Why does my collector limpet try to leg it and steal my materials?!

If your limpets are misbehaving, you can turn the limpet controller off/on to destroy all the limpets, leaving the cargo intact, after which you can launch new limpets. Takes less time than boosting away.
...but not faster than if the limpet itself boosts away. it's gone and destroyed within 4 seconds
 
Years of salvaging HGE POIs and mining...never had this issue.
When dead Titan salvaging it happens very, very, often...it's like the limpet spots an interceptor, gets spooked and runs away at full speed.
Bad limpet. /slap
I'm experiencing the exact same thing, I noticed it first in Titan graveyards but I think I've also noticed it in regular space (e.g. dropping randomly to generate enemies) with other loot (mats from destroyed ships).

Haven't really taken the time to analyse the issue, I assumed it's known behaviour from the last limpet rework (don't know when that was). A bit surprised that not so many people actually experience this.

If I were to put my finger on it, I'd say it's a combination of ship speed and out of range mats / objects. So with a C3A controller I have a range of ~1.3km, if I am out of that range, my limpet is already out and my ship is at high(ish) speed when closing / entering that range, it's almost as if the limpet assumes I'm gonna do a high velocity pick-up and attempts to rendezvous past the target's location. Not sure what the speed needs to be, maybe above 50% thrust, maybe high enough so that you'd overshoot the object without additional manoeuvres? - like I said I didn't really test this. Not even sure the behaviour is consistent, just that I observed it enough, to make a habit to control my speed on approach.
 
Limpets are only subject to a (extremely artificial) speed/acceleration limit from the moment they begin heading for objects to pick them up. So if you're barrelling along at however many hundreds of meters per second, and one of your limpets heads off to pick something up, it will require some time to slow down and change course... or drift out of the range where it remains active, if you don't keep up with it. Because they also aren't magical devices which go from 500 to 0 in a split second, and their construction is probably not sturdy enough to survive that kind of maneuver anyway.

What this does allow for is what I call high-speed pickups. Launch a targeted collector limpet at a thing (or follow the untargeted one to your desired item, or whichever one it's going for), then stay relatively close with it. If done right, pickup time is minimal and you'll have the limpet holding stationary underneath your cargo hatch again (if it was not targeted and so did not disable).
 
I’m seeing them slowly run away when I try to hack holo ads.

They approach as normal but then trundle off into space or nestle in the walls of the station. Alternatively they seem to crash and die on the ad or the projector.

There’s little to no momentum from my ship which is either stationary or trying to match the speed of the ad going around the slot.
 
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