Why I'm so looking forward to getting my "Space Legs"

So some quick background first.

I'm married, have 2 kids and a full time job. So for me what used to be the main part of my life, gaming, now is my off time, get to spend a few hours playing, maximum enjoyment or why bother....part of my life. So I tend to be very critical of any product I drop $60 down on. (yes dollars, I'm american lol) And monthly sub fees for any game is something I used to have multiples of, but now I limit myself to one.

In Nov 2014 I was playing EVE online and had been for a while and I got a little bored and didn't like the monthly fee, or the monthly scramble to make more and more isk, just to give it to someone else for a monthly fee. And a buddy told me I should check some videos of the game coming out called Elite: Dangerous. So I'm like ok sure. And I watched every damn video on youtube I swear it. And I even bought a cheap hotas, which btw for $50 still works just fine and was a good decision. I've even considered buying a better one,but we'll see about that. And at release I was not disappointed. It was exactly what I was expecting and even now I still find myself just staring at the insides of the stations, or binary stars orbiting each other in the middle of the vastness of a single galaxy in all of spacieness. But I had a personal issue with the game which was the mining. And at launch it was a chore, and it ruined the part of the game for me that I was really looking forward to. But they fixed it! The mining limpets are my best friends! So that really made the game phenomenal for me.

However like any really open mmo it gets grindy and it's good to switch it up and play other things. With no monthly fees it's perfect. I don't play often but I keep it installed and updated. From time to time I log on, and I'm still so blown away by how much fun I have flying out into the rings of a planet and mining rocks, and now supplies for making my own ammo, and weapons etc.....awesome. Horizons however I did not purchase. Here in the US the $50 price tag was a bit steep for the amount of content when compared to the amount of content at launch. And for a penny pinchin old man it was a deciding factor. But they didn't take anything away from me like some games would, they just didn't let me access the new stuff. And since I'm the one that decided not to purchase it I have no complaints. I still log on and mine when I get the urge. Hell I even run a few bulletin board missions, or kill a few Wanted npc's at the nav beacon. The point is though I do not play constantly I enjoy the game.

Ahh but the next paid for update isn't too far in the future, and I'm hearing about the first person aspect as being a part of it. And if the marketing stays consistent then it should be $50 and should include ALL updates. So I would get Horizons as well. Hopefully. That I would pay for.

Let me be clear. I don't want a Shooter. I don't need it, there are dozens of them. I don't need a first person action game, again, there are many. What I want is to warp into a system, set my supercruise for the nearest station and make yet another perfect landing. (that's just a scratch...we can hammer that out.) Then hop out of my seat and walk out into the station and just stand there staring at the inside of the station. Or land on a planet and get out and just stare at the alien moons and star in the distance. For me the immersion level would be 9999! If they add the ability to forcibly board other ships, npc or otherwise...I would probably enjoy that as well, but it's not what I'm looking forward to, or willing to pay for.

So Frontier, I would simply like to say please continue to flesh out this universe and make it even more fun to play, and if...by chance...that might include me walking through one of those badass eco rings I've flown past, and looking up and out into the cosmos, well ladies and gents, that would just be something.

EDIT* As of Friday Sept 9th I purchased Horizons. I crashed into the surface of a high grav moon...costly, but satisfying. lol
 
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I think allot of the player base have the same thoughts. BUT I think we are all conscious of the fact that we don't want a half implemented version.
At present, if you have horizons, you can go onto the surface of non atmosphered planets and drive about in a buggy, which using the various controls you can put into external view and actually look out as if you are on the surface.
Also as much as we may want some/all of the above, we would also like them to fix some of the more immediate issues before they add a whole new raft of things that could go wrong, server stability etc :)

Here is looking forward though, to being able to get out of your ship and drink a few spacebrews with other commanders, in the bar :)
 
It's also just the change of scenery as well. I am also really looking forward to space legs. Such as using EVA to fix the hull of your ship. Just stuff that's mixes up the gameplay is a good thing.
 
I think many of us ED players want the same thing with the spacelegs.

Land on a station or outpost, get out of your seat, go down to the nearest waterhole and look at the gals and have a pint.
https://www.youtube.com/watch?v=gpop8_DZ5iw

Also walking around in your ship is something i really are looking forward to, I hope there will be a captains quarter where you can keep logs and so on a so forth.
The ability to walk around will open up a lot of gameplay, meeting contacts, investigating abandon outposts and bases, old ruins on planets.
 
