Why I am not buying a CV1. The list is in no particular order.
(yeah, I know no one cares, but maybe someone will see something listed here they have not considered, and it will help them make a better decision for themselves.)
1. Return policy, from the Oculus forums, is on a case by case basis. That means you can get a return, if Oculus feels like giving one. No mention on following laws regarding returns. No data on a restocking fee.
2. I can’t test it properly to determine if the games I want to play with it make me sick, or look bad compared to non-VR version. I don’t care about resolution, just how it looks. (also, see #1). 5 min testing at Best Buy (when/if available) isn’t going to solve this.
3. You MUST sign in to Oculus Home to access/buy CV1 games/content (obviously not true for ED, right?) and to access the calibration menu. This is really bad. For God’s sake, we have/had: Windows for gaming live (dead), Origin, Uplay, etc, etc. required just to be able to play a particular game. When will they learn?
4. Most of the current content is casual gaming at best. Notable exceptions are ED, Valkarie,and Project Cars. (see #2). ED and Project Cars is almost enough for me to not care about this one.
5. Graphics in VR are 3 yrs behind where we are (until hardware manufacturers allow software devs to close the gap).
6. Included audio headphones. You can detach and not use, but there’s no audio pass through connection on the headset, so you’re going to need a 4m long cord to use your current headset. I’m unsure about the experience of a CV1 in a room that has a surround (5.1/7.1) stereo system in it. Do they sync correctly as you move around? A concern is positional audio…I want to know something is behind/left of me by HEARING that it is behind/left of me.
7. Even though a i7 2600k performance exceeds the CV1 required modern i5 (i5 4590?), the compatibility tool doesn’t pass the 2600K. No way to tell if the 2600k is good enough without buying/trying (see #1).
8. There will likely never be a FPS in VR (apparently sitting while in VR you are running around generates nausea/sickness).
Two of my main sources of info are:
1. http://www.tomshardware.com/reviews/oculus-rift-virtual-reality-hmd,4506.html
2. http://www.anandtech.com/show/10149/hands-on-with-the-retail-oculus-rift
TL;DR: Don’t get me wrong, I want to love VR. I want to want to buy a CV1/Vive. It’s just that every time I read about them, I find stuff like the above list that completely turns me off.
(yeah, I know no one cares, but maybe someone will see something listed here they have not considered, and it will help them make a better decision for themselves.)
1. Return policy, from the Oculus forums, is on a case by case basis. That means you can get a return, if Oculus feels like giving one. No mention on following laws regarding returns. No data on a restocking fee.
2. I can’t test it properly to determine if the games I want to play with it make me sick, or look bad compared to non-VR version. I don’t care about resolution, just how it looks. (also, see #1). 5 min testing at Best Buy (when/if available) isn’t going to solve this.
3. You MUST sign in to Oculus Home to access/buy CV1 games/content (obviously not true for ED, right?) and to access the calibration menu. This is really bad. For God’s sake, we have/had: Windows for gaming live (dead), Origin, Uplay, etc, etc. required just to be able to play a particular game. When will they learn?
4. Most of the current content is casual gaming at best. Notable exceptions are ED, Valkarie,and Project Cars. (see #2). ED and Project Cars is almost enough for me to not care about this one.
5. Graphics in VR are 3 yrs behind where we are (until hardware manufacturers allow software devs to close the gap).
6. Included audio headphones. You can detach and not use, but there’s no audio pass through connection on the headset, so you’re going to need a 4m long cord to use your current headset. I’m unsure about the experience of a CV1 in a room that has a surround (5.1/7.1) stereo system in it. Do they sync correctly as you move around? A concern is positional audio…I want to know something is behind/left of me by HEARING that it is behind/left of me.
7. Even though a i7 2600k performance exceeds the CV1 required modern i5 (i5 4590?), the compatibility tool doesn’t pass the 2600K. No way to tell if the 2600k is good enough without buying/trying (see #1).
8. There will likely never be a FPS in VR (apparently sitting while in VR you are running around generates nausea/sickness).
Two of my main sources of info are:
1. http://www.tomshardware.com/reviews/oculus-rift-virtual-reality-hmd,4506.html
2. http://www.anandtech.com/show/10149/hands-on-with-the-retail-oculus-rift
TL;DR: Don’t get me wrong, I want to love VR. I want to want to buy a CV1/Vive. It’s just that every time I read about them, I find stuff like the above list that completely turns me off.