Fact: Strong defenses don't make for fun gameplay. Players will just grind the defense and protect their assets indefinitely. When mini-games like PowerPlay go stagnant because defenses are too strong, and everyone just turtles up, nobody is having fun and everyone leaves.
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Undermining PP fortification is to keep the gameplay dynamic instead of static, and ensure it remains entertaining for much longer. In other words, it's a balance pass. Roll with it.
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Undermining PP fortification is to keep the gameplay dynamic instead of static, and ensure it remains entertaining for much longer. In other words, it's a balance pass. Roll with it.