is for those types of players. No other game really does that anymore and there are people starved for that experience.
 
Lore answer: Years (200-300 if I recall correctly, I really need to look that up) ago computer AIs automated many of the function of human life. Then they tried to take over. The loss of life was staggering. Now, computers are limited to the most basic of functions.

Except for docking computers, which have full control over 1000's of tons of starship inside space stations.
 
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