Why is Combat still a Low Paying High-Risk activity?

I simply performed a basic calculation based on your claim. If you're making a billion credits (and you claimed you make multiple billions) in 5 hours it works out around 28 kills per minute (one every 2 seconds). I think it's difficult to conclude anything other than the fact this clearly isn't possible.

Either your claim is grossly untrue or my calculations are wrong. How many kills do you reckon you do in a minute and what would you say the average bounty is? Then multiply this by 60 and then by 5 again. Tell us all what number you get.

Actually - someone from fdev could advise the spawn rate in a haz res on a probability weighted average of bounties. Then we can estimate what hourly yield could potentially be.

Well I'll point out the obvious. He didn't say it was from bounty hunting in res sites, he said it was from 'combat'.

My assumption would be massacre missions, although there's still no way you could have done that prior to the last update simply because the qualifying targets for those missions spawned way too infrequently - it doesn't matter if you can kill a ship in three seconds flat if it then takes 10 minutes to get the next viable target, your average kill time is going to be 10 minutes. So since I've been out in the black since before the last update and have no idea - did they fix the problem with massacre mission targets so that they appear with greater regularity? If so that's probably how he did it.

Even then it still looks somewhat off though. That's not to say I'm calling the guy a liar but the easiest way for him to avoid those accusations would be to explain it so that it can be tested. All he's actually posted is a screenshot of increased credits, for all I know they are from mining and he's just trolling :D
 
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DeletedUser191218

D
Well I'll point out the obvious. He didn't say it was from bounty hunting in res sites, he said it was from 'combat'.

My assumption would be massacre missions, although there's still no way you could have done that prior to the last update simply because the qualifying targets for those missions spawned way too infrequently - it doesn't matter if you can kill a ship in three seconds flat if it then takes 10 minutes to get the next viable target, your average kill time is going to be 10 minutes. So since I've been out in the black since before the last update and have no idea - did they fix the problem with massacre mission targets so that they appear with greater regularity? If so that's probably how he did it.

Even then it still looks somewhat off though. That's not to say I'm calling the guy a liar but the easiest way for him to avoid those accusations would be to explain it so that it can be tested. All he's actually posted is a screenshot of increased credits, for all I know they are from mining and he's just trolling :D

No, he specifically said hazres farming-

"hazres farming, where you can make billions in a day"

He mentioned other forms of combat as well. I just chose to pick that as an example. It's clearly ludicrous nonsense. I'm not calling him a liar, but I am saying he's being untruthful ��

The screenshot could be anything. It may not even be his.
 
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No, he specifically said hazres farming-

"hazres farming, where you can make billions in a day"

He mentioned other forms of combat as well. I just chose to pick that as an example. It's clearly ludicrous nonsense. I'm not calling him a liar, but I am saying he's being untruthful ��

The screenshot could be anything. It may not even be his.

Yeah, without describing the precise mechanisms that led to this sudden bump in credits, I have to assume that either he used some kind of currently unknown exploit to get the credits via combat, or most probably, void opal mining. There's currently no known way of making 1 billion a day through combat.
 
Just take the Pirate Lord missions. They are low risk and high pay... usually between 2 to 2.5 million.

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No, this was for a week, at most 5 hours in one day, usually about 2-3. All from combat.

Now I'll never need to "work" in this game ever again, and thank Christ for that.



But do keep telling yourself you're underpaid and there's nothing you can do about it.

Perhaps you could enlighten us on how you achieved billions in hours all from combat?

I've done a bit of combat in a haz rez since 3.3 and the bounties seemed about the same as before. Not tried a CZ since 3.3 so can't comment and massacre missions seem to pay about the same...maybe a touch higher but all that does not add up to approx 6-8 billion in 5 hrs.

Would be interested to know how you achieved it.
 
No, he specifically said hazres farming-

"hazres farming, where you can make billions in a day"

He mentioned other forms of combat as well. I just chose to pick that as an example. It's clearly ludicrous nonsense. I'm not calling him a liar, but I am saying he's being untruthful ��

The screenshot could be anything. It may not even be his.

PEOPLE: Combat doesn't pay well
US: Except for massacre missions, and wing missions, and hazres farming, where you can make billions in a day
PEOPLE: Apart from those

He said (massacre missions and wing missions and haz res farming) where you can make billions in a day; I interpreted that as meaning a combination of the three. The commas confuse things somewhat because they're unnecessary in the sentence regardless of which interpretation is correct. However in his later post where he included the screenshot he did only say 'all from combat' without making any specific reference to haz res farming.

