Newcomer / Intro Why does my ship's speed go up on its own when I get close to my destination after a jump?

What is this 10 seconds nonsense and where did it start coming from? It's all about the blue 'sweet-spot' when in SC and engaging 75% throttle at 0.10 TTA is not optimal.

This is what you do:

1. First set a keybind for 75% throttle. This put's your sweet-spot throttle at exactly centre. We'll come to this in a bit...
2. Target and travel to your destination at full 100% speed in SC (supercruise).
3. When your time-to-arrival (TTA) reaches 0.07 seconds engage your 75% throttle button. This will put your throttle in exactly the half-way point in your 'sweet-spot'.
4. When your throttle is in the 'sweet-spot' your ship will automatically decelerate until you reach your destination. You don't need to do anything else but make very slight adjustments to direction.
5. When you get the "safe to disengage" message hit your FSD button again to disengage your FSD drive to reach your destination.
6. That's about the quickest you can reach your destination.

You don't have to hit 75% when you get to 10 secs. Technically what happens is that your ship will automatically decelerate if your throttle is in the blue sweet-spot. (that's what is really happening). You can stick your throttle there for the whole journey but that's a waste of your time as you only need to engage 75% when you need to and that's when you hit 0.06 TTA. However most people hit 75% when you reach 0.07 TTA as this offers a good balance between efficiency and not overshooting as sometimes if you leave it until 0.06 then its too late and you overshoot. 0.06 is the absolute cusp of travel and if you are feeling edgy you can go for it but it is easier hitting the 75% throttle button at 0.07TTA as you will make it every time.
 
First, bind a key to 75% throttle.

When you get to about 10 seconds away from your target, hit that key and don't touch the throttle again. Keep your target in your sights and wait for the 'safe disengage' message. You will never overshoot your target using this method.

That's a good solid piece of advice, but I have one question.

Do you ever have a problem with people yanking you out of frame shift (or at least trying to) because it seems to me that your approaches could be quite long.

I've been trying to find the sweet spot between a fast approach so I don't spend too much time cruising in frame shift at a speed that makes it easy to catch, and not overshooting targets. Lately if I overshoot it's been 1-3 LS, so not far at all.
 
First, bind a key to 75% throttle.

When you get to about 10 seconds away from your target, hit that key and don't touch the throttle again. Keep your target in your sights and wait for the 'safe disengage' message. You will never overshoot your target using this method.

Man!!! Thank you so much for this!
 
I would hit 75% at 12 seconds just to be sure...10 seconds doesn't leave a lot of wiggle room if its going a little fast intially before you slow down.
 
I was just going to yaping enterprise and for whatever reason I was going towards it and it said something and warped me to this thing where I had to escape to some blue crosshair, but after doing that, I went to 100% from where that put me and started going back towards yaping, got to 0.07 went to 75% and boom it worked again, I cannot tell if I'm getting hit with a ton of bugs or if these are just features...
It's not a bug - it's a game feature. You were interdicted by, most probably, an NPC who wanted to pirate you or just kill you. You won the interdiction mini-game and were able to continue on your way. Had you lost it, you would have had to escape from another ship that would have been shooting at you. At the moment, the best strategy to take is to submit to the interdiction by setting your throttle to zero, then immediately boosting and setting your throttle to 100% when your ship hits normal space. Keep boosting until your hyperdrive comes back online, then re-enter supercruise. Your hyperdrive only takes 10 seconds to cool down if you submit. If you fight and lose, you will take integrity damage (expensive to repair), and your drive takes longer to cool down. This gives the interdictor more time to shoot at you.

This will change in the 1.2 patch coming next week though.
 
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+reps handed out thank you guys so much


I waited to make this reply and still came back sort of confused on things, I was going to mention what the100thmonkey said about getting pulled out of thin air and then I was going to ask if those were NPC's or not, I don't know why there even has to be npc's unless this game really is just so gigantic that there actaully is nobody in the same area as the game as me

I 100% can warp speed now thanks to the content in this thread but let me try to write words that are more noob friendly than cmdr lowest's awesome explanation but that's explained like people are gonna come into the game knowing these things

EVEN IF YOU DON'T TOUCH THE GAS OR BRAKE YOUR SHIP IS GONNA DRASTICALLY CHANGE SPEEDS AS YOU'RE IN WARP SPEED AND RIGHT BEFORE YOU GET REALLY CLOSE IT SOUNDS LIKE IT'S ABOUT TO SPEED UP SEVERAL TIMES AND IT WILL SLIGHTLY BUT THEN IT SLOWS DOWN IT'S SO WEIRD AND THE SLOW DOWN WARNING WILL POP UP AND YOU DON'T ACTUALLY SLOW DOWN YOU JUST KEEP IT AT 75% AND IT SLOWS DOWN BY ITSELF UGH SO DUMB IDK IT'S SO WEIRD


also make sure you don't bind the -75% and -100% for some reason they're listed first in options lol

/*\All.You.Do.Besides.The.Following.Is.Keep.Your.Ship.Flying.Towards.Your.Destination.Nothing.Else./*\ (I for example move my two xbox 360 joysticks, I don't click them in, I don't press anything else anywhere, just move my joysticks to keep me going towards my destination)
1. choose where you want to go
2. look at it
3. press the button you binded to 100% acceleration
4. press j [[tip: if the mass lock signal is on you're too close to a large object move away from it]]
(you will notice your speed change and even the letters after it you go into different countries or something and go from mph to km/h, this will not stop until you press j again)

