Why FD why ...?

Agree that this is an oversight.

Yes oversight by op for a, not reading up on the forums what people say about the clipper being a large ship and that large ships cannot dock at outposts and b, not checking the destination before accepting a mission.
 
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Has anybody tried this with mission cargo? I realize you can't with regular cargo, but mission cargo is different. Maybe it works.
Yup, tried it last night (switching ships after I took a cargo mission in my Type 7 then realized it was an outpost - even space truckers get tired sometimes - and tried to switch to my Asp). I think being able to transfer cargo would be a good option. Pus, this fellow makes a good point regarding mining and wanting to shift his ore to a freighter to haul:
https://forums.frontier.co.uk/showthread.php?t=90044
 
All you masochists can carry on with your condescension. All the Schadenfreude that you apparently get from these threads doesn't change the fact that this is a problem of inconsistency.

Either the missions should be "hardcore" and let you accept anything, or they should filter for your capabilities. Currently, the system won't let you accept missions that you don't have the cargo space to handle - even if they are fetch missions for which you could easily switch to another ship before buying the required items. The fact that the game hand-holds in this way establishes the precedent and expectation that it will also "protect" you from accepting missions to places you can't go. It does not currently do that and puts people in Catch-22 situations as a result.

So either stop protecting us from all missions, or do protect us from all missions. This hybrid setup is a problem.
 
Yeah, the inconsistancy is the hilarious part. The game "protects" you from missions you CAN complete ( I will often see a lucrative retrieval mission I can totally do with my trader while reloading with my fighter and yet it won't let me take it ) while simultaneously letting you take missions that are impossible and turning you into a common criminal.

Its stupid on both sides.
 
All you masochists can carry on with your condescension. All the Schadenfreude that you apparently get from these threads doesn't change the fact that this is a problem of inconsistency.

Either the missions should be "hardcore" and let you accept anything, or they should filter for your capabilities.

*should*

TBF a player already has all the information they need in order to choose the correct missions. That's probably where you disagree with the 'masochists and their condescension'.

Being unable to accept cargo missions if you don't have the cargo space isn't entirely synonymous with "your ship is too big to land". You can buy a new ship and still retain your cargo. You can't, however, fit 2 tonnes of cargo into a 1 tonne space.

You can look as it as hand-holding or look at it as self-empowerment. The latter doesn't make people condescending at all. If you want them to be entirely consistent with hand holding, they should tell you how long it'll take, whether your frame shift is able to reach, whether you already have enough fuel...
 
Seriously dude, this has been done to death.. did it never occur to you to check the system you are flying to? For rank missions first thing I tend to use my smaller ships like the Cobra, before I hit accept I check two things, type of station and distance from the main star. you can buy the data if it's not already in the gal map.

I do think they should display outpost/station in the mission description, and also think they should allow transfer of cargo (at least for missions) But take an extra 30 seconds and pre-plan before you blast off into the void.

IMO this is less about the pilot and more about the client verifying you can actually complete the contract before accepting your tender.

Just like you cannot accept a mission to ship N tones of stuff if you're piloting a ship that cannot carry the 'N', or if the faction offering doesn't trust you - if you cannot land and/or dont have the right permits the mission ought not to be available for selection; pretend the offerer ran a background check - you know just to be sure you didn't run off with his goodies - before he accepted your bid, and then declines you (mission is red).
 
................ lorry-stuck-under-swan-lane-railway-bridge-944783960.jpg
 
Other people have already said that you CAN do those missions - e.g., buy a different ship, check landing pads before you accept, etc.

What I object to is missions being withheld from me because the ship I'm in has too little cargo space, while I actually have a trader with enough space docked at that starport. Let me make my own decisions, and let me carry the can for my mistakes, and the glory for my successes.
 
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They are looking to introduce outposts with large landing pads in a future update.

Some look like they already have the pads, they're just not flagged as such. There was one I was at a couple of weeks ago that had a humungous pad I could have parked a 'Conda on (it had like 4 of the 'blast shield' type things on it I think) that made my Cobra/Asp feel like a Red Ryder wagon in the middle of a football field. :D
 
You can't? Then you need to switch ships first! (are you sure there's not a difference between buying one and swapping currently owned ships)
 
You can't? Then you need to switch ships first! (are you sure there's not a difference between buying one and swapping currently owned ships)
You can't leave your ship if it has cargo, you can't buy a ship if it has cargo, and you can't remove the module if it has cargo.

They don't want players stockpiling goods, because then they'd have to account for that in their simulation and that would be hard.
 
You can't? Then you need to switch ships first! (are you sure there's not a difference between buying one and swapping currently owned ships)
You can't swap to stored ship if there is cargo in the one your currently operating: tried it more than once. Have to offload cargo first. Which means if you "accidentally" accept a cargo mission you can't complete (and I mean just jumped on a sweet contract before checking it out - completely my fault), then you must abandon the mission, pay the fine, and if you're lucky sell off the now illegal cargo to the black market to make some of the cash back. I've got that routine down now. That's why I think just allowing you to transfer cargo would be reasonable: you decide if you want to get another ship out of storage or maybe buy a hauler, etc.

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You can't leave your ship if it has cargo, you can't buy a ship if it has cargo, and you can't remove the module if it has cargo.

They don't want players stockpiling goods, because then they'd have to account for that in their simulation and that would be hard.

If cargo is transferred, like when your ship is destroyed and you buy the same outfitting, perhaps that would not create a stockpiling problem. I wasn't around in Beta, so I don't know if it was addressed back then. Just my thoughts.
 
One time I took a hauler mission in my Sidey (I had cargo room and jump range) but when I accepted and the haulage was loaded...I could no longer reach my destination (added weight dropped me below the range of the final jump to destination). I didn't have enough money to buy a bigger FSD and, so, dropped the mission.

OP that is unfortunate but I never new about your issue because the largest ship I have is a Cobra. I have played another space game where they specifically say when accepting missions (your current ship type cannot haul that much). As others have said I agree the missions need more information available but at least we have a work around until (use smaller ships or check ahead of time you can dock).

Thanks for making me realize that upgrading beyond a Cobra is restrictive in at least one aspect...Size/Docking.
 
Put this in a bug report please. It should be one of those things that would stop you from being able to accept the mission. Or alternatively you should be able to transfer your mission cargo to another ship if you have one handy.

Not general forum material, this.

:D S
 
Just had this happen to me too. I started a ticket on it because I dont know if this was intended to be that way or not. I have read through many post at this point. Many here seem to think it should be your own responsibility. Im fine with that if that is the intentions. That being said. why are CMDR's in large ships being singled out for this? If this is the way then there shouldnt be any missions denied to you. You should be able to take any mission and if you cant complete it for what ever reason, then its your loss. Its the ONLY fair way to all players. Shouldnt be singling out players in large ships for failure. Not fun from my point of view and I would bet my last dollar if everyone faced failure on every mission because they didnt know because they couldnt check or because they didnt check at all, there would be a major outcry over it. It should be consistent for all players on all missions what ever direction it goes. It might be different if there was a message saying that the station is an outpost just like it says mission will fail on ship destruction. Consistency is the only fair way to all players.
 
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