Why I think the ship transfers must be instant.

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*Appears behind a reinforced crystal, prepared to run away from the mob*.

Well there is a lot of discussion regarding the ship transfer. Shall it be instant? Is it an immersion killer?I will try to explain why I think it should be instant.

When we talk about ship transfer (That is, "Bring me my ship here, please") we have three possible options:

- The ship "teleported" to us (instant)
- The ship transfer takes some minutes to arrive.
- We calculate a realistic amount of time for the ship to arrive. I think that delaying the transfer a few minutes would be simply annoying. Soyou cannot go anywhere before your ship arrives, but too long to wait in the station.
Delaying it a realistic time could be an option. But here we have a problem: many times you want your ship because something is happening at your position, and it is happening now. Let's say, a conflict zone where your friends are fighting... and your combat vette is 600LY away! If we were aiming for a realistic timing, this could mean that you have to wait for one or two hours to have your ship. What a pain!

So, when I agree that instant transfer is immersion killing, I think it adds a lot to the playability of the game. In my opinion, Fd made the right decision here.
 
Although I'd prefer at least a little delay for the immersion angle, I'm not too bothered if it's instant either. Honestly, refuelling, refitting and rearming is already instant. So is cargo loading/offloading. So far as I know people have never complained about those, even though refitting should theoretically take even longer than transferring a ship between systems, especially for things like adding internal systems and cargo bays.

It's a quality of life improvement either way, and if it drops in instant form there's no reason to say that it can't be made time-limited in the future if that's what people really want, so...yeah. Not really that worried to be honest.
 
think that delaying the transfer a few minutes would be simply annoying.

I totally agree with this very important point. In terms of gameplay you can essentially make transfers instant, or take longer than a typical play session. With the idea being that you can either use them at any time, or can use them to re-base yourself/set up for a CG. Any realistic delay, which within the bubble would always be minutes, or artificial delay in the region of minutes, would be entirely pointless and only serve to frustrate players.
 
Just give the sods a timer interface and they can set their own delay for what ever doesn't break their "immersion". Then it's a 360 degree win. Everyone is happy, all is right with the galaxy, and everyone gets what they want.
 
I'm still confused about how exactly FDev is forcing me to instantaneously transfer ships around.

What?
They're not?
It's a feature I can use if I want to, or completely ignore?
Then why all the fuss?
 
To OP
I can agree when i have the eyes of a casual player.
But i can't agree when i have the eyes of an extended hardcore elite player.

Different reasons, don't wanna count them here again.

Edit
What i wanna say, there can't be a right way for all players at the same time. Will it be for the masses? Will it be for the few who spend huge quantities in efforts in game?
No one can tell, the last word will speak the decelopers.


When i bought my first miningship, the dropship, i was well aware that he has a bad jumprange and that i can't equip a fuelscoop. So i needed several jumps to the next pristine metallic ring with multiple stops fir refueling. Deciding to go mining, was a decision for 2-3 days of my game-time. With insta-transfer this aspect of the game isn't present anymore, this pristine metallic ring is just 5 minutes with a hauler away. You don't have to think about for the loadout or sacrifices you make. And the advantage of the higher priced ships get lost.
If i would be in zhis situation again and we have insta transfer, there would be no reason anymore to upgrade to a python for mining instead of the dropship.
The opposite is the case, the lesser the value of a ship, the lesser the "beam" costs.
So in my opinion all long-players who bought higher priced ships and upgraded them will get punished.
 
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They made the easy coding choice and called it playability. I dont mind Fdev taking easy coding choices if that means we have a better overall game. In v7.2 though maybe they could add a time delay.
 
To OP
I can agree when i have the eyes of a casual player.
But i can't agree when i have the eyes of an extended hardcore elite player.

Different reasons, don't wanna count them here again.

Here's an idea for the hardcore elite player, don't use ship transfers then. Then the bubble of immersion will stay in pristine condition.
 
Maybe fake the time delay, your commander yawns, closes his eyes, dreams briefly of a girl from Rigel and is then woken just before it gets good by an alarm as your ship docks. All in a ten second cut scene. Instant transfer, immersion preserved. Perfect.
 
The instant thing is a good thing indeed, but it should not happen in game, but outside of it. It is as realistic as the ability to log in and out. I don't see the difference between switching between game modes or game accounts and switching between ships. Therefore, log off, chose a different ship and log in again. But thats just me...
 
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I don't care about immersion or lore. Soon I won't have to drag the FDL across a million systems for an engineer upgrade and that's a good thing [up]
 
If immersion was the only thing at stake, maybe you'd have a point with your JD Wentworth argument (Call JD Wentworth, 877-SHIP NOW!). But it's not.

Major elements of game balance are on the line here. Ship balance is going to get thrown all out of whack, and Power Play has enough problems without underminers in full combat kit being able to cross 60LY in a single jump.

The Empire being able to use LHS 3447 and Eravate to stage teleport attacks also makes this a huge national security issue for the Federation. If the Empire could suddenly appear that deep in Federation space at a moment's notice, nowhere would be safe. The Federation cannot allow a teleporter gap!
 
Just give the sods a timer interface and they can set their own delay for what ever doesn't break their "immersion". Then it's a 360 degree win. Everyone is happy, all is right with the galaxy, and everyone gets what they want.

"Just give non-cheaters the option to turn off wallhacks." [rolleyes]
 
I'm not sure this thread is actually any different from 'megathread', but, could all of the people saying 'if you don't like a feature, don't use it', just have a little think about what 'shared universe' means please? You know, a little thought or to as to why and how your use of a feature may be prejudicial to others in the game. Thanks.

(Wow, got through that without using the 'r' or 'i' words...)
 
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