Why haz res when you can do pirate activity detected?

I don't get it. In a haz res site, you have tons of small, low value ships that are not even worth the effort. You also have to keep moving around like crazy. No such thing with pirate activity detected locations. Tons of high value targets concentrated in a fairly small area, meaning once you're done with one you can very quickly move on to another one. And sure, the targets there are quite hard to take down, but I think it is worth it, specially in a wing.
 
Those are loads of fun, but rare. Maybe once Odyssey drops we'll see everyone driving factions into negative states so they can do power-up missions at settlements, and a side effect would be more Pirate Activity locations :).
 
I don't get it. In a haz res site, you have tons of small, low value ships that are not even worth the effort. You also have to keep moving around like crazy. No such thing with pirate activity detected locations. Tons of high value targets concentrated in a fairly small area, meaning once you're done with one you can very quickly move on to another one. And sure, the targets there are quite hard to take down, but I think it is worth it, specially in a wing.
There not all unlimited spawn locations with pirate attack... you can be forced to have to leave the pirate attack instance to get them to regenerate and when you leave pirate attack instances your not insured a new instance close to the old one, the new one can be 1000ls..
Also pirate attack instances are not permanent there BGS triggered and can end in system... So yes there good IF they show up and if the instance gets unlimited spawn triggered but there not permanent and will drop from being spawned... res sites are permanent... If your taking massacre missions you need to know the spawn rate for Anacondas and pythons will be a set rate so you know to finish at set time...
 
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Ceos and/or Sothis almost always seem to have pirate activity signal sources and they regenerate quickly and relatively close by. Tick after tick it seems. Lots of player activity is my guess. They don't seem to like imperials though. The RP is strong with some out there.
 
I don't get it. In a haz res site, you have tons of small, low value ships that are not even worth the effort. You also have to keep moving around like crazy. No such thing with pirate activity detected locations. Tons of high value targets concentrated in a fairly small area, meaning once you're done with one you can very quickly move on to another one. And sure, the targets there are quite hard to take down, but I think it is worth it, specially in a wing.
Hazres isn't my favourite at all, I much prefer CNBs. But finding one with a system nearby giving a nice volume of missions isn't easy (I don't mind that).

PADs are OK, just much tougher to locate, more so with suitable mission systems nearby. Do they respawn by the way? If not, that'd be another reason.
 
Those are loads of fun, but rare. Maybe once Odyssey drops we'll see everyone driving factions into negative states so they can do power-up missions at settlements, and a side effect would be more Pirate Activity locations :).
they show up on every civil unrest and lockdown systems, I think.

There not all unlimited spawn locations with pirate attack... you can be forced to have to leave the pirate attack instance to get them to regenerate and when you leave pirate attack instances your not insured a new instance close to the old one, the new one can be 1000ls..
Also pirate attack instances are not permanent there BGS triggered and can end in system... So yes there good IF they show up and if the instance gets unlimited spawn triggered but there not permanent and will drop from being spawned... res sites are permanent... If your taking massacre missions you need to know the spawn rate for Anacondas and pythons will be a set rate so you know to finish at set time...
Ceos and/or Sothis almost always seem to have pirate activity signal sources and they regenerate quickly and relatively close by. Tick after tick it seems. Lots of player activity is my guess. They don't seem to like imperials though. The RP is strong with some out there.
are we talking about the same types of signals? cuz i have never, ever seen one of these sites become empty. Never. I'm referring to signals called Pirate Activity Detected (threat 5-7). There are always pirates there, and legend has it that in threat 7 sites there's a small chance that either a Farragut or Majestic capital ships owned by pirates may spawn, although I've never seen one.
 
i like the view in asteroid rings. glittering icey. dusty rocky. or a new find: an all purple haz res around a ringed type y dwarf.

while pirate activity uss are great, as spawns are more independent of ship you are flying, so you get interesting targets to outfly in a small ship like cmkIII, they are visually lacking.
 
they show up on every civil unrest and lockdown systems, I think.



are we talking about the same types of signals? cuz i have never, ever seen one of these sites become empty. Never. I'm referring to signals called Pirate Activity Detected (threat 5-7). There are always pirates there, and legend has it that in threat 7 sites there's a small chance that either a Farragut or Majestic capital ships owned by pirates may spawn, although I've never seen one.
The activity detected seem to stay in Sothis almost all of the time. Yeah, they don't really deplete. Or if they do, they don't do so very fast. The more you kill, the more that show up. Was in one in Sothis last week, every ship seemed to have both phasing and scramble spectrum turreted pulse lasers and absolutely imparted the scrambled spectrum effect even when my shields were at 3 rings. That was annoying since I had no chaff launchers fitted.
The signal sources deplete, and then move, but seem to stick around for more than a few ticks and then disappear then come back a tic or two later. I see them in Sothis as well.
 
