Why doesn't the Galaxy Map show me the number of jumps after I plot a course?

I mean, do I really have to zoom back along the route to manually count how many jumps my route involves?

Maybe I'm missing where its displayed?

It would seem one of the key data one should be able to see about a plotted route: total distance and number of jumps :O
 
Open the navigation panel, the left one, where you select Galaxy or System maps. The number of jumps is on the left side.
 
The galaxy map layout has hardly changed since the original Beta.
There are so many functions they could (should?) add to aid the explorer.

Total estimated fuel requirement (in Tonnes).
Total number of jumps.
Total distance.

These should be on the screen.

Personally though, in addition to economy mode and fastest mode, there should be a

* "best effort" where the ship tries to plot your route to destination in as few jumps as possible without refuelling.
* "maximum jump range or maximum fuel use per jump" mode you can select to limit if your fuel scoop is small.
 
Thanks for the Answers, guys!
Left panel info will have to suffice... Though it prevents us from using that info while in the map...

I hadn't even thought of exploration - for those professions, you could really use a host more relevant info at the top of the upper right cockpit display "INFO".

Today's cars display so much more relevant trip information than Elite's ships do, its like they are all ships from the 80's..
 
I mean, do I really have to zoom back along the route to manually count how many jumps my route involves?

Maybe I'm missing where its displayed?

It would seem one of the key data one should be able to see about a plotted route: total distance and number of jumps :O

Yes. Also, for short routes, a list of the star types being visited would be nice. I'm hoping we'll see things like this, this year.
 
It's little things like this that are often more frustrating that bigger issues. Will the season of QoL and game play improvements make any changes like this? Only time will tell, but I wouldn't hold my breath... ;)
 
OP - I kinda took this for granted and just got used to exiting galmap and getting that info from the nav panel. But yes, why aren't the number of jumps displayed when you plot the route?
 
+1. Many players, myself included, have asked for this to be added so let's hope it is added during the Beyond series. Galaxy-Map-please-show-number-of-jumps-after-plotting-a-route

It's particularly annoying because when you go back in to the galaxy map (after looking at the nav panel) it is now focused on the next destination instead of the end system of the route (i.e. the system you were previously looking at). In which case the following QoL addition would be very useful: Galaxy-Map-please-add-go-to-button-for-endpoint-of-route
 
I wish for full fledged route planner. With immediate info about number of jumps, various distance data. And range check between points. Being in the bubble I can check distance to Sag*A, distance to Colonia. But measuring Sag*A - Colonia, while in bubble...

Luckily map is kind enough to show at which point I ran out of fuel.
 
I've been exploring near the core, and I've stopped using the plotter altogether. Instead I'm manually plotting my own course NS to NS. It's way more efficient, jump count wise, than what the auto-plotter gives me. I'm not sure if I'm actually saving time, since I have to manually find the next neutron star, but I think it is (filters are a wonderful tool for this). I also am finding many other interest things like undiscovered black holes and unique stars, stuff the auto-plotter would skip over. Oh, and it's more fun IMO ;)
 
When plotting routes, I would love to see the number of jumps in the galmap.

Particularly when filtering different star types, for example, how many jumps with M class on/off, etc etc.
 
I fly a Corvette, therefore, I don't want to know the number of jumps. Ignorance is bliss.

Ahaha, I know what you mean...

I temporarily 'wasted' an A6 FSD with a 53% roll on my combat fitted corvette, to take it to all the engineers it needs to go to, and I got ~24 LY range out of it...

After looking at the jump routes, I decided to purchase a third Anaconda hull and fit everything on that to do the engineers cirquit! Since then, I use that hull just to store differently engineered variants of fittings and guns, given that the 60 slots of storage run out awfully fast, with 25+ ways of engineering every gun and nearly as many for everything else...
 
Last edited:
I've been exploring near the core, and I've stopped using the plotter altogether. Instead I'm manually plotting my own course NS to NS. It's way more efficient, jump count wise, than what the auto-plotter gives me. I'm not sure if I'm actually saving time, since I have to manually find the next neutron star, but I think it is (filters are a wonderful tool for this). I also am finding many other interest things like undiscovered black holes and unique stars, stuff the auto-plotter would skip over. Oh, and it's more fun IMO ;)

Should be able to set the plotter to avoid or seek specific star types, and only use the "avoid" types if there's no other way...
Its the far future, no? Any of today's cars have enough processing power to do this...
 
Back
Top Bottom