Why doesn't Ship's Integrity repair if "Repair" is clicked ?.

Is it a bug that the ships integrity is not repaired when "Repair" is clicked, it seems odd that if I click Repair I still then have to go to Advanced Maintenance to repair the ships integrity, surely Repair should do exactly that, otherwise what's the pint of a "Repair" button ?.

If its intentional that the Ship's Integrity is a separate repair item why not display Integrity on the same ship status display as fuel status etc. that way it isn't necessary to dive into Advanced to ascertain the ships integrity.
 
What? We are talking about repair button in the stations GUI, right? As far as I know, it repairs everything except paintjob (which is intentional). Am I missing something?
 
I like it. I don't see it as a repair. It's "advanced maintenance". Tightening the nuts and bolts etc. that loosen themselves as the ship shakes itself and stretches. It's not damage like fatigued metal or ruptured conduits.
The paintjob is a repair but we don't want it to be automatic because many of us like to let it deteriorate for character.
 
I assume this is because integrity (and paintwork, for that matter) are continuously damaged just by flying the ship, so you'd basically have the "repair" button lit up every time you came in to dock to get your integrity from 99.9% to 100% - and that would then cause confusion about what was damaging the ship in the first place.

Of course, this isn't a great alternative either, because it leads to half the galaxy flying around with 30% less hull strength because they don't realise integrity even exists.

Personally, I'd probably just get rid of the integrity measure entirely. It can't do very much to inconvenience you, because explorers will end up on 0% pretty quickly and have no way to recover it [1], but if you did include it in "repair all" - especially if the "repair all" light lit up with integrity loss only - everyone except explorers would be going around with near-100% integrity all the time anyway.

[1] An early draft of the exploration design had integrity being a major limitation on explorers, with getting a ship a long distance likely to require major collaborative efforts and logistics chains backing up the explorers. That didn't happen, and after three years of "you can get wherever you want quickly on your own and never need to come back" I can't see it going that way later in development either.
 
As OP said, it doesn't repair the ship's integrity. You have to drill down separately to repair it.

Damn, SERIOUSLY?! After year and more of playing I learn I haven't been repairing my ships properly?! Sometimes I surprise even myself...

Done some googling and it seems as though 0 integrity drops your actual hull to 60 or 70% (no clear answer). Now that makes a huge difference when fighting Thargoids. Thank you all for telling me this.

EDIT: I too don't see a point for two separate repairs...
 
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Of course, this isn't a great alternative either, because it leads to half the galaxy flying around with 30% less hull strength because they don't realise integrity even exists.
I would be happy with a additional visual indicator for "Integrity" on the main repair panel along with fuel and the others, this way I don't have to drill down every time to verify the status of my ships "Integrity".

I should've written that the "Repair" button is actually labeled "Repair All", surely that implies EVERYTHING, very misleading that and it should be clarified especially since the Thargoids vaporize a ships integrity in one pass.

Thinking about it, a Indicator for Integrity should be placed somewhere, I know that the modules can be inspected for individual health and can be repaired but what about Ship's Integrity how does one verify ship's Integrity when not docked ?. Is Ship Integrity a average of the Individual modules health ?, If so then please give us a indicator for this vital information of the mechanical status of the "Belly of the Beast" :)
 
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Personally, I'd probably just get rid of the integrity measure entirely. It can't do very much to inconvenience you, because explorers will end up on 0% pretty quickly and have no way to recover it [1], but if you did include it in "repair all" - especially if the "repair all" light lit up with integrity loss only - everyone except explorers would be going around with near-100% integrity all the time anyway.

Sooo very much this. If there is a need for commanders spending these extra credits, just rise the fuel prices at the stations or make the paint deteriorate quicker.
 
2 clicks of a button! hardly extra work is it.
and entire thread dedicated to the complaint of having to make 2 extra clicks in order to carry out advanced maintenance, really?
You have misplaced my point with great success. It's not ONLY about button clicks, How many players click on "Repair All" and think that the entire ship is restored ?, How many players know that Ship's Integrity can only be viewed when docked ?, How many players know that Ship's Integrity can only be restored by drilling down through advanced maintenance ?, do you get my point.....
 
You have misplaced my point with great success. It's not ONLY about button clicks, How many players click on "Repair All" and think that the entire ship is restored ?, How many players know that Ship's Integrity can only be viewed when docked ?, How many players know that Ship's Integrity can only be restored by drilling down through advanced maintenance ?, do you get my point.....

Agree completely. Those two clicks ARE redundant but I actually never even knew about the ship maintenance. It is hardly noticeable even in the advanced maintenance (which I otherwise only access to buy limpets) and even less explained what it does. It is a case of bad practice.
 
2 clicks of a button! hardly extra work is it.
and entire thread dedicated to the complaint of having to make 2 extra clicks in order to carry out advanced maintenance, really?

Yeah... Not really... I've been playing for nearly three years. Noticed integrity about a month ago and I am quite sure it's been added at some point over the last year (I used Advanced maintenance many times before). There are many players who don't use Advanced maintenance and just click "Repair All". These players are flying ships with reduced integrity.

But also: these 2 clicks, one of them hidden under a menu, are not an elegant solution. GUI does matter. It may not break the program, but differentiates a good programmer from an amateur.
 
I like it. I don't see it as a repair. It's "advanced maintenance". Tightening the nuts and bolts etc. that loosen themselves as the ship shakes itself and stretches. It's not damage like fatigued metal or ruptured conduits.
The paintjob is a repair but we don't want it to be automatic because many of us like to let it deteriorate for character.

Yup, thats the way i see it too.
 
I assume this is because integrity (and paintwork, for that matter) are continuously damaged just by flying the ship, so you'd basically have the "repair" button lit up every time you came in to dock to get your integrity from 99.9% to 100% - and that would then cause confusion about what was damaging the ship in the first place.

Of course, this isn't a great alternative either, because it leads to half the galaxy flying around with 30% less hull strength because they don't realise integrity even exists.

Personally, I'd probably just get rid of the integrity measure entirely. It can't do very much to inconvenience you, because explorers will end up on 0% pretty quickly and have no way to recover it [1], but if you did include it in "repair all" - especially if the "repair all" light lit up with integrity loss only - everyone except explorers would be going around with near-100% integrity all the time anyway.

[1] An early draft of the exploration design had integrity being a major limitation on explorers, with getting a ship a long distance likely to require major collaborative efforts and logistics chains backing up the explorers. That didn't happen, and after three years of "you can get wherever you want quickly on your own and never need to come back" I can't see it going that way later in development either.

Yet again the voice of wisdom.

Good explanation as to the why. You drop to 99.9% basically on leaving station; I didn't even think that it was excluded from repair all because it would confuse newer players as some invisible damage source.

And overall, it doesn't really serve a purpose apart from being a minor credit sink on larger ships. If you know it exists, you will heal it regularly. If you don't, you will permanently have less health without realising. If you are exploring, it doesn't matter after about...the point you leave the bubble.

Kill it guys*


*yeah I know that ain't happening. It'd make sense, you see.
 
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