Why does sensors default to "2" power priority. check yours now, or this happens.

Recently bought and outfitted a T9, and got interdicted, and couldn't understand why the target disappeared. I learned from another thread (as some one spotted it) and after checking, my sensors was set to "2" priority, and this must have been the default setting, my power was only 101%, so i only needed to put my FSD and cargo hatch to 2, because of this i lost over 4m cr.
if i am right, this needs a fix.

http://plays.tv/video/557ed41567ff5bc068
 
Last edited:
Sorry, but you lost your Ship because :

- you failed to go to the #3 Ship screen to check for and correct the issue
- you didn't deploy sufficient chaff when you had the chance
- you didn't keep maneuvering the Ship during a critical phase, thus gave a Vulture ample time to engage from optimal parameters (we all know they most viciously attack when they are stable behind you)
- you very obviously equipped your Ship with vastly inadequate Shields... bad mistake. 6A Shields allowed me to run even when under attack from a Python or Anaconda in my Type-9. 5A w/ 4 Pips & multiple Boosters is absolute minimum for a T9.
- oddly you deployed hardpoints against an Opponent Ship that your Type-9 clearly could not handle anyway (remember - your Shields wouldn't have allowed to anyway, except you would have died guns blazing)
- you failed to enable FSD at the earliest Moment when it came back online... those ~10sec did eventually cost you your Ship

weak shields (B5) for maximum cargo, deployed weapons as precaution, whilst checking target, and was to busy wondering where he went. and yes, easy in hindsight. The fault was the sensors, other wise i would have seen the target and run, instead of sitting wondering where he had gone.
And this is one of umpteen interdictions i have successfully evaded, but first one i deployed weapons with.
I keep saying i will not post any more videos on this forum, you post to show a point, then always get the experts pointing out all the mistakes you have made, i am a beta player not a noob, this is one of many hundreds of encounters, all with varying degrees of success and failure.
 
Last edited:

Deleted member 38366

D
--- Deleted ---
 
Last edited by a moderator:
… and this must have been the default setting, my power was only 101%, so i only needed to put my FSD and cargo hatch to 2, because of this i lost over 4m cr.
if i am right, this needs a fix.

It shouldn't be changed if that's the new default setting - I think this is new. Setting the sensors to priority 2 if to much power is consumed is actually a lifesaver. If it had been at 1 all modules would have been turned off - so no shields, no life support, no trusters, no weapons, no FSD. If someone makes the mistake to fly without power management without sensor he can run away.
 
It shouldn't be changed if that's the new default setting - I think this is new. Setting the sensors to priority 2 if to much power is consumed is actually a lifesaver. If it had been at 1 all modules would have been turned off - so no shields, no life support, no trusters, no weapons, no FSD. If someone makes the mistake to fly without power management without sensor he can run away.

Maybe. but i had 2 other modules set to 2, (never even thought to check sensors) i only needed 1% saving, so at 1 the sensors would have worked. but first time it happens leaves you a bit surprised, and my first instinct when my ship is blown to bits with seconds left, is not to think " oh i know, must be that sensor, i'll just check it". no my first instinct was to retract weapons, boost and get out of dodge, almost made it too, but the ship went down with still 18% hull.
And as i am an older gamer at almost 60yrs old, maybe my reactions and thinking are not as quick as most.
 
Last edited:

Deleted member 38366

D
--- Deleted ---
 
Last edited by a moderator:
Thinking back about every Power anomaly (unexpected Priority) I've ever seen...

I think the only ones I saw I managed to produce myself.
In retrorespect - mostly by ticking through Modules and accidentally toggling one to the right during the scrolling... effectively taking one random Module a Priority lower.
Depending on Control setup (I use the Coolie Hat of my HOTAS) it's fairly easy to do.

But i.e. on new Ships or any changed Configuration while exceeding 100% Power - after leaving the Station exit I always deploy hardpoints and assess what I see in the Modules Page.
After all, only rounded single-digit numbers which sometimes round in your favor - sometimes against. Lots of room for errors if you're pushing the Power lmits.