Your post calling him out only considered haz res bounty hunting in your calculation of potential earnings.

Not looking for an argument. The crux of my post was that I have no idea what potential massacre mission earnings are now because a) I don't know if the old issue with spawn rates has been fixed and b) I haven't even seen a mission board since 3.3 went live. The issue with massacre missions isn't really whether the payout has increased, it's whether the time to complete them has decreased.

Perhaps you could enlighten us on how you achieved billions in hours all from combat?

I've done a bit of combat in a haz rez since 3.3 and the bounties seemed about the same as before. Not tried a CZ since 3.3 so can't comment and massacre missions seem to pay about the same...maybe a touch higher but all that does not add up to approx 6-8 billion in 5 hrs.

Would be interested to know how you achieved it.

Yeah he didn't say that either actually. He said he made the credits in the screenshot in A WEEK, during which he played for a maximum of 5 hours PER DAY and an average of about 2-3 hours PER DAY. So that would be 1 x 5 hour day and say 6 x 2.5 hour days to average it out, giving 20 hours in total.

I'm not saying it makes it more (or less) believable but if you're going to argue with someone, at least argue with what he wrote.
 
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DeletedUser191218

D
He said (massacre missions and wing missions and haz res farming) where you can make billions in a day; I interpreted that as meaning a combination of the three. The commas confuse things somewhat because they're unnecessary in the sentence regardless of which interpretation is correct. However in his later post where he included the screenshot he did only say 'all from combat' without making any specific reference to haz res farming.

Your post calling him out only considered haz res bounty hunting in your calculation of potential earnings.

Not looking for an argument. The crux of my post was that I have no idea what potential massacre mission earnings are now because a) I don't know if the old issue with spawn rates has been fixed and b) I haven't even seen a mission board since 3.3 went live. The issue with massacre missions isn't really whether the payout has increased, it's whether the time to complete them has decreased.



Yeah he didn't say that either actually. He said he made the credits in the screenshot in A WEEK, during which he played for a maximum of 5 hours PER DAY and an average of about 2-3 hours PER DAY. So that would be 1 x 5 hour day and say 6 x 2.5 hour days to average it out, giving 20 hours in total.

I'm not saying it makes it more (or less) believable but if you're going to argue with someone, at least argue with what he wrote.

Yes he said AND haz res farming. Meaning that's one of the activities that earns billions in a day. That's how AND works.

I don't want to debate semantics. I asked how he could make billions in haz res farming and he replied with he did it daily in 3-5 hour stints per day. There is a context to this that you need to read fully. Regardless, clearly he's talking nonsense. You can't make billions daily from any combat. EVEN massacre missions, which is one of the better paid activities - someone touted an example earlier in the thread of a good payout ratio at 9m for 16 ships (which is indeed not bad). You'd need to do 112 of those to break 1bn. That's 1,792 kills. That still works out around 6 kills per minute- one every 10 seconds for 5 hours straight. No refuelling. No refilling ammo. No having to get new missions. Just continuous killing - 1 every 10 seconds. Ridiculous to even suggest it. Now i suppose you get a bounty for each kill, so you can add that on. So let's say a ship kill averages 9m/16 + an average of 125k bounty. So 685,000 per kill...that's being VERY generous. You're still on 1 kill every 12 second, non-stop for 5 straight hours. And that's using completely unrealistically high bounties. Massacre mission ratios that are at the complete upper end of what's on offer. Assuming you can get that number of massacre missions, find a target and kill them within 12 seconds and don't have to stop. It's proposterous.
 
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Of course it's boring and repetitive and makes absolutely no sense. This is Elite Dangerous. What on earth do you think you were signing up for?

Lol...I hear you.

I've played Elite in pretty much all it's incarnations so I did know what I was signing up for....this version and the combat is great but the scenarios for combat are not.
 
It's weird, but risk doesn't necessarily correlate with pay, otherwise truck drivers, soldiers, and graveyard shift convenience clerks would get paid a lot more.
 

DeletedUser191218

D
It's weird, but risk doesn't necessarily correlate with pay, otherwise truck drivers, soldiers, and graveyard shift convenience clerks would get paid a lot more.

People also don't get paid for sightseeing.
 
Yes he said AND haz res farming. Meaning that's one of the activities that earns billions in a day. That's how AND works.

So when you have toast and jam for breakfast, do you put the jam on the toast?

Or do you just eat plain toast, then shovel down some jam separately?

That logic suggests the latter...
 
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