Agree that this is an oversight.
Yup, tried it last night (switching ships after I took a cargo mission in my Type 7 then realized it was an outpost - even space truckers get tired sometimes - and tried to switch to my Asp). I think being able to transfer cargo would be a good option. Pus, this fellow makes a good point regarding mining and wanting to shift his ore to a freighter to haul:Has anybody tried this with mission cargo? I realize you can't with regular cargo, but mission cargo is different. Maybe it works.
All you masochists can carry on with your condescension. All the Schadenfreude that you apparently get from these threads doesn't change the fact that this is a problem of inconsistency.
Either the missions should be "hardcore" and let you accept anything, or they should filter for your capabilities.
Seriously dude, this has been done to death.. did it never occur to you to check the system you are flying to? For rank missions first thing I tend to use my smaller ships like the Cobra, before I hit accept I check two things, type of station and distance from the main star. you can buy the data if it's not already in the gal map.
I do think they should display outpost/station in the mission description, and also think they should allow transfer of cargo (at least for missions) But take an extra 30 seconds and pre-plan before you blast off into the void.
They are looking to introduce outposts with large landing pads in a future update.
... You can buy a new ship and still retain your cargo. ...
You can't leave your ship if it has cargo, you can't buy a ship if it has cargo, and you can't remove the module if it has cargo.You can't? Then you need to switch ships first! (are you sure there's not a difference between buying one and swapping currently owned ships)
You can't swap to stored ship if there is cargo in the one your currently operating: tried it more than once. Have to offload cargo first. Which means if you "accidentally" accept a cargo mission you can't complete (and I mean just jumped on a sweet contract before checking it out - completely my fault), then you must abandon the mission, pay the fine, and if you're lucky sell off the now illegal cargo to the black market to make some of the cash back. I've got that routine down now. That's why I think just allowing you to transfer cargo would be reasonable: you decide if you want to get another ship out of storage or maybe buy a hauler, etc.You can't? Then you need to switch ships first! (are you sure there's not a difference between buying one and swapping currently owned ships)
You can't leave your ship if it has cargo, you can't buy a ship if it has cargo, and you can't remove the module if it has cargo.
They don't want players stockpiling goods, because then they'd have to account for that in their simulation and that would be hard.