As the person that pretty much kicked off the weekend Gold Rush by posting and sharing the Skimmer mission videos with Down to Earth Astronomy, Yamiks and Mini, I'd like to put my point across.
Before we start, let’s make a clear distinction between good credit making method and exploit.
Exploit is abusing game mechanics by forcing the game to do something or act in a way that it would not normally through normal play.
Good making method is the game working as the devs designed it, which may not be the way they intended it, but that's their problem and why they have PAID QA Testers.
Now we've got that out the way let’s looks at some facts.
Unlike games like Grand Theft Auto and many others, the base currency cannot be bought with real world cash. So players earning large amount of credits is not costing Frontier additional sales.
I would be interested to see as a result of the weekend Gold Rush, how many players got there first Anaconda or Python, and then went on to buy ship kits and paint packs. I'd say it's a fair assumption that this weekend’s Gold Rush made money for Frontier.
Some may argue that by allowing players to afford end game ships will cause them to lose interest in the game.
I don't think this is the case. To quote Obsidian Ant, "for many the game only truly begins when they get the ship they want and everything leading up to that is a grind". Over 100,000 follow him so it’s fair to say he has his finger on the pulse of the community.
In addition to the above, one of the biggest complaints since day one has been Combat Logging. So let’s ask ourselves why do people combat log?
The answer is way too many reasons to list, but one clear issue is rebuy and or loss of earnings.
Under the current economy is apparent that players are flying without rebuy, or with such low funds that the rebuy would wipe out too much progress. As a result they will easily combat log, or not play in open at all.
Can you imagine if players had enough credits for 4 or 5 rebuy's, they'd be more inclined to stay in open and less inclined to log at the first sign of trouble.
So to sum up, should players be instant billionaires, NO, clearly not. But should players be able to sensibly earn the credits required to buy and build the ships in game, YES and the recent gold rushes prove the game does not currently allow them to do this.
Just food for thought.
CMRD Shin_Akuma007
Before we start, let’s make a clear distinction between good credit making method and exploit.
Exploit is abusing game mechanics by forcing the game to do something or act in a way that it would not normally through normal play.
Good making method is the game working as the devs designed it, which may not be the way they intended it, but that's their problem and why they have PAID QA Testers.
Now we've got that out the way let’s looks at some facts.
Unlike games like Grand Theft Auto and many others, the base currency cannot be bought with real world cash. So players earning large amount of credits is not costing Frontier additional sales.
I would be interested to see as a result of the weekend Gold Rush, how many players got there first Anaconda or Python, and then went on to buy ship kits and paint packs. I'd say it's a fair assumption that this weekend’s Gold Rush made money for Frontier.
Some may argue that by allowing players to afford end game ships will cause them to lose interest in the game.
I don't think this is the case. To quote Obsidian Ant, "for many the game only truly begins when they get the ship they want and everything leading up to that is a grind". Over 100,000 follow him so it’s fair to say he has his finger on the pulse of the community.
In addition to the above, one of the biggest complaints since day one has been Combat Logging. So let’s ask ourselves why do people combat log?
The answer is way too many reasons to list, but one clear issue is rebuy and or loss of earnings.
Under the current economy is apparent that players are flying without rebuy, or with such low funds that the rebuy would wipe out too much progress. As a result they will easily combat log, or not play in open at all.
Can you imagine if players had enough credits for 4 or 5 rebuy's, they'd be more inclined to stay in open and less inclined to log at the first sign of trouble.
So to sum up, should players be instant billionaires, NO, clearly not. But should players be able to sensibly earn the credits required to buy and build the ships in game, YES and the recent gold rushes prove the game does not currently allow them to do this.
Just food for thought.
CMRD Shin_Akuma007