The activity detected seem to stay in Sothis almost all of the time. Yeah, they don't really deplete. Or if they do, they don't do so very fast. The more you kill, the more that show up. Was in one in Sothis last week, every ship seemed to have both phasing and scramble spectrum turreted pulse lasers and absolutely imparted the scrambled spectrum effect even when my shields were at 3 rings. That was annoying since I had no chaff launchers fitted.
The signal sources deplete, and then move, but seem to stick around for more than a few ticks and then disappear then come back a tic or two later. I see them in Sothis as well.
maybe they're simply too far away for you to pick them up
 
Frankly, I find Installation events a lot more fun than most other anti-human combat activities in the game. Ships seem a bit harder than regular RES pirates, and there some objectives to play. If they only weren't bugged and broke as all hell and there was any reason to go into it, I'd do it a lot more often.

Pirate Activity is good, but only if you want to fight bullet sponges left and right. They are not particularly challenging in combat, pretty close to higher rank targets in CZs, but take forever to take out, unless you run something like a Vette, with insane firepower. Payouts also aren't great in comparison to other activities, since you down a lot more ships in RES/CNB/etc, so even if individual ship bounty is bigger, it falls off a cliff with sheer killcount.

Wish targets in all activities would be aligned to CMDR combat rank/engineering, making enemies beefed up, for game not feel like some anime where you murder 500 ships alone...
 
Is it like a Res where ships get bored and leave after some time? Sure more come in, but I don't know if that applies for the signal sources like it does for a Res. Just a thought anyway.
 
Frankly, I find Installation events a lot more fun than most other anti-human combat activities in the game. Ships seem a bit harder than regular RES pirates, and there some objectives to play. If they only weren't bugged and broke as all hell and there was any reason to go into it, I'd do it a lot more often.
This is the same for me, if they weren't so broken then I'd quite happily do installation events. It seems they never got a pass after release, much like megaships?
 
Frankly, I find Installation events a lot more fun than most other anti-human combat activities in the game. Ships seem a bit harder than regular RES pirates, and there some objectives to play. If they only weren't bugged and broke as all hell and there was any reason to go into it, I'd do it a lot more often.

Pirate Activity is good, but only if you want to fight bullet sponges left and right. They are not particularly challenging in combat, pretty close to higher rank targets in CZs, but take forever to take out, unless you run something like a Vette, with insane firepower. Payouts also aren't great in comparison to other activities, since you down a lot more ships in RES/CNB/etc, so even if individual ship bounty is bigger, it falls off a cliff with sheer killcount.

Wish targets in all activities would be aligned to CMDR combat rank/engineering, making enemies beefed up, for game not feel like some anime where you murder 500 ships alone...
my payouts are a lot better in PAD than haz rez or cnbs, mostly because I don't bother with weak ships in haz rez. I mean, come on, you're sitting on a heavily engineered corvette and you're gonna chase eagles, vipers and sidewinders? that. only every once in a while something big shows up in haz res, and it's infuriating. high threat PADs are assured to have worthy targets 100% of the time, and they won't be spread out like in haz res. in a wing with engineered ships, you can take them out fairly fast. It's probably the only place where I need to use feedback cascade railguns during pve.
 
Just rob everywhere.

Pull ships in systems, drop in a res, uss, where ever you can, nick it all.

They all have different nuances to keep you busy.

Haz res are good if you want to gain some bounties to run alongside your ill gotten loot, to offset those fines and negative rep you may of accrued in the area...
 
Just rob everywhere.

Pull ships in systems, drop in a res, uss, where ever you can, nick it all.

They all have different nuances to keep you busy.

Haz res are good if you want to gain some bounties to run alongside your ill gotten loot, to offset those fines and negative rep you may of accrued in the area...
what?
 
my payouts are a lot better in PAD than haz rez or cnbs, mostly because I don't bother with weak ships in haz rez. I mean, come on, you're sitting on a heavily engineered corvette and you're gonna chase eagles, vipers and sidewinders? that. only every once in a while something big shows up in haz res, and it's infuriating. high threat PADs are assured to have worthy targets 100% of the time, and they won't be spread out like in haz res. in a wing with engineered ships, you can take them out fairly fast. It's probably the only place where I need to use feedback cascade railguns during pve.
Well, I'm not sitting on heavily engineered Vette, find it quite boring to be frank, but I get it why it would be a hassle to go in RES with it. My ship boost is ~600, so no problem chasing down anything and maneuvering inside the instance. In any case, AFK combat large ones provide seems quite popular these days. Wonder why? I mean, combat (especially PVE) is already a chore, and you kinda missing out even on dogfighting...?
 
Well, I'm not sitting on heavily engineered Vette, find it quite boring to be frank, but I get it why it would be a hassle to go in RES with it. My ship boost is ~600, so no problem chasing down anything and maneuvering inside the instance. In any case, AFK combat large ones provide seems quite popular these days. Wonder why? I mean, combat (especially PVE) is already a chore, and you kinda missing out even on dogfighting...?
it aint boring if you're fighting heavily engineered pirates.
 
it aint boring if you're fighting heavily engineered pirates.
Depends on perspective I guess. For me it is. They are exactly like regular pirates, but just take a lot more damage to kill, that's really all the difference. AI is dumb, can't go evasive/dodge properly or keep consistent ToT, like many players can. NPC have been good at one time in ED, but then they've been nerfed for some reason. No amount of engineering can fix that.
 
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