Why is Cracked Industrial Firmware so hard to find?

I've accumulated amounts of CIF for messing around w/ DD5's at Palin, I collected 50, then 100, for two runs trying to see the opt. multiplier numbers under the soon to be replaced system.

I currently have about fifty.

They all came from running missions at or near my home base and going through the data missions that offer rewards. Wasn't a chore as I was doing other stuff as well.

I'm dumping all the 1, 2, 3's and collecting all the 4's and 5's I see. Last night I ran into MIL Super Caps and ended up w/ 65 of them. Get them while you can.
 
I finally bit the bullet and made the attempt to unlock Palin after not playing for months. The 5000ly death march was almost as soul crushing as the naval rank progression to unlock the cutter. Really not looking forward to the CIF grind. I recall trying to collect some before I stopped playing and it was rather frustrating.
I'm convinced no one at fdev plays their own game. I refuse to believe whoever designed this went through the process of unlocking engineers, collecting materials, rolled multiple modules and said to themselves, "Yeah!! We nailed it!!! This is fun, engaging gameplay!!".
 
I finally bit the bullet and made the attempt to unlock Palin after not playing for months. The 5000ly death march was almost as soul crushing as the naval rank progression to unlock the cutter. Really not looking forward to the CIF grind. I recall trying to collect some before I stopped playing and it was rather frustrating.
I'm convinced no one at fdev plays their own game. I refuse to believe whoever designed this went through the process of unlocking engineers, collecting materials, rolled multiple modules and said to themselves, "Yeah!! We nailed it!!! This is fun, engaging gameplay!!".

With the use of neutron stars, you can do the 5kly pretty easily now. I went to Colonia in two evening sessions... About 150 jumps. So 5kly would be a stroll around the corner, maybe 35 or so jumps, which you could do in an hour.

As for navy progression... I did empire rank the same way in a day.

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Engineers I did in a couple of weeks for my second account.

No biggy.

Susie
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Pain to collect, used in everything cool. Do you guys think some dev laughed maniacally when he settled on using it in every blueprint?

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Basic Conductors, a very common material, are even rarer. That used to be excuable when they were useless, but now we need them for heatsink synthesis. I still have none in the time I've played since 2.4. Granted, I probably won't need to use heatsink synthesis before 3.0 when I'll be able to trade for them no problem.
 
What's clear is that some people seem to be getting loads of CIF, and some people are hardly getting any at all.

*Puts on tinfoil hat* Fdev, care to admit that there is some kind of special considerations that factor into when and how-often CIF will drop?

It does seem like PvP players in general tend to be the ones who struggle to find it. [weird]
 
With the Materials Brokers in the Beta, we'll not hear anyone complain about any data any more. Raw materials and Manufactured materials will step up to fill in the gap.
 
I finally bit the bullet and made the attempt to unlock Palin after not playing for months. The 5000ly death march was almost as soul crushing as the naval rank progression to unlock the cutter. Really not looking forward to the CIF grind. I recall trying to collect some before I stopped playing and it was rather frustrating.
I'm convinced no one at fdev plays their own game. I refuse to believe whoever designed this went through the process of unlocking engineers, collecting materials, rolled multiple modules and said to themselves, "Yeah!! We nailed it!!! This is fun, engaging gameplay!!".


I enjoyed my 5000ly trip, but I did it for money, site seeing, and not just to unlock Palin. If you look at every tasks as a grind or a must do, then you're going to be miserable. It sounds like ED may not be for you and I'm not saying that to be a . There's a reason some people play 1st person shooters or other types of games. Everyone has different tastes, and that's ok.
 
As the title suggests, why is this Grade 3 data item listed as common so bloody hard to come by?

I've always been able to easily find supplies of almost everything needed for Engineering including the top Tier Grade 5 stuff, but it seems this one elusive item is the exception to the rule.

Yes I know the new materials trader will mean I can trade down my ample stocks of MEF at a decent rate, but that does not explain or excuse the difficulty find this common item now.

I have of course looked on Google and YouTube, and I know about the Mario Kart relays, I've even been to a few but the RNG means after 3 hours I got no CIF, just MEF.

Mission Rewards are not much better either. It spawns so very rarely.

FDEV needs to have a think about this, I'm not suggesting making it too easy, but also not so difficult that 3 hours of searching yields 0 results.

personally I think the introduction of the materials brokers is because they can’t fix the broken drop rates for stuff! USS and other means of collecting have felt broken for quite a while now and when we have had updates that completely remove things like EFC’s the brokers seem to be a “Cheesy” fix.
 
I find these easier to collect along with MEF's than Classified Scan Databanks and Aberrant Shield Pattern Analysis which are needed to unlock then Engineers.

I got mine from Passenger missions btw
 
I find these easier to collect along with MEF's than Classified Scan Databanks and Aberrant Shield Pattern Analysis which are needed to unlock then Engineers.

I got mine from Passenger missions btw

I got the shield patterns from T9s at refuge uss's iirc. I cycled them by relogging. Took a while but it was steady.
 
I enjoyed my 5000ly trip, but I did it for money, site seeing, and not just to unlock Palin. If you look at every tasks as a grind or a must do, then you're going to be miserable. It sounds like ED may not be for you and I'm not saying that to be a . There's a reason some people play 1st person shooters or other types of games. Everyone has different tastes, and that's ok.

I do envy you guys that managed to convince yourselves watching a loading screen 150+ times in a row is an enjoyable experience, but it was a real struggle to not hit the self destruct button on the way back. I was really tempted a few times. I just kept telling myself the exploration data would be worth it. It really wasn't. Still stuck on pathfinder...
 
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