5. keep looking at it until you're at 0:07
6. press the button you binded to 75% acceleration
7. keep looking at it, but keep in mind you don't have to be flying directly towards it don't get too nervous over this you'll eventually see you can be quite inaccurate this game is casual
!!!(YOUR SPEED IS GONNA GET CRAZY NOW AND IT MIGHT EVEN TELL YOU TO SLOW DOWN; LEAVE. IT. AT. SEVENTY. FIVE. PERCENT.)iii
7. press j
when the two bars at the bottom left are in the blue


I was doing this all day yesterday no problem, I still got no idea if this is supposed to be realistic or what, the worst thing is imaging those long trips where I would have to go afk due to health problems and then I'd come back at 0:05 and end up getting flung to the other side of the universe ugh I'm gonna wait until there's multi crew ships where we can carpool lol but again, all day, 75% at 0:07 works every time if it doesn't and you're using the default ship tell me what place you're trying to do it to and I'll give it a shot while recording video of it
 
I'm not good at maths so don't think in %. I just use the shiny blue lines:p When I approach my target it's full speed till about .010, then I decelerate to just above the brightest blue strip for optimum turning. That takes me to 0.06.

Then I have the target just above me so I'm circling it rather than going head on and stay at 0.06, decelerating or accelerating where necessary. When the blue speed indicator for safe disengage is above the big M in Mm I change the trajectory so the target is head on till I can disengage.

Haven't over shot anything yet. Dunno if that helps, just another take on the same thing but a different perspective.
 
I'm not good at maths so don't think in %. I just use the shiny blue lines:p When I approach my target it's full speed till about .010, then I decelerate to just above the brightest blue strip for optimum turning. That takes me to 0.06.

Then I have the target just above me so I'm circling it rather than going head on and stay at 0.06, decelerating or accelerating where necessary. When the blue speed indicator for safe disengage is above the big M in Mm I change the trajectory so the target is head on till I can disengage.

Haven't over shot anything yet. Dunno if that helps, just another take on the same thing but a different perspective.



the difference is the 100-75 method, if you're lined up directly on target and don't have to move at all, is literally just two button presses, not two buttons pressed multiple times, but two button presses total, it's not the fastest method but it's the 100% guaranteed foolproof method once you understand that this game does weird things

and no math needed you hit the 75% key at 0:07
 
What is this 10 seconds nonsense and where did it start coming from?

The 10 second nonsense is patently good advice for people with poor timing. If someone keeps overshooting when they use 75% throttle at .07, then it is a kindness to suggest they try throttling back earlier. Pulling back on the throttle a little earlier isn't going to cost them any significant amount of time. So they might spend an extra 10 seconds in SC? If they're overshooting constantly (and they haven't perfected the nose dip) they're going to spend a lot more than just an extra 10 seconds fixing that.

Personally, I cut throttle at .07 (not with a shortcut) and then once I'm at .06 I nudge my throttle forward and maintain a .05 approach. I can sympathize with the desire to optimize the process, but I think that what is optimal is partly dependent upon the skill and equipment of the individual player. For some players an optimized approach involves cutting the throttle earlier than .07.
 
First, bind a key to 75% throttle.

When you get to about 10 seconds away from your target, hit that key and don't touch the throttle again. Keep your target in your sights and wait for the 'safe disengage' message. You will never overshoot your target using this method.

Not sure if this has been said already, but the best timing is 7 seconds from the target and then 75% throttle. Nit picking? Sure, but that's me.
 
I would have to check more, but I do think the speed change you may be seeing is because of gravity effects.

In the one system I like to run, I have 2 stations I visit. The one is for my return run from outside that solar system, then I do a short delivery to the next planet's station to pick up my goods for the return run back out of system. The intersystem deliveries is a short run, but there's a definite difference in planet sizes. I am pretty sure once I lose the gravity effect of the one and then the effect of the closer planet takes over I speed up.

IMO of course! :)
 
Gravity wells - the gravitational pull of celestial objects.

What everyone is telling you is to pull back on the throttle as you approach a gravity well so that you don't accelerate too much and slingshot past the planet.

Rather than blindly inputing some numbers, it is better to know how the game actually works so that you don't find yourself perplexed and frustrated next time when the last few seconds of travel towards a station (orbiting a massive gas giant) last several minutes :)
 
Gravity wells - the gravitational pull of celestial objects.

What everyone is telling you is to pull back on the throttle as you approach a gravity well so that you don't accelerate too much and slingshot past the planet.

Rather than blindly inputing some numbers, it is better to know how the game actually works so that you don't find yourself perplexed and frustrated next time when the last few seconds of travel towards a station (orbiting a massive gas giant) last several minutes :)



I would have to check more, but I do think the speed change you may be seeing is because of gravity effects.

In the one system I like to run, I have 2 stations I visit. The one is for my return run from outside that solar system, then I do a short delivery to the next planet's station to pick up my goods for the return run back out of system. The intersystem deliveries is a short run, but there's a definite difference in planet sizes. I am pretty sure once I lose the gravity effect of the one and then the effect of the closer planet takes over I speed up.

IMO of course! :)

The first time I travelled between two stations in the same system, it took FOREVER to get there because the gravity well kept me in the sup-C speed range for most of the way. The next time I tried it I just burned outside the station mass lock and frame-shifted into open space before heading to the second station. It took less than 5% of the time.
 
Absolutely.

I do this in SC, I am well familiar. But you can definitely tell as you lose the drag from one system and gain the pull of the other.

I do believe this is the effect they are seeing.
 
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