Why have commodities changed without any warning?

A station that I have been trading to and has quite happily bought my consignments has suddenly, completely out of the blue, stopped buying them.

This is not the first such instance that has been mentioned on the forums of late.

Are these stealth nerfs on trading routes? If so, that is completely unacceptable.

This is not a "market change". A "market change" is a gradual erosion of price, not an abrupt "nope, sorry, we don't want any more as of 9.03pm tonight".

It is not politically related or story related. There are no significant changes of faction or alleigance. I am not wanted, nor has my reputation changed. In short, there is no obvious reason for this.

These kinds of changes are most disconcerting and suggest a manipulation of events behind the scenes, in ways to change the trading meta game.
 
Did the demand change suddenly?
What was it before, if not really high then trading may have eroded it.
 
Did the demand change suddenly?
What was it before, if not really high then trading may have eroded it.

Demand has been high for ages.

It appears to now be zero.

This is a stealth nerf, and it blows the immersion out of the water. Meanwhile, I have a cargo hold full of commodities I can't shift.
 
This is a stealth nerf, and it blows the immersion out of the water. Meanwhile, I have a cargo hold full of commodities I can't shift.

I highly doubt anyone has the time or care to change a specific commodity you were trading, just to thwart you.

I've had the same thing happen to me after selling the same common commodity repeatedly to a specific high-demand buyer... they suddenly had enough. Seems logical to me, and reflective of the real world. And seriously, you can just go sell that oversupplied hold elsewhere now (if not for the price you wanted). Not the end of the world.
 
You can only trade the same items to the same system a limited number of times. Frontier planned this right from the beginning as they didn't want players making the same runs over and over again.

This is a stealth nerf, and it blows the immersion out of the water. Meanwhile, I have a cargo hold full of commodities I can't shift.

This happens a lot. It is basically how trading works in the game.
 
He said demand zero (not low), which means that it changed completely. I've never seen that. I am guessing you are simply at a wrong station.

Or do you mean demand=0? Then you simply supplied all that it needs and it went to low.
 
Last edited:
He said demand zero (not low), which means that it changed completely. I've never seen that. I am guessing you are simply at a wrong station.

A run I have done 20 times and suddenly I got lost? No.

I also don't buy the "we've had enough" argument. High to med or low I could buy. Lower and lower profit I could buy. High to zero? No. Nor am I the only one experiencing this, as I said in my op.
 
A run I have done 20 times and suddenly I got lost? No.

I also don't buy the "we've had enough" argument. High to med or low I could buy. Lower and lower profit I could buy. High to zero? No. Nor am I the only one experiencing this, as I said in my op.

High (number) to med/low (zero) is quite possible if the population in the system is low. You were maybe slow in delivering before and now you hit it before the timer refreshed the demand.

Don't mix zero-demand and low demand. Zero demand means that the station doesn't have commodity listed.
 
High (number) to med/low (zero) is quite possible if the population in the system is low. You were maybe slow in delivering before and now you hit it before the timer refreshed the demand.

Don't mix zero-demand and low demand. Zero demand means that the station doesn't have commodity listed.

Yes, thanks. They don't have the commodity listed. Hence "zero" demand. That's what I said.

They HAD it listed, and now they DON'T.

That's why I'm calling it fishy.
 
There might be sort of a bug, indeed.

I realized this some time ago:

When you buy stuff, the supply changes accordingly to your order and even eroders from 'high' to 'med' (and probably would fall to 'low', but I never bothered to continue an erroded trade route).

However, selling your haulage never changes the displayed requested ammounts. But maybe this does under the hood? Maybe your continues selling did erode the demand, but a bug stopped it from being displayed? And then, after the marked was finally saturated to zero demand, the new (and correct) display was finally triggered?

If this is true, the bug isn't so much the instant break down of the demand, but the missing display of it's degradation.

I've already ticketed the missing demand-substraction when selling. You should ticket this, too, as I think, it sheds some new light on this bug.
 
I've already ticketed the missing demand-substraction when selling. You should ticket this, too, as I think, it sheds some new light on this bug.

I have ticketed it actually. It'll be interesting to see their feedback (in about 3 weeks, when they've got back from holiday and waded through all the tickets raised before mine).
 
With your trading to this faction, you haven't inadvertantly triggered an expansion or civil war have you? I believe these can drastically alter the commodities and bulletin board
 
A stealth nerf! That sounds like a conspiracy! I love a proper conspiracy. Did you do exactly 20 runs? Maybe that triggered it? 20 times back and forth and the stealth nerf activates. No more trading for you!
 
If it's a common, widely-used commodity it would look a bit odd. If it's something only a small number of organisations in-system would have use for a sudden drop to zero doesn't seem unreasonable.
 
Back
Top Bottom