Why hyperdrive?

Has anyone ever tried to go to another starsystem with just super cruise? I have gotten the time down to a few hours by getting over 1300c I don't want to wait all that time though.
 
You need to go into hyperdrive to physically load the new system. While you can technically get there in SC, there will no thing there but empty space, until you enter hyperdrive. It hides the loading you see!
 
It doesn't work. Some in beta flew in supercruise for a crazy amount of time to escape the pill and reach Sol but nothing was there.
 
You cannot. First off it would take an insanely long time even if the game itself allowed it, and you would run out of fuel on the way.

but even if that were not the case, you can see that if you point yourself at the destination and crank super cruise up to the max, the target system does not get closer. Just like how you cannot drop out of super cruise near an asteroid belt and then fly into it with thrusters and find the asteroids, you only end up in the system's instance if you use the hyperdrive for the transition. Else, you would be in empty space where rationally the next system should be. Ad it would be like seventeen hours later, even for a short trip via hyperdrive.
 
In short, even under favourable conditions (and it CAN be done), the devs simply have not implemented it, just as they haven't implemented flying to a station in real space. You still need to pop into supercruise to load the instance.

Possibly these non-essential features will be added at some point. They're not technically impossible, but likely to be more trouble than they're worth with the limited amount of time and resources the devs have.
 
Consider that the current system allows the server to accurately predict which resources will need to be loaded based on which instance you are loading into, whereas one continuous space would require far, far more to be held in memory, for possible use. Then multiply that by every system and every orbital body in that system and you can see why, purely from a technological standpoint, they do it this way.
 
Last edited:
hyperdrive is a way to fake loading into an instance. So when you jump to a system "hyperdrive" is you requesting a spot in an instance for that particular system. Thats why when you hyperdrive you sort of see it hitch a little before?
 
I think everything in system might actually be loaded the whole time you're there. The other day I accidentally dropped out a bit over 1000 km from a platform and since I wasn't in a rush and had a few RL things to take care of I just aimed at the platform and put throttle on max. It took about 50 minutes to get there in normal space. The platform resolved on my scanner at 300km. I think it was a bit under 200 km when I could make out the shape of the platform, before that it was a glowy dot.
 
Just like how you cannot drop out of super cruise near an asteroid belt and then fly into it with thrusters and find the asteroids.

At least for resource extraction sites, this isn't actually true! I spent 15 minutes flying at regular speed towards the site and the asteroids went from tiny pixels I could barely make out to the actual site over time, it was quite cool. Shame you can't do that with everything.
 
It would be fun I think if the distinction between cruise and hyperdrive was removed. It would be a nice fix for the binary star issue and it would probably be more immersive if you stayed in control even in interstellar space.
 
Why spend time developing something that hardly anyone would ever do and even those that would, would only do once just for the novelty?
 
Consider that the current system allows the server to accurately predict which resources will need to be loaded based on which instance you are loading into, whereas one continuous space would require far, far more to be held in memory, for possible use. Then multiply that by every system and every orbital body in that system and you can see why, purely from a technological standpoint, they do it this way.

that's accutly a big fat lie you know, how do you think MMO's like WoW or Tera work? You can ride from one part of a content to another. All they have to do is unload the geometry that you don't need anymore. And you can find out how far it loads, at least you could in WoW before they finally fixed it... there was a way to get the cameara stuck and you can watch the world unload.

BTW its the same tech they use for open world games, they load the objects on demand. Its just with todays computers load times are so fast you don't notice them "unless you are looking for them"

Minecraft does this as well, the only time server lags is when you are generating new terran, also unless you have mods that will keep the chunks loaded they are unloaded and nothing happens in them
 
The sky is rendered according to the correct star map of the location you are going to. That is not something that could be done seamlessly. It needs hyperdrive for that alone.
 
Has anyone ever tried to go to another starsystem with just super cruise? I have gotten the time down to a few hours by getting over 1300c I don't want to wait all that time though.

Yes this was done in alpha and beta, but the way the game is designed you have to use hyperdrive to go to a new system because it loads it into your PC. Without hyperdrive you just end up in a empty part of space where the solar system should be.

The devs said they did this because they didn't think anyone would want to travel for a day or more in SC to a new star system..... they were wrong. Some players actually managed to get to Solo in beta 3 but since they didn't use the hyperdrive due to it being outside of the bubble we were playing in there was nothing there.
 
The sky is rendered according to the correct star map of the location you are going to. That is not something that could be done seamlessly. It needs hyperdrive for that alone.

Well .. Technically it could be done in realtime, but it would take an awful lot of processing power and maths to pull it off.

Currently as I understand it, the stars locations are calculated when you jump into a new system and are then painted on to the skybox dynamically.

In theory you could replace all those points of light with real time particles instead, and then have some sort of 'uber' supercruise that lets you fly between stars. However as stated that would computationally a complete nightmare to do, considering you are also trying to load in data at the same time for the next system, and matchmake too.

In the end its just not worth it, but technically it is perfectly possible.
 
Back
Top Bottom