Op, I'd recommend that you cough up the money and get horizons, it's a good addition to the basic game, offers a lot more fun and works well even on low specced machines with 1gig cards.

i bet you'll waste more than $50 in a month. If you're having fun support the game you love.
 
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So some quick background first.

I'm married, have 2 kids and a full time job. So for me what used to be the main part of my life, gaming, now is my off time, get to spend a few hours playing, maximum enjoyment or why bother....part of my life. So I tend to be very critical of any product I drop $60 down on. (yes dollars, I'm american lol) And monthly sub fees for any game is something I used to have multiples of, but now I limit myself to one.

In Nov 2014 I was playing EVE online and had been for a while and I got a little bored and didn't like the monthly fee, or the monthly scramble to make more and more isk, just to give it to someone else for a monthly fee. And a buddy told me I should check some videos of the game coming out called Elite: Dangerous. So I'm like ok sure. And I watched every damn video on youtube I swear it. And I even bought a cheap hotas, which btw for $50 still works just fine and was a good decision. I've even considered buying a better one,but we'll see about that. And at release I was not disappointed. It was exactly what I was expecting and even now I still find myself just staring at the insides of the stations, or binary stars orbiting each other in the middle of the vastness of a single galaxy in all of spacieness. But I had a personal issue with the game which was the mining. And at launch it was a chore, and it ruined the part of the game for me that I was really looking forward to. But they fixed it! The mining limpets are my best friends! So that really made the game phenomenal for me.

However like any really open mmo it gets grindy and it's good to switch it up and play other things. With no monthly fees it's perfect. I don't play often but I keep it installed and updated. From time to time I log on, and I'm still so blown away by how much fun I have flying out into the rings of a planet and mining rocks, and now supplies for making my own ammo, and weapons etc.....awesome. Horizons however I did not purchase. Here in the US the $50 price tag was a bit steep for the amount of content when compared to the amount of content at launch. And for a penny pinchin old man it was a deciding factor. But they didn't take anything away from me like some games would, they just didn't let me access the new stuff. And since I'm the one that decided not to purchase it I have no complaints. I still log on and mine when I get the urge. Hell I even run a few bulletin board missions, or kill a few Wanted npc's at the nav beacon. The point is though I do not play constantly I enjoy the game.

Ahh but the next paid for update isn't too far in the future, and I'm hearing about the first person aspect as being a part of it. And if the marketing stays consistent then it should be $50 and should include ALL updates. So I would get Horizons as well. Hopefully. That I would pay for.

Let me be clear. I don't want a Shooter. I don't need it, there are dozens of them. I don't need a first person action game, again, there are many. What I want is to warp into a system, set my supercruise for the nearest station and make yet another perfect landing. (that's just a scratch...we can hammer that out.) Then hop out of my seat and walk out into the station and just stand there staring at the inside of the station. Or land on a planet and get out and just stare at the alien moons and star in the distance. For me the immersion level would be 9999! If they add the ability to forcibly board other ships, npc or otherwise...I would probably enjoy that as well, but it's not what I'm looking forward to, or willing to pay for.

So Frontier, I would simply like to say please continue to flesh out this universe and make it even more fun to play, and if...by chance...that might include me walking through one of those badass eco rings I've flown past, and looking up and out into the cosmos, well ladies and gents, that would just be something.

Space Legs worries the hell out of me as people seem to see it as some pancea of gameplay and depth. Consider how deep the existing gameplay is. Consider how the core elements introduced in 2014 have been moved forwards and how deep they now are.

Now add this to the notion of space legs. This creates two concerns for me:-
1) Space legs would come at the expense of time developing the core game. Clearly (at the moment) this time is urgently required. Time has been spent over the past year on all manner of things; Powerplay, CQC, giving us 25% more pewpew. None of which really have moved the gameplay or background sim forwards. We need development time spent on doing this... Or are we happy to spend years to come doing on the same depth of gameplay...
2) If the same thin mini-game mentality is put into space legs... What's the point.


When I see people get all excited about the notion of walking around their ships and station, and then you ask them why, and what they'll actually do... The answers are typically very thin in detail of what the actual interesting gameplay would be. And tends instead to be full of five-minute wonders like "looking out of windows" and the like.

EDIT: (below) I rest my case...
 
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'Looking at stuff' has to be what I'm looking forward to most with space legs. I hope the Corolis terraces DBOBE mentioned in the Gamescom stream make it in. Also, Orbis ring interiors.

I do have reservations about FDev's commitment to procgen for man-made objects. The new docking interiors are still fixed modules rather than mixing smaller components and adding material based ware and tear. Not wanted knock the artist's hard work. They look great. I just hope that they have tools to make each space city have an element of uniqueness as the scope of them is embellished.
 