PS.
Thinking about the Type-9 @ 101% Power...
With the usual suspects (FSD, Cargo hatch, Fuel Scoop, Docking Computer) on Prio 2,3,4 and 5 respectively... I wonder how that 1% could have disabled the Sensors even if they accidentally landed on Priority 2 (?)

-----------

@OP

Again, a debriefing is usually a tad harsh - but honest in doing so, no harm intended...

Want to know what Ship I recently added onto my Insurance claims? A perfectly good Type-9 :D

What happened?
Sitting inside the Station Hangar, I click "Launch" and immediately thereafter the hotkey for System Map - thinking it'll take its due to time to get to the Surface, as usual - I'll make good use of those seconds.
Turns out, the System Map kept loading much longer than I anticipated (which I knew occasionally just so happens - and while it loads there's nothing you can do).
So as I reach the surface, it finally opens. Okay, I got 5 min to leave the Station... I'll hug the departure pad for 15s and hurry, no sweat.
After those ~15sec in the System Map - I get thrown back out of it... into a powerless Cockpit of my Type-9 now floating right through the center of the Station w/ sparks flying. Eject! Eject!

So that very day - I re-learned an old lession and a new one
- don't ever rely on the System Map to open quickly. Sometimes it just doesn't ;)
- don't hug the pad (which will lower, rotate and reuturn back up) while entirely not on the Controls...
---> ...the rotation of the Station will cause the Ship to slide a bit to the side and down if uncontrolled. That huge pad coming back up then is bad news if you're stuck sideways inbetween :D

I use my hat for ui panels too, and my current settings are FSD & cargo hatch set to "2", which saves me 5%, didn't see a need to use 3,4 ect. As sensors were also at "2", all 3 modules went off when hardpoints were deployed.
View attachment 44591View attachment 44592
 
Last edited:
Recently bought and outfitted a T9, and got interdicted, and couldn't understand why the target disappeared. I learned from another thread (as some one spotted it) and after checking, my sensors was set to "2" priority, and this must have been the default setting, my power was only 101%, so i only needed to put my FSD and cargo hatch to 2, because of this i lost over 4m cr.
if i am right, this needs a fix.

http://plays.tv/video/557ed41567ff5bc068

Maybe it is just me but here when I change ships or buy a new one the power management is often just random. Maybe it keeps your previous preferences, but doesnt link it to the exact module but rather to the module position? In any case, always check your ship thoroughly when changing/buying. Although this is a rather lame way to learn that. :(
 
Are you sure sensors are set to 2 by default. I use a lot of power management and I've never seen this.
well i am maybe assuming in this case yes.

Maybe it is just me but here when I change ships or buy a new one the power management is often just random. Maybe it keeps your previous preferences, but doesnt link it to the exact module but rather to the module position? In any case, always check your ship thoroughly when changing/buying. Although this is a rather lame way to learn that. :(

to be honest, it is a long time since i bought a new ship, being flying my Python since not long after release, got the money through rares trading in beta. Just recently bought the T9, only to grind to add the Anaconda to my collection.
 
Last edited:
Are you sure sensors are set to 2 by default. I use a lot of power management and I've never seen this.

Me neither. Regularly used to overload the power plant and it would put cargo hatch on 2 and then leave it for me to find out the hard way.

"Weapons deployed .. power plant offline"
 

Deleted member 38366

D
--- Deleted ---
 
Last edited by a moderator:
I am a beta player not a noob, this is one of many hundreds of encounters, all with varying degrees of success and failure.

It only takes one tiny mistake for Mr. Murphy to roll up and do a driveby, ruining your day. :D

I always try to remember to set my sensors to P1 so stuff like this doesn't happen, but sometimes even the best preparation isn't enough to keep Murphy out of your business.
 
Back
Top Bottom