Think you answered your own question. Having tier two npcs and as you attack they offer chain missions to save there skins i.e. come "wing up" with me on a smuggling mission......and the plot unfolds.
They need to get the core mechanics right (most of that is already there but carelessly implemented) and then indeed hire some folks who get the content right and figure out how to snip them properly. It's not that much of a technical issue. It's how to use what's there and fill that with life what FD is miserably failing at. Not wasted resources because you can recycle the guys for CGs, which suffer from the same problem.
That's true. But they aren't exactly engaging or even interesting either when you've done a couple of them. That's why I said what I think they are good for. Credit farming IF you smuggle or mine or if you want to grind for ranks. Otherwise they are just not worth it. Not credits and not otherwise.
I think you're being too harsh. Sure, it's not ideal, but calling it "miserably failing" is not true either. Be reasonable, really. Also, remember that ED is still a WIP.
I disagree with this. While they're not the most imaginative missions ever, I find them far more interesting than just farming in a res site.
I'd agree on the immersion part IF missions would be better and they are if you do them once in awhile. But if you play the game for any reasonable time then they can't really create the feeling of 'doing something' for me anymore. It's not just because they're bad. You do get a little snippet around them but at the end of the day they are hardly much less shallow than just skipping them and shoot up a res site. Pretend you're tasked with patrolling it and it's just as good as any mission from the BB. The other problem with them is that nothing you do in the game feels like having consequences. The irony with that is that in fact EVERYTHING you do has consequences. But really only in the grand scheme of things where they become so little that you don't normally see them. But on a small scale of you being a CMDR in the game it's virtually irrelevant what you do. And I don't mean it's up to you. That too. I do mean irrelevant. There's nothing you can do that you cannot undo by just not playing for a week.
I don't understand why the mission text doesnt say what ships and targets you are facing. It's fine just accepting these missions blind but then annoying when you see that your target is an anaconda with a wing of 3 sideys or whatever. Knowing this sort of information would influence what ship and outfit I would take on the mission for example.
The value of mission reward highly depends on your 1) Standing with the issuing faction and 2) Your rank in the given trade. If you're Allied with the issuing minor faction and have Elite in Combat you should see much better payouts. Patiently work on your reputation with local factions and it should get better for you!
Btw those 50-100k Annies & Corvettes have low rank (novice-expert), so they are quite lame tbh, and gigantic bounties to boot your paycheck (250-300k).
I really love those missions. Sadly these days (1.5-2.0) I cannot reliably find systems that consistently spawn them. Do you guys know where to look?