Space Legs worries the hell out of me as people seem to see it as some pancea of gameplay and depth. Consider how deep the existing gameplay is. Consider how the core elements introduced in 2014 have been moved forwards and how deep they now are.

Now add this to the notion of space legs. This creates two concerns for me:-
1) Space legs would come at the expense of time developing the core game. Clearly (at the moment) this time is urgently required. Time has been spent over the past year on all manner of things; Powerplay, CQC, giving us 25% more pewpew. None of which really have moved the gameplay or background sim forwards. We need development time spent on doing this... Or are we happy to spend years to come doing on the same depth of gameplay...
2) If the same thin mini-game mentality is put into space legs... What's the point.


When I see people get all excited about the notion of walking around their ships and station, and then you ask them why, and what they'll actually do... The answers are typically very thin in detail of what the actual interesting gameplay would be. And tends instead to be full of five-minute wonders like "looking out of windows" and the like.

EDIT: (below) I rest my case...

Power Play didn't work very well, and i'm just not interested anymore. Maybe if they manage to make it better and more interesting, who knows.

Regarding what there will be to do with space legs? well I don't expect much in the beginning. walk around and look at stuff will be just fine. However it will open up for more gameplay because of the spaceleg mechanic.

The keypoint will be how they code the AI, if the AI is good it will be fun as a COOP mechanics, take a base, extract prisoners, do a heist at a settlement (Gold) the list is long, can FD pull it off? who knows.
 
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I mostly see space legs as an extension of multi-crew: it opens up more things for said crew to do, and more options to develop multi-crew.

Without space legs, crew options are pretty much man turrets, manage systems, or get in the fighter (if you have one). Now granted, that's three stations for three crew and bigger ships will probably have more than one person on turrets, but space legs will still offer more options and variety.

With space legs you can have an engineer who runs around the ship repairing stuff. You can have air-assault missions where the ship drops off the crew and provides air support, or theoretically boarding actions. Being able to board a capital ship in a CZ would be pretty awesome, though I think you'd need more than three people for that.
 
Personally I view SpaceLegs™ as pretty irrelevant. Atmospheric landings with decent-sized population centres rank far higher on the 'needed in the Elite experience' for me. Though moving around the ship could make for some good FTL-esque gameplay, if NPC crews were implemented (ah! who am I kidding with that...)
 
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Space legs is at the top of my wish list. The immersion of being able to walk around your ship would really make it a home and not just a HUD. Hopefully it'll be possible to theme the interior as well. I'd even pay for it if it was similar to paint jobs. You could a 'used sci-fi' theme, military craft, luxury or even space night club. I'd also love EVA - flying into USS and fighting the wreckage of a type 9 and exploring it. Would be awesome
 
'Looking at stuff' has to be what I'm looking forward to most with space legs. I hope the Corolis terraces DBOBE mentioned in the Gamescom stream make it in. Also, Orbis ring interiors.

I do have reservations about FDev's commitment to procgen for man-made objects. The new docking interiors are still fixed modules rather than mixing smaller components and adding material based ware and tear. Not wanted knock the artist's hard work. They look great. I just hope that they have tools to make each space city have an element of uniqueness as the scope of them is embellished.

[hehe]~The scale of the game will be even more profound. I cant wait.
 
Personally I view SpaceLegs™ as pretty irrelevant. Atmospheric landings with decent-sized population centres rank far higher on the 'needed in the Elite experience' for me. Though moving around the ship could make for some good FTL-esque gameplay, if NPC crews were implemented (ah! who am I kidding with that...)

Totally agree, totally irrelevant. The development time would be much better spent tidying up and improving what we already have.

G
 
Remember this image leading up to the Engineers release?
This is pretty much how I picture it. Being able to walk around, observing the work being carried out and perhaps a progress bar.
i6ut3iM.jpg
 
Op, I'd recommend that you cough up the money and get horizons, it's a good addition to the basic game, offers a lot more fun and works well even on low specced machines with 1gig cards.
I play with a 510ti card with just 256mb on board mem. Runs at a lower frame rate on planets, but still runs and looks fine.
 
Totally agree, totally irrelevant. The development time would be much better spent tidying up and improving what we already have.

G

Not irrelevant at all, as they need to sell seasons to continue developing the game. Or would you buy a season of fixing some bugs and expanding the BGS.

I certainly won't. It needshould to be something substantial to do that. Also when we get atmospheric planets with life. I would like to get out of my ship or SRV and walk around.
 
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