Disclaimer: no, this is not another thread to discuss PvP or PvE aspects of the game. I want to take it simple - why I want to engage with other players, for better or worse, and why you should too. I would welcome concentrate on positive aspects of playing 'all' on this thread.
I don't play lot of MMOs these days. It's not like I don't like them - I respect and like work done on SWTOR and LOTRO, each for it's own aspects. They don't have perfect MMO mechanisms overall, but they each do something better than any other MMO out there, and they have done their licensed universe a justice. I enjoy LOTRO world building, and SWTOR grouping mechanisms (like group finder, and other mechanics), LOTRO weather system and day/night cycle, and well done stories of Old Republic.
However, idea of frozen world in time and place, going around in circles puts me off to play more of these games. For all my adult life I has been looking for games which could engage me with being in same time beautifully and frighteningly open.
ED will be a persistent universe multiplayer game where you will be able to choose with whom you play with, using grouping mechanism*. I have stated numerous times that I will play 'all' no matter what. Most likely I will take some training commander down to solo path now and then, but overall, 'all' is where I will be and where I stay. While I have mentioned some of reasons why, I never have fully explained them.
First of all, I should go back to reasons why I enjoyed Elite previous games. I think first thing is obvious - skill involved. And that's not a button smashing, quick reflexes skill, but I was given certain setup, and question was - how will I solve this. And games didn't stand in your way, nor they held my hand, but their representation is always want made me come back for more. For example, I didn't get how to launch a spaceship from starport in FFE. I just got clearance, was up in the air - and came down crashing hard. After ten or so tries I was almost ready to give up. And then I tried to understand symbols and other things on cockpit - yeah, it was pirated copy, welcome to Eastern Europe 20 years ago
- and finally started to make sense.
When I finally understand how to apply thrusters and started to rise above planet - feeling was amazing, I felt like newbie pilot just figuring out how to run away from home. And this is feeling I certainly find lacking in many games. Not that hand holding is problem - not really, having proper manual would make things less confusing for me sure - but very linearity of the games. Only few games actually achieve that sense (even faked) of freedom which we all looking for. But not only freedom to achieve something - but freedom to fail and try again. Trying to make sense and finally figure it out.
So Elite games are freedom, and ED certainly continues this tradition, while expanding on immersion and detailing, still having this vibe of 'me alone against the universe, beating the odds'.
But why 'all'? Some might argue that other players wasn't part of original formula. However my feelings completely resonate with David's words that as soon as Internet took shape as global network his thought was - how nice it would be to play with others in this space, share it with others.
I think because I spent my youth/teen years being completely alone I really don't want spend endless hours on the game which I am completely alone. I want to engage with others, for better or worse. Maybe my experience just tells me that I will meet lot of interesting people and we will do a lot of interesting things together - and that may even include fighting other nasty people. Idea of multiplayer 'all' is rewarding in that sense that it gives you everything - good and bad parts of this fantasy. All I need to feel that universe have some sense of justice. That's all I need.
I will certainly meet people who are just pure [censored]. I will try to reason with them, beat them, escape them. I plan to use ignore function only if nothing else will work. I will better leave game for few hours than change group to 'single player'.
You and I should play 'all' exactly because there will be good *and* bad things there. Let's tackle it together. Let's play out cosmic battles, trading competitions, let's seek out new stars and systems, dark wonders of the space. Shed your fear of player pirate or just a killer...if not police, then we will get them together. Shed your fear of losing your cargo - we will shrug it off and start anew.
So see you out there. I hope at one point we all will be in "all". Because that's how I see ED being worth playing
* Newcomers, don't mix grouping mechanism with Alliances. Two different things
I don't play lot of MMOs these days. It's not like I don't like them - I respect and like work done on SWTOR and LOTRO, each for it's own aspects. They don't have perfect MMO mechanisms overall, but they each do something better than any other MMO out there, and they have done their licensed universe a justice. I enjoy LOTRO world building, and SWTOR grouping mechanisms (like group finder, and other mechanics), LOTRO weather system and day/night cycle, and well done stories of Old Republic.
However, idea of frozen world in time and place, going around in circles puts me off to play more of these games. For all my adult life I has been looking for games which could engage me with being in same time beautifully and frighteningly open.
ED will be a persistent universe multiplayer game where you will be able to choose with whom you play with, using grouping mechanism*. I have stated numerous times that I will play 'all' no matter what. Most likely I will take some training commander down to solo path now and then, but overall, 'all' is where I will be and where I stay. While I have mentioned some of reasons why, I never have fully explained them.
First of all, I should go back to reasons why I enjoyed Elite previous games. I think first thing is obvious - skill involved. And that's not a button smashing, quick reflexes skill, but I was given certain setup, and question was - how will I solve this. And games didn't stand in your way, nor they held my hand, but their representation is always want made me come back for more. For example, I didn't get how to launch a spaceship from starport in FFE. I just got clearance, was up in the air - and came down crashing hard. After ten or so tries I was almost ready to give up. And then I tried to understand symbols and other things on cockpit - yeah, it was pirated copy, welcome to Eastern Europe 20 years ago
When I finally understand how to apply thrusters and started to rise above planet - feeling was amazing, I felt like newbie pilot just figuring out how to run away from home. And this is feeling I certainly find lacking in many games. Not that hand holding is problem - not really, having proper manual would make things less confusing for me sure - but very linearity of the games. Only few games actually achieve that sense (even faked) of freedom which we all looking for. But not only freedom to achieve something - but freedom to fail and try again. Trying to make sense and finally figure it out.
So Elite games are freedom, and ED certainly continues this tradition, while expanding on immersion and detailing, still having this vibe of 'me alone against the universe, beating the odds'.
But why 'all'? Some might argue that other players wasn't part of original formula. However my feelings completely resonate with David's words that as soon as Internet took shape as global network his thought was - how nice it would be to play with others in this space, share it with others.
I think because I spent my youth/teen years being completely alone I really don't want spend endless hours on the game which I am completely alone. I want to engage with others, for better or worse. Maybe my experience just tells me that I will meet lot of interesting people and we will do a lot of interesting things together - and that may even include fighting other nasty people. Idea of multiplayer 'all' is rewarding in that sense that it gives you everything - good and bad parts of this fantasy. All I need to feel that universe have some sense of justice. That's all I need.
I will certainly meet people who are just pure [censored]. I will try to reason with them, beat them, escape them. I plan to use ignore function only if nothing else will work. I will better leave game for few hours than change group to 'single player'.
You and I should play 'all' exactly because there will be good *and* bad things there. Let's tackle it together. Let's play out cosmic battles, trading competitions, let's seek out new stars and systems, dark wonders of the space. Shed your fear of player pirate or just a killer...if not police, then we will get them together. Shed your fear of losing your cargo - we will shrug it off and start anew.
So see you out there. I hope at one point we all will be in "all". Because that's how I see ED being worth playing
* Newcomers, don't mix grouping mechanism with Alliances. Two different things