I've been generating my own wealth in this game primarily from:
a) bounty hunting
b) missions (lately including passenger missions)
c) trading
These are without question the easiest "money makers" in the game.
If you want to do smuggling or piracy instead you are basically gimping yourself as far as Credits/hour profits go.
It's time consuming to do piracy since you have to find a target, chase it, engage it (sometimes multiple times) and grab the loot. Then you have to go sell the loot which, since it's stolen, is often sold at much reduced price.
Likewise with smuggling you often get paid much worse prices for the illegal goods in the place where they are illegal compared to where they are legal... which makes absolutely no sense. For the smuggling you have to go far out of your way to find good profit... which is a waste of time since you can make the same profits from doing a single jump when doing legal trading.
And another factor that affects both piracy and smuggling is the matter of legality. You get fined, you get bounties and you run the risk of getting attacked or destroyed everytime you approach a station with your contraband and everytime you engage a ship to pirate the loot.
This legality issue doesn't apply for legal trading, bounty hunting or mission runs (well, most missions anyhow).
So why is the piracy and smuggling aspect of the game so penalized in terms of profitmaking?
Wouldn't Narcotics purchased for 100Cr/ton in a legal station be worth at least twice as much, perhaps ten times as much, if you manage to sneak it into a Tourist station where they are illegal? Everyone knows tourists love to party and would pay handsomely for something to spike their experience... or at least so you would think. Instead you risk fines, bounties and your ship to get those Narcotics there and you can sell them for *gasp* 76Cr/ton.
What happened to Risk vs Reward? A lot of risk for zero reward? In fact, worse than zero cause you actually LOSE money on it.
Now I know there are those who have found smuggler routes in some backend Bumville part of space... the point however is that it's 200 times easier to find just as lucrative legal trade routes as it is to find a single smuggling one that pays off.
I really feel something needs to change with this whole thing.
Right now piracy and smuggling is more like "hobby" activities you do simply because you want some extra thrill and not because you are attracted to the huge rewards that might come as a result of taking larger risks.
In my book any smuggler mission to carry, e.g. 10 tonnes of illegal goods to a station, should easily be worth TWICE as much as ANY other legal mission to transport 10 tonnes of legal goods to the same station.
Smuggling should ALWAYS be more profitable than legal trade.
Then you say, but noone would do legal trade then. Of course they would. Not everyone is willing to risk fines, bounties and ship destruction. Plenty of players would still do legal trade, but for those who ARE willing to take the extra risk there will at least be an incentive to do so, aka credit rewards.
As much as I love to get into the Han Solo smuggling role and the Space Pirate role... everytime I am flying back to sell the goods I end up thinking how many millions of credits I could have made from simply doing bounty-hunting in a RES instead in the same time I spent chasing down traders to pirate to make 100k profits from the loot.
a) bounty hunting
b) missions (lately including passenger missions)
c) trading
These are without question the easiest "money makers" in the game.
If you want to do smuggling or piracy instead you are basically gimping yourself as far as Credits/hour profits go.
It's time consuming to do piracy since you have to find a target, chase it, engage it (sometimes multiple times) and grab the loot. Then you have to go sell the loot which, since it's stolen, is often sold at much reduced price.
Likewise with smuggling you often get paid much worse prices for the illegal goods in the place where they are illegal compared to where they are legal... which makes absolutely no sense. For the smuggling you have to go far out of your way to find good profit... which is a waste of time since you can make the same profits from doing a single jump when doing legal trading.
And another factor that affects both piracy and smuggling is the matter of legality. You get fined, you get bounties and you run the risk of getting attacked or destroyed everytime you approach a station with your contraband and everytime you engage a ship to pirate the loot.
This legality issue doesn't apply for legal trading, bounty hunting or mission runs (well, most missions anyhow).
So why is the piracy and smuggling aspect of the game so penalized in terms of profitmaking?
Wouldn't Narcotics purchased for 100Cr/ton in a legal station be worth at least twice as much, perhaps ten times as much, if you manage to sneak it into a Tourist station where they are illegal? Everyone knows tourists love to party and would pay handsomely for something to spike their experience... or at least so you would think. Instead you risk fines, bounties and your ship to get those Narcotics there and you can sell them for *gasp* 76Cr/ton.
What happened to Risk vs Reward? A lot of risk for zero reward? In fact, worse than zero cause you actually LOSE money on it.
Now I know there are those who have found smuggler routes in some backend Bumville part of space... the point however is that it's 200 times easier to find just as lucrative legal trade routes as it is to find a single smuggling one that pays off.
I really feel something needs to change with this whole thing.
Right now piracy and smuggling is more like "hobby" activities you do simply because you want some extra thrill and not because you are attracted to the huge rewards that might come as a result of taking larger risks.
In my book any smuggler mission to carry, e.g. 10 tonnes of illegal goods to a station, should easily be worth TWICE as much as ANY other legal mission to transport 10 tonnes of legal goods to the same station.
Smuggling should ALWAYS be more profitable than legal trade.
Then you say, but noone would do legal trade then. Of course they would. Not everyone is willing to risk fines, bounties and ship destruction. Plenty of players would still do legal trade, but for those who ARE willing to take the extra risk there will at least be an incentive to do so, aka credit rewards.
As much as I love to get into the Han Solo smuggling role and the Space Pirate role... everytime I am flying back to sell the goods I end up thinking how many millions of credits I could have made from simply doing bounty-hunting in a RES instead in the same time I spent chasing down traders to pirate to make 100k profits from